Rapido
Prowler
- Joined
- Aug 3, 2005
- Posts
- 1,094
- Location
- Strängnäs, Sweden
- Society
- Rangers
- Avatar Name
- Rob Rapido Green
There is a lot of treads regarding EU and how the game works, many of them is not so nice written. People say they have enugh and will stop playing, other going for a brake and so on, this cant be good, especially for all the new players who reads forum for the first time.
Its been said before, communications must be a priority, let us know where we are going. If there is no clear answer, just say something small info anyway.
This is especially importend when it come to bugs, exploits... as soon you get a support about something, ring the clock, give us a warning, ask us to hold our fire, mining or whatever and you get a lots of happy players and not so much winning in the forum.
Roadmap, speaks for it self, even if it a small one. Remember in the old days, new VU, love it, today its more like
Fill in here
Here is some things that conserns me very much....
OBS. translated by google...
Hangars function and some ideas.
When you are on Calypso space station and want to TP down to Calypso, just let us choose between hangars, no ordinary TP's.
Cost (7 ped) it goes to the hangar owner.
Allow us to TP up to Calypso space station from any hangars TP, not from regular TP.
Cost (7 ped) it goes to the hangar owner.
Once up, you can take a private ship or go by other spaceship to move between planets, this should give us a little more security when it comes to transport the loot between the planets and their space station.
Those who want to fly down to the planet can continue to do so but only be able to land next to any hangar and not end up in PA that today (the Calypso), after all, not aloved to land there
It should only be possible to fly into space from a hangar.
The cost (? ped) it goes to the hangar owner.
This idea is, of course, work on other planets as well.
Perhaps this can be seen to generate more peds to hangar owners.
Manufacture, some thoughts and ideas.
Simplify recipes for BP, reduce the number of BP significantly in all categories and make them more logical to reality. Insanely making a lot of things that have no MU nor reached a value other than just skilling, and then throw it in TT.
If this is done, it does not affect the cost of production but only a redistribution of necessary materials.
Vehicles.
Vehicle BP should contain only ingredients that are logical, car seats, steering wheel, pedals and so on.
Boat BP includes hull, deck, railings, anchors, etc..
Clothing.
Clothes should only contains fabric, leather, zippers, buttons, etc.. No Gazz, lyst, oil or other minerals. These should apply by adding textures instead, same with colors. Would be great if you could add such 150 blue and 150 yellow in the same field, or 150 gazz texture and 150 wool texture in the same field, expanded opportunities.
For all textures, staining of clothes, so the system is well okey but the procedure to make the textures and coloring clothes etc.. must be simplified. A new user interface, similar to the new production.
Additionally, we must be able to try and see how the clothes look on us. Click on a shopkeeper, "item" window opens and we see jersey on us. What if you could in this way, try a shirt, pants and rock at the same time to find a nice combination.
This should work in both a business and at the auction.
Other manufacturing, weapons, armor, tools, etc.. should be made about the manner described above.
What is found in loot.
You get today eg atrox/atrax bones, eventually used in the production of DNA, but mostly it is TT food.
Why not let us do the various buttons, (not just Molisk / Foul buttons), brooches, jewelery and more. that may be included in the clothing drawings, or just used for the sake of appearance.
Kitchen table, refrigerator, towels, books etc.. should they be in the loot? There is many such things that could be found in other ways, treasure hunting, excavations etc..
Okey above are some of my thoughts, please continue brainstorm on this.
Rapido
Its been said before, communications must be a priority, let us know where we are going. If there is no clear answer, just say something small info anyway.
This is especially importend when it come to bugs, exploits... as soon you get a support about something, ring the clock, give us a warning, ask us to hold our fire, mining or whatever and you get a lots of happy players and not so much winning in the forum.
Roadmap, speaks for it self, even if it a small one. Remember in the old days, new VU, love it, today its more like
Fill in here
Here is some things that conserns me very much....
OBS. translated by google...
Hangars function and some ideas.
When you are on Calypso space station and want to TP down to Calypso, just let us choose between hangars, no ordinary TP's.
Cost (7 ped) it goes to the hangar owner.
Allow us to TP up to Calypso space station from any hangars TP, not from regular TP.
Cost (7 ped) it goes to the hangar owner.
Once up, you can take a private ship or go by other spaceship to move between planets, this should give us a little more security when it comes to transport the loot between the planets and their space station.
Those who want to fly down to the planet can continue to do so but only be able to land next to any hangar and not end up in PA that today (the Calypso), after all, not aloved to land there
It should only be possible to fly into space from a hangar.
The cost (? ped) it goes to the hangar owner.
This idea is, of course, work on other planets as well.
Perhaps this can be seen to generate more peds to hangar owners.
Manufacture, some thoughts and ideas.
Simplify recipes for BP, reduce the number of BP significantly in all categories and make them more logical to reality. Insanely making a lot of things that have no MU nor reached a value other than just skilling, and then throw it in TT.
If this is done, it does not affect the cost of production but only a redistribution of necessary materials.
Vehicles.
Vehicle BP should contain only ingredients that are logical, car seats, steering wheel, pedals and so on.
Boat BP includes hull, deck, railings, anchors, etc..
Clothing.
Clothes should only contains fabric, leather, zippers, buttons, etc.. No Gazz, lyst, oil or other minerals. These should apply by adding textures instead, same with colors. Would be great if you could add such 150 blue and 150 yellow in the same field, or 150 gazz texture and 150 wool texture in the same field, expanded opportunities.
For all textures, staining of clothes, so the system is well okey but the procedure to make the textures and coloring clothes etc.. must be simplified. A new user interface, similar to the new production.
Additionally, we must be able to try and see how the clothes look on us. Click on a shopkeeper, "item" window opens and we see jersey on us. What if you could in this way, try a shirt, pants and rock at the same time to find a nice combination.
This should work in both a business and at the auction.
Other manufacturing, weapons, armor, tools, etc.. should be made about the manner described above.
What is found in loot.
You get today eg atrox/atrax bones, eventually used in the production of DNA, but mostly it is TT food.
Why not let us do the various buttons, (not just Molisk / Foul buttons), brooches, jewelery and more. that may be included in the clothing drawings, or just used for the sake of appearance.
Kitchen table, refrigerator, towels, books etc.. should they be in the loot? There is many such things that could be found in other ways, treasure hunting, excavations etc..
Okey above are some of my thoughts, please continue brainstorm on this.
Rapido
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