Doer
Marauder
- Joined
- Nov 29, 2005
- Posts
- 7,004
- Location
- Muddlin' Through
- Society
- Rangers
- Avatar Name
- David "Doer" Falkayn
Yeah, it would be a disaster if stamina worked the same way for mob regen. Stamina already is tied to mobs in a different way so that would be a silly thing to have happen.
Thanks 008. I would prefer to have a single function and everyone on the same page, but this same function could be applied to both groups equally by subtracting 8 from the stamina before calculating the logarithm for old avatars. This just seems like a great chance for repeated bugs creeping in, though: "VU known problems: new avatars will find they have minimal regen due to a mix-up in the database." Better to start with things tidy and all on the same function, I think.
That would be a useful perk, for sure. As I was preparing the OP it occurred to me that there aren't any perks benefitting crafters, colorers, captains and fappers, and that it would seem best to give the perks in ways that benefit the professions that increase the Attributes. Intelligence is increased by manufacturing, healing, mindforce, scanning, coloring/texturing, mining/treasure hunting, taming, and captaining. Perhaps increased item counts would benefit some of these, but for many like tamers, healers, investigators it doesn't really directly help in their professions. Intelligence and Psyche give half as much health as Agility (and 1/4 as much as Strength), so there's no reason they couldn't have better or more perks. In addition to item count, Intelligence could give a small chance for a "finesse" event, like a "critical", for an additional few % points heal on a use of a FAP, depth or range with a finder, or a skillgain bonus. Perhaps these "finesse points" could be accumulated and dispensed at will. That way, manufacturers could have a temporary skill boost to manufacture something above their level, colorers could click a color above their skill, captains could evade above their level. Psyche could similarly generate rare "focus" events that reduce reload or magnitude of effect with a chip. But anyway, this thread is about Stamina, the most-neglected Attribute.
Very nice work Doer looks good to me. I think most all would agree that a regen boost would be a natural fit/use for stamina (other being maybe a dash function). One contribution I could make to the discussion would be the possibilty of creating 2 such formulas.. 1 for 9 stamina and 1 for 1 stamina avatars (I'm thinking of the 2 difft formulas used between L and UL armrs used here). That way, no fuss made about any distinct advantages as the 2 formulas would create same end result, and everyone can keep their shiny attributes in place
Thanks 008. I would prefer to have a single function and everyone on the same page, but this same function could be applied to both groups equally by subtracting 8 from the stamina before calculating the logarithm for old avatars. This just seems like a great chance for repeated bugs creeping in, though: "VU known problems: new avatars will find they have minimal regen due to a mix-up in the database." Better to start with things tidy and all on the same function, I think.
While we are on the topic of uses for attributes, I would like to neatly tuck my simple idea for a use of Int attribute in here:
Int attribute - can give avatars the ability to carry more items over the current 200 limit.
I think its a good fit and we have so many vehicles/boxes nowadays that offer more item strg anyway it would be an easy bonus I feel. We do have so many more items in game nowadays than ever before and in some places the sheer amount of items you can loot in a single hunt can be cumbersome at times (Im looking at you NI papoo lol)
008
That would be a useful perk, for sure. As I was preparing the OP it occurred to me that there aren't any perks benefitting crafters, colorers, captains and fappers, and that it would seem best to give the perks in ways that benefit the professions that increase the Attributes. Intelligence is increased by manufacturing, healing, mindforce, scanning, coloring/texturing, mining/treasure hunting, taming, and captaining. Perhaps increased item counts would benefit some of these, but for many like tamers, healers, investigators it doesn't really directly help in their professions. Intelligence and Psyche give half as much health as Agility (and 1/4 as much as Strength), so there's no reason they couldn't have better or more perks. In addition to item count, Intelligence could give a small chance for a "finesse" event, like a "critical", for an additional few % points heal on a use of a FAP, depth or range with a finder, or a skillgain bonus. Perhaps these "finesse points" could be accumulated and dispensed at will. That way, manufacturers could have a temporary skill boost to manufacture something above their level, colorers could click a color above their skill, captains could evade above their level. Psyche could similarly generate rare "focus" events that reduce reload or magnitude of effect with a chip. But anyway, this thread is about Stamina, the most-neglected Attribute.
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