Magyar_Republic
Self-requested Deactivation
- Joined
- Apr 11, 2011
- Posts
- 2,563
- Location
- Aberdeen, WA
- Society
- Whiskey Confederacy
- Avatar Name
- Edward Magyar Republic
What if, for one moment, all those old timers who saw 'definitive patterns' that pointed towards a personal loot pool were wrong?
What if MA's statement that there was no personal loot pool has been the case all along?
What if there was a theory to explain the wild deviations on an avatar vs another in the same area, the consistencies of loot for single avatars over short bursts of time?
There is.
It's a loot theory based on the sine wave.
In this theory there are 2 base sine waves at play that define a pre-set range of variables. Add into that a hard coded value that is controlled by the Planet Partner, and then individual expenditures to raise probability. Really only 4 items that control loot.
The first wave, the Avatar Sine Wave is a long length wave. MA has stated all avatars are created equal, therefore in this theory the wavelength and the amplitude (distance between two apex points, and the apex heights) are equal for every avatar. The only indpendent variable is what time these waves start, So the difference is time, and only time, between the probabilities of success of different avatars.
The second wave, the mob Sine Wave, is a short wavelength wave. This wave can have different amplitudes for each mob, each maturity, and each activity, and can also have different wavelengths. Thus each mob has a different predictability, but really only 2 values control the activity of each. Wavelength and Amplitude.
Combine the two together through basic sine wave addition and you have a wave that for a particular mob might look like this:
Add a third value, a straight line. This is a multiplier set by the world. The multiplier governs how much expected profit the planet partner may gain. Plot the sum wave (avatar + mob) on a graph of profit vs time, with the peaks representing avatar high points of profit, and the troughs symbolizing avatar low points.
Now draw a straight horizontal line anywhere on the graph. That is your planet partner profit multiplier, or your zero value.
Any point on the wave higher than the zero value equals profit to the player. Any point lower equals loss.
Factor in skills using weapons of different types, and use of armors/FAP kits for efficiency, and you have a complete avatar picture, with some control over profit and loss.
Avatar deposits then only count towards the probability of finding an activity/avatar combination that yields a positive result, and then pumping that positive result until you hit an extreme high.
Done. No gambling. No complicated math. No conspiracies.
This is basic algebra. And it is very simple to grasp. Would it make sense to you, as a game designer, to put together a complicated system governing everything, or would it make sense to you to have the same values for all avatars and monsters, simply governed by time and planet partner desired profit margin as the deciding factors?
Think about it. Each player has 1 value. Time the wave started. Otherwise they are the same. Each mob/activity has 2 values. Wavelenght and Amplitude. The planet has the final value. Where is the zero point?
I think this theory is pretty sound. Any takers?
What if MA's statement that there was no personal loot pool has been the case all along?
What if there was a theory to explain the wild deviations on an avatar vs another in the same area, the consistencies of loot for single avatars over short bursts of time?
There is.
It's a loot theory based on the sine wave.
In this theory there are 2 base sine waves at play that define a pre-set range of variables. Add into that a hard coded value that is controlled by the Planet Partner, and then individual expenditures to raise probability. Really only 4 items that control loot.
The first wave, the Avatar Sine Wave is a long length wave. MA has stated all avatars are created equal, therefore in this theory the wavelength and the amplitude (distance between two apex points, and the apex heights) are equal for every avatar. The only indpendent variable is what time these waves start, So the difference is time, and only time, between the probabilities of success of different avatars.
The second wave, the mob Sine Wave, is a short wavelength wave. This wave can have different amplitudes for each mob, each maturity, and each activity, and can also have different wavelengths. Thus each mob has a different predictability, but really only 2 values control the activity of each. Wavelength and Amplitude.
Combine the two together through basic sine wave addition and you have a wave that for a particular mob might look like this:
Add a third value, a straight line. This is a multiplier set by the world. The multiplier governs how much expected profit the planet partner may gain. Plot the sum wave (avatar + mob) on a graph of profit vs time, with the peaks representing avatar high points of profit, and the troughs symbolizing avatar low points.
Now draw a straight horizontal line anywhere on the graph. That is your planet partner profit multiplier, or your zero value.
Any point on the wave higher than the zero value equals profit to the player. Any point lower equals loss.
Factor in skills using weapons of different types, and use of armors/FAP kits for efficiency, and you have a complete avatar picture, with some control over profit and loss.
Avatar deposits then only count towards the probability of finding an activity/avatar combination that yields a positive result, and then pumping that positive result until you hit an extreme high.
Done. No gambling. No complicated math. No conspiracies.
This is basic algebra. And it is very simple to grasp. Would it make sense to you, as a game designer, to put together a complicated system governing everything, or would it make sense to you to have the same values for all avatars and monsters, simply governed by time and planet partner desired profit margin as the deciding factors?
Think about it. Each player has 1 value. Time the wave started. Otherwise they are the same. Each mob/activity has 2 values. Wavelenght and Amplitude. The planet has the final value. Where is the zero point?
I think this theory is pretty sound. Any takers?