FallenAngel
Stalker
- Joined
- Dec 9, 2006
- Posts
- 1,968
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- Avatar Name
- Fallen Yours Angel
1. why was the TT value of beacons reduced from full TT to random TT, where did these peds go?
2. why is the TT value of beacons now removed from the value of the claim, where did these peds go?
3. why do you make the changes to mining secretly, what are you ashamed of or cant you explain?
4. why are you currently testing in "secret" a major nerf to how mining works?
5. why do you design a new mining system that is open to being exploited so easily?
6. why do you design a new mining system that to succeed in means spending less peds per hour as a miner?
7. how does interrupting the supply of resources and raising the cost of crafting constitute a opportunity?
8. if you seem willing to destroy the value of amethera LA's overnight how do you expect miners to feel safe investing in gear like UL amps?
i think that will do for now thankyou
p.s.
have you considered hiring people with some common sense to design the system and balance it, someone with some understanding of basic concepts of economics would help.
you improve the crafting interface, are planning a mobile version for crafters, yet at the same time have the bright idea to prevent the possibility of miners planning their runs and being able to supply crafters in quantity at a price that is fair. you do want to grow the player base i take it?
p.p.s.
how long do you think it is going to take for one of the fed up miners to post to this forum how to legally exploit the new mining system you are "secretly" testing if you are stupid enough to go live with this universally?
the miners i talked to all instinctively understood how it could be exploited.
2. why is the TT value of beacons now removed from the value of the claim, where did these peds go?
3. why do you make the changes to mining secretly, what are you ashamed of or cant you explain?
4. why are you currently testing in "secret" a major nerf to how mining works?
5. why do you design a new mining system that is open to being exploited so easily?
6. why do you design a new mining system that to succeed in means spending less peds per hour as a miner?
7. how does interrupting the supply of resources and raising the cost of crafting constitute a opportunity?
8. if you seem willing to destroy the value of amethera LA's overnight how do you expect miners to feel safe investing in gear like UL amps?
i think that will do for now thankyou
p.s.
have you considered hiring people with some common sense to design the system and balance it, someone with some understanding of basic concepts of economics would help.
you improve the crafting interface, are planning a mobile version for crafters, yet at the same time have the bright idea to prevent the possibility of miners planning their runs and being able to supply crafters in quantity at a price that is fair. you do want to grow the player base i take it?
p.p.s.
how long do you think it is going to take for one of the fed up miners to post to this forum how to legally exploit the new mining system you are "secretly" testing if you are stupid enough to go live with this universally?
the miners i talked to all instinctively understood how it could be exploited.