Falagor
Stalker
- Joined
- Feb 13, 2008
- Posts
- 2,472
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- Poland
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- Avatar Name
- Falagor Falagor Frostmaster
Since there is a lot of out of date or missleading info on entroepdia in mindforce chips section i have decided to make tutorial how to properly test decay on chips.
First thing you should read is this tutorial about how properly test decay in general (on any item): <click>
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If you know how properly decay test (please only use very accurate methods - most avaible for everyone is fruit decay test) now you can properly decay test chip decay.
It is not that difficult of course but yet - many players have doubts or do it wrong for some reason.
The most important thing you need to remember is: you have to decay test both chip and implant decay and consider true value of chip decay as sum of them.
So just testing chip decay is not enough.
Testing chip decay and calculating its decay as 100/98 (for 2% absorbtion implants) of tested value is not accurate either! (espetially with nanochips).
Only good way of testing it is by decay testing both chip and implant decay. Reason for this is that implant is not absorbing exactly 2% for all chips. From my tests value absorbed is closesed rounded down value to 5th digit of absorbtion.
Example on this matter:
Lacerating Attack Nanochip XI (L) with 2% absorbtion implant - fruit decay test ->
while implant decayed 1.96850...% value
As you can see its not 2% but slightly less. Obviously it is different value for each chip (for all chips i have tested its always little under 2%)
After using the chip exactly 1000 times the decay on chip + implant is exactly 5.08ped - so the fruit test method is 100% accurate as you can see and the system does not round randomly up or down to make "correction" to get actual 2% absorbtion.
-----------------
So now when you know this the test is obvious:
If the chip and implant are full TT value do this:
step 1: use the chip once (shoot at mob, heal yoruself etc)
step 2: get implant inserter from TT and unequip your implant (it costs exactly 0.01ped to do so)
step 3: do decay test on both chip and implant
step 4: note down actual chip decay as sum of those two tested values
step 5: don't forget to put your implant back (it also costs exactly 0.01ped)
If the chip or implant is not full TT value: obviously you need to decay test it before proceding to step 1 (so you will have exact starting value accurate to 5th digit after coma). And after test count difference between starting and final TT values.
-----------------
I really hope this will help putting proper values on Entropedia.info in mindforce section and help people to calculate economy of mindforce in more accurate way.
Just an information related to the mindforce section on Entropedia.info: there are many problems with decay information on implants and many other problems connected with proper eco calcualtions in mindforce. For more info read here: <click>
Disclaimer:
Of couse easy solution for ALL of those problems would be MA putting decay information in item description!
Please notice that MA actually already gives this decay information to players on some items. For example when describing item info of prizes (Hedoc Mayhem faps, Arso III TEN edition). So i really do not understand why we still do not have this information already in game in the item description - is this really that hard? If you think this would help a lot and improve gameplay - please write support about this - the more we write the more there are the chances they will act.
Falagor
First thing you should read is this tutorial about how properly test decay in general (on any item): <click>
-----------------
If you know how properly decay test (please only use very accurate methods - most avaible for everyone is fruit decay test) now you can properly decay test chip decay.
It is not that difficult of course but yet - many players have doubts or do it wrong for some reason.
The most important thing you need to remember is: you have to decay test both chip and implant decay and consider true value of chip decay as sum of them.
So just testing chip decay is not enough.
Testing chip decay and calculating its decay as 100/98 (for 2% absorbtion implants) of tested value is not accurate either! (espetially with nanochips).
Only good way of testing it is by decay testing both chip and implant decay. Reason for this is that implant is not absorbing exactly 2% for all chips. From my tests value absorbed is closesed rounded down value to 5th digit of absorbtion.
Example on this matter:
Lacerating Attack Nanochip XI (L) with 2% absorbtion implant - fruit decay test ->
- chip decays 0.498pec
- implant decays 0.010pec
while implant decayed 1.96850...% value
As you can see its not 2% but slightly less. Obviously it is different value for each chip (for all chips i have tested its always little under 2%)
After using the chip exactly 1000 times the decay on chip + implant is exactly 5.08ped - so the fruit test method is 100% accurate as you can see and the system does not round randomly up or down to make "correction" to get actual 2% absorbtion.
-----------------
So now when you know this the test is obvious:
If the chip and implant are full TT value do this:
step 1: use the chip once (shoot at mob, heal yoruself etc)
step 2: get implant inserter from TT and unequip your implant (it costs exactly 0.01ped to do so)
step 3: do decay test on both chip and implant
step 4: note down actual chip decay as sum of those two tested values
step 5: don't forget to put your implant back (it also costs exactly 0.01ped)
If the chip or implant is not full TT value: obviously you need to decay test it before proceding to step 1 (so you will have exact starting value accurate to 5th digit after coma). And after test count difference between starting and final TT values.
-----------------
I really hope this will help putting proper values on Entropedia.info in mindforce section and help people to calculate economy of mindforce in more accurate way.
Just an information related to the mindforce section on Entropedia.info: there are many problems with decay information on implants and many other problems connected with proper eco calcualtions in mindforce. For more info read here: <click>
Disclaimer:
Of couse easy solution for ALL of those problems would be MA putting decay information in item description!
Please notice that MA actually already gives this decay information to players on some items. For example when describing item info of prizes (Hedoc Mayhem faps, Arso III TEN edition). So i really do not understand why we still do not have this information already in game in the item description - is this really that hard? If you think this would help a lot and improve gameplay - please write support about this - the more we write the more there are the chances they will act.
Falagor