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Thread: shop directory

  1. #1
    Slayer Spawn's Avatar
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    shop directory

    ok, I know I know, it's all been suggested before.. but may be it's been forgotten.

    A shop directory: an extra tab in the auction, which lists all the items in all the shops with markup and at which shop it's available, so players can easily browse what's for sale in the shops and have a true alternative next to the auction.

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    Mutated mastermesh's Avatar
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    Yes. This is definitely needed! It also might be nice if there the 'transport fee' was re-added to the auction for this sort of thing as a way for buyer to buy from shops they may not have the tp for yet, etc... Maybe make it a pec or two transport fee above and beyond tax cost at the shop for buying from auctioneer on the same continent as the shop, a few more for buying from shop via auctioneer where auctioneer is on another continent on same planet, and maybe more if it is possible to buy from other planets shops, etc.

    Even if the option to buy from other planets is not added, at least a directory on each planet is needed.

    It is something Mindark thinks is a good idea based on replies I've seen about the idea in other threads, but they don't have it a priority. I think if they want the interplanetary economy to thrive eventually, they need to make this more of a priority.

    The only thing I'd like to request if they do this is that shop owner is given an option on if the item should be listed in auction or not at the time markup is set, or that there be at least a few minutes before the marked up item in shop is 'live' in the auction because it's easy to accidentally markup stuff in shop too low, causing a need to change the markup. They would have to add this to the markup system since some shops just have signs and things as furniture that have no markup - wouldn't want those listed.

    It would suck if those little accidents caused the item to instantly sell at the too low price due to an accident and a lot of auction snipers.

    This sort of thing would give owning estates have a real purpose, above and beyond what they already have at the moment. If Planet Partners want to do huge sell offs of stuff similar to the Medusa Head sell, Treasure Island sell off, etc. this sort of thing would make those sort of estate sales actually something worthy of some higher bidding wars, etc. That's good for Mindark. That's good for the future estate owners. That's good for the Land Deed owners.... The ability for more price comparisons would be good for buyers shopping around, etc. Win. Win. Win. Win. No idea why Mindark and Planet Partners are not making this a higher priority?
    Last edited by mastermesh; 07-04-2012 at 18:23.

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    Mutated mastermesh's Avatar
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    just a lil bump

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    Prowler Shard-Angel's Avatar
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    /SIGNED.

    I suggested this as well many years ago. A player shop listing was implemented very successfully by SWG (Star Wars Galaxies) and was quite fun - as we could search various all player shop items for the desired goods, and then plot our multiple waypoints and then hunt these objects down across vast distances and dark and dangerous neighbourhoods, and sometimes find amazingly decorated households, guild halls, and even underground bunkers!

    Please implement this, Mindark. Please, please, please!

    Points to ponder
    1 day work @Minimum wage in McDonald's = 500 peds
    1 week with $10,000+ investment for 100 CLDs
    in Entropia = 400 peds

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    Why MA should do this?
    with auction MA make money from sold and not sold items
    so why they should do it?
    dc
    Evade/attack Tool calculator -- The inventory calculator -- AuctionData tool -- Shops Blast out::::::REVIEW -- EntropiaBay Official Thread
    Quote Originally Posted by JohnCapital View Post
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    Fuck I want to quit this game and this forum right now.

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    Slayer Spawn's Avatar
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    Quote Originally Posted by Dr.D.C. View Post
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    Why MA should do this?
    with auction MA make money from sold and not sold items
    so why they should do it?
    dc
    1 because they love short term cash. They have quite a lot of empty shops in their hands, which could easily sell for 15-20k if the shops start to really compete with the auction. They could even create some more for example in fort isis, which is a copy of medusa's head.

    2 it would mean less empty shops, which gives a better image to people compared to empty and closed shops.

    3 more travel to shops means more oil spent in vehicles

    4 happy shopowners are happy customers

    5 happy players who buy at shops or auction are happy players

    6 they nag less at the forum because they found the item that couldn't be found at the auction
    Last edited by Spawn; 07-22-2012 at 13:24.

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    Quote Originally Posted by Spawn View Post
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    1 because they love short term cash. They have quite a lot of empty shops in their hands, which could easily sell for 15-20k if the shops start to really compete with the auction. They could even create some more for example in fort isis, which is a copy of medusa's head.
    Point is: how much do you gain doing this and loose in auction???? i guess MA made his calculation about.

    2 it would mean less empty shops, which gives a better image to people compared to empty and closed shops.
    well, about this there are tons of bugs in the game (starting fro the loot balance and finishing with taming) that should be a shame for MA. But MA has no shame.

    3 more travel to shops means more oil spent in vehicles
    really ?

    4 happy shopowners are happy customers
    MA has never show a big sensibility about this issue

    5 happy players who buy at shops or auction are happy players
    like above

    6 they nag less at the forum because they found the item that couldn't be found at the auction
    items that are not in auction are rarelly present in convenient prices in shops.
    but pls don t get me wrong. i think that your suggestion is fine. I just think that the shop system in game was not created to make happy owners, influence the economy, etcetc it was just a fast way for MA to make fast cash. That is all.
    In effect the 2 systems auction and shops cannot coexist. The auction is just so much supported, fast, economic etcetc by MA to allow the shops to make their business.
    Like i said remember: MA make money from sold and not sold auction!!!!!!! a not sold item in a shop at the contrary doesn t make any income for MA.
    I don t think we will see any change in the shop system any soon.
    Evade/attack Tool calculator -- The inventory calculator -- AuctionData tool -- Shops Blast out::::::REVIEW -- EntropiaBay Official Thread
    Quote Originally Posted by JohnCapital View Post
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    Fuck I want to quit this game and this forum right now.

  8. #8
    Prowler Shard-Angel's Avatar
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    A bit of good news: A friend is working on a solution for this problem. Hopefully it will be up to the mark - and solve these issues.

    Points to ponder
    1 day work @Minimum wage in McDonald's = 500 peds
    1 week with $10,000+ investment for 100 CLDs
    in Entropia = 400 peds

  9. #9
    Mutated mastermesh's Avatar
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    Quote Originally Posted by Dr.D.C. View Post
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    but pls don t get me wrong. i think that your suggestion is fine. I just think that the shop system in game was not created to make happy owners, influence the economy, etcetc it was just a fast way for MA to make fast cash. That is all.
    In effect the 2 systems auction and shops cannot coexist. The auction is just so much supported, fast, economic etcetc by MA to allow the shops to make their business.
    Like i said remember: MA make money from sold and not sold auction!!!!!!! a not sold item in a shop at the contrary doesn t make any income for MA.
    I don t think we will see any change in the shop system any soon.
    ah, but in the past, unsold items in shops did used to make MA money... indirectly sort of... Rent did that back then since rent had to be paid for owner of the estate to have access (owners are no longer called owners now, just manager)...



    MA woke up and realized that the rent was a silly thing to do so they stopped forcing it after the community asked them to.

    so yes, the system was flawed, and they started to realize that and fix it a little with a quick fix (remove the rent), but there is still a lot more they can do...

    MA has indicated in some forum quotes that they do realize this shop directory idea is something they need to do. Now it's just a waiting game... Will it take them 2 years or 22 years? Hopefully the former rather than the later.

  10. #10
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    Quote Originally Posted by mastermesh View Post
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    Yes. This is definitely needed! It also might be nice if there the 'transport fee' was re-added to the auction for this sort of thing as a way for buyer to buy from shops they may not have the tp for yet, etc... Maybe make it a pec or two transport fee above and beyond tax cost at the shop for buying from auctioneer on the same continent as the shop, a few more for buying from shop via auctioneer where auctioneer is on another continent on same planet, and maybe more if it is possible to buy from other planets shops, etc.
    No. This would make the location of shops irrelevant, destroying value of high profile mall shops as individuals could simply browse an easily accessible NPC for all shops.

    If you have a shop in a bad location, it sucks to be you. Sorry. I sympathize. My shop is on an island in the middle of nowhere. But it is my shop, and how I run it attracts customers or does not.

    I do not want to undermine other players asset values simply because mine is not five star. Start tweaking the value of players estates and there will be no faith in those asset values. No faith = no value, as the PED is a fiat currency based off another fiat currency. Its make believe, and only has value because we the participants believe in it.

    It is unfortunate that your desire for money in your own pockets clouds your judgement here, and that you make so many requests that ignore this basic principle.

    Take a few economics courses, or read a few books on economic theory at the very least.

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