Just wanted to post here to see if Kim has any incite on MA's reasoning behind the instance loot returns.
From my understanding and personal runs, all the instances such as beacons, RT instances and Ark key instances have around 75% tt return, usually within +/-5% of 75% tt return each run.
Beacons have hit near tt food and are almost never run anymore, key instances and RT instances are quickly following behind. It seems MA's great idea to allow them to very rarely (but at a slightly higher rate than outside the instances) loot rare/high MU stuff at the cost of have shit TT back is failing horribly. A few hundred ped in MU every 10+ runs doesn't mean anything when you've lost Ks of peds extra running them
My question is, does MA realize just how costly -25% tt every run is? Do they not realize that practices such as this are just forcing Entropia farther into the niche game corner?
From my understanding and personal runs, all the instances such as beacons, RT instances and Ark key instances have around 75% tt return, usually within +/-5% of 75% tt return each run.
Beacons have hit near tt food and are almost never run anymore, key instances and RT instances are quickly following behind. It seems MA's great idea to allow them to very rarely (but at a slightly higher rate than outside the instances) loot rare/high MU stuff at the cost of have shit TT back is failing horribly. A few hundred ped in MU every 10+ runs doesn't mean anything when you've lost Ks of peds extra running them
My question is, does MA realize just how costly -25% tt every run is? Do they not realize that practices such as this are just forcing Entropia farther into the niche game corner?