I focus on the ingame aspect of creativity.
A really great and interesting topic. I'm old enough to know how the world looked before the interactivity of Internet communities. Internet and later its multiplayer communities really fed a huge need, to feel interactive and being a part of a world created by me and you and the rest of us. The first multiplayer games I played always had a toolbox for content creation. Like the Counterstrike mod and hundreds of other examples. And those years in the modding community was the most mind blowingly creative environment I have ever experienced.
But those worlds was limited by the size of the worlds, to maps with size and small player limits. PE was my first mmorpg and when I first entered and realized the size of it and the number of players it just rumbled my jungle. The opportunities in a world like this was endless. And this was an enormous fuel for creativity.
At start (PE) had a huge community bond. A feeling of "We are creating this Universe together". We where helping noobs without a mentoring system. We arranged events without an event system. We hunted together without a team hunt system. You mostly got tps by the help of others. The ingame experience was way more creative earlier imo. Maybe MA thought that they added a service by building ingame systems based on what the community actually created. But by doing so they choke the inspiration. In mmorpgs with a set fee/month its no problem. The makers get their money regularilly and build whatever sandbox the community requests. But MA needs deposits and ofc they must have it. But if more and more of the system monopolize functions that exclude the need of "sticking together" it will kill the creativity ingame.
I guess the same happened when Gutenberg gave people opportunity to express themselves by printed books.
I suppose creativity exploded by the sheer thought of reaching other people.
But as with printed books and multiplayer games, it is not formed by you and me and others any longer.
It will eventually boil down to only one thing, how to make money out of the needs of people.
How can you be creative in a world that is shaped around "this world needs your money to survive"?
And "we dont need creators we need customers".
How I miss the thrill ...
How I miss exploring just for the heck of it ...
Maybe its just me, but EU feels lonelly nowadays.
The soc chat now mostly is about eco, MU, hofs and globals, how many hundreds of peds you spent on your last hunt and the return and how many peds you earned on a resell.
The only hope is that peoples imagination will never die.
I believe that even though the room for imagination has narrowed in EU, there is still room for whacky ideas and a need to get back the thrill of "We are creating this Universe together".