FYI: High Level Event-Hunting Returns - Part 2: "Shared" Loot Edition

Stryker

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James Jimmy Stryker
I thought I'd share my experience from today at the Entropy The Purger spawn. First, the stats:

Ammo: 13,000 PED
Decay: 1984.01 PED
Enhancer MU: 264.60 PED

Total Cost: 15,248.61 PED
Return: 9046.49 (59.33%)

I don't think I missed a single kill throughout the day. The reason for the volatile return is due in large part to the presence of gems (emeralds, rubies and diamonds), McMahon Redeemers and similiar, worthless items hogging TT value that would have otherwise been split amongst everyone based on their damage inflicted. If that wasn't bad enough, it quickly became evident that gems weren't considered stackables at all; there were multiple times that a society member with similiar/less dps would loot 2 emeralds, yet I received nothing at all (or vice versa). So not only did they include superfluous 300-500 PED blocks, they didn't remove Player X from the equation after already receiving one.

MindArk created one of the most volatile mobs in game, but made it nightmarish and the first true gamble I've ever seen from hunting by including this type of distribution system. In my opinion, gems (and ideally the TT Redeemer) should be removed from the table. Instead, drop consistent stackables with a rare chance of dropping a low-medium TT, high markup item, like the Mod Rip or Shadow Arms. Big ESI drops are tricky; with several hundred shooters I still don't see the justification in dropping those TT hogs, but if they must drop perhaps there can be a cap of X% that one is allowed to comprise from the overall HOF.

I actually love the concept of Shared Loot and had a great time partaking in this event, aside from the laughable returns. It just really confuses me as to why a few tweaks can't be made to lessen the volatility, thereby increasing the fairness of the overall individual experience. I really feel for the guys I saw shooting low-mid level L guns for an hour (2 or 3 Entropy kills in some cases) and not receiving a single pec back for their efforts. Is this how we plan to attract and retain new players to our universe?
 
Could not have said it better myself. Well written post, and gives quite an honest assessment of the way current boss loot table works. It has been suggested in the past what you have said. But they have yet to listen, hopefully since you are an uber - they might listen to you, especially if other ubers step forward.

I have yet to participate in any event boss, simply because it's pure gambling - if I want to gamble I play poker. EU is not supposed to be a "casino", yet that seems the direction it's headed.

Sorry to hear about your loss.
 
thanks for posting Stryker,

and i totally agree, when will MA learn about loot/item distribution on these giant shared mobs? as example these mobs should be dropping some decent guns/armors that could be used by the majority of the players on this mobs, and at the same time not totally hog the TT of the loot drops so that more players can benefit. A good example of this in the past was longtooth, lr41, cb24, hl6 etc dropped very nicely and allowed more players to keep going.

yea sure "over time" things average out, but who has the ped/time to hang in for like 100, or 1000 plus kills on these things waiting for the averaging out?

anyway, i learned long time ago that my luck doesnt tend to the crazyness of loooting like a full esi off something like this so usually avoid it now. i did go to check these big guys out, shot little bit for fun, and received 2 output amps back after hanging in for 3 kills. ;)
 
I thought I'd share my experience from today at the Entropy The Purger spawn. First, the stats:

Ammo: 13,000 PED
Decay: 1984.01 PED
Enhancer MU: 264.60 PED

Total Cost: 15,248.61 PED
Return: 9046.49 (59.33%)

Ammo: 20PED
Decay: 1Ped
Enhancer: None

Total Cost: 21PED
Return: 2PED

Shared loot as always eat ur peds, I learned a lot from the past. If they introduce more stackables I will be happy to spend more.
 
...Is this how we plan to attract and retain new players to our universe?

Nothing new as you know it like me.
It seems that the only people concerned by the universe fate are the players,
and certainly the planet partners too, but nobody else.

May be if there was less people like you particularily Stryker (JPS, Joda, and several others),
our dear hosters would change their gun from their shoulder...
But you are here, so why bother...
 
was going to troll, decided not to. poor stryker
 
Do you ever get mad? :scratch2: (Or what kind of chill-pills do you take?)
Honestly, how anyone can write such a coherent account of his day spent losing 6000 ped amazes me! I rant and rave like lunatic for much less! :laugh: Of course, you are Mindark's perfect player -- losing 6000 ped and not breaking a sweat.
If the loot hadn't been so stupid, it would have been a great event.

Thanks for sharing, and let's hope someone from Mindark notices.
 
think its good to remain objective. plus if you read the high level hunting part1, and take note of rare items finds , you know hes doing ok, overall, on average:laugh:
 
Yup, the shared loot algorithms are fucked. I don't take part in shared loot stuff anymore.

They are almost as broken as the instance looting algorithms.

Such a simple thing to fix too :scratch2:.
 
Great post !!!!! positive and Yet getting to the Point...


The biggest issue is the stacks would have to be something that could crash the market...... and be ok with it???? yet some how benefit the economy..... perhaps just exclusive shit ass mu robot parts? that people could click into robot residue...

who knows... I hope this Gets sorted cause this is could be a huge Popular thing which could Show even more interest of the game to the outside world..... i would have to say though you would have to keep some unl Rares :D

the best are the best for the best chance !!!
 
think its good to remain objective. plus if you read the high level hunting part1, and take note of rare items finds , you know hes doing ok, overall, on average:laugh:

That's probably true, but its not the point though. Many people have been complaining about the way shared loot works since it was first introduced, and we've offered many easy to implement constructive solutions.

for example: limit the amount of items that can drop in any one loot to 25% of the total, making sure that at least 75% is spread out as stackable a and still giving everyone a chance to get lucky and loot an item.
 
I agree. What's also annoying is that each time I got disconnected my damage share got erased! After shooting for an entire run on this mob I get 1Ped. If it is damage shared loot and we are disconnected, why is the damage we have inflicted erased? I didn't bother participating in the second or third run as I didn't see the point.
 
I thought I'd share my experience from today at the Entropy The Purger spawn. First, the stats:

Ammo: 13,000 PED
Decay: 1984.01 PED
Enhancer MU: 264.60 PED

Total Cost: 15,248.61 PED
Return: 9046.49 (59.33%)

I don't think I missed a single kill throughout the day. The reason for the volatile return is due in large part to the presence of gems (emeralds, rubies and diamonds), McMahon Redeemers and similiar, worthless items hogging TT value that would have otherwise been split amongst everyone based on their damage inflicted. If that wasn't bad enough, it quickly became evident that gems weren't considered stackables at all; there were multiple times that a society member with similiar/less dps would loot 2 emeralds, yet I received nothing at all (or vice versa). So not only did they include superfluous 300-500 PED blocks, they didn't remove Player X from the equation after already receiving one.

MindArk created one of the most volatile mobs in game, but made it nightmarish and the first true gamble I've ever seen from hunting by including this type of distribution system. In my opinion, gems (and ideally the TT Redeemer) should be removed from the table. Instead, drop consistent stackables with a rare chance of dropping a low-medium TT, high markup item, like the Mod Rip or Shadow Arms. Big ESI drops are tricky; with several hundred shooters I still don't see the justification in dropping those TT hogs, but if they must drop perhaps there can be a cap of X% that one is allowed to comprise from the overall HOF.

I actually love the concept of Shared Loot and had a great time partaking in this event, aside from the laughable returns. It just really confuses me as to why a few tweaks can't be made to lessen the volatility, thereby increasing the fairness of the overall individual experience. I really feel for the guys I saw shooting low-mid level L guns for an hour (2 or 3 Entropy kills in some cases) and not receiving a single pec back for their efforts. Is this how we plan to attract and retain new players to our universe?

Dont worry about it Stryker. In no time at all, (probably days maybe weeks at most) you'll have a whole stack of items to collect that MA will send your way. Be it unlimited XI or X heal chips, unlimited top end armour parts, even a few top-up ATH's which will include some really cool unlimited weapons. So it's just a temporary blip for your ava. :D

I tried a few of those mobs for laughs, certainly wasn't going to pump in 1000's myself been there done that.

Rick
 
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Awesome first post.

My own stats:

20ped ammo+decay
not a single pec loot
 
Ammo: 20PED
Decay: 1Ped
Enhancer: None

Total Cost: 21PED
Return: 2PED

Shared loot as always eat ur peds, I learned a lot from the past. If they introduce more stackables I will be happy to spend more.

You reeally dare to post this??
Have you depo'd last 12 months to be able to hunt?
Do you shoot a maxed gun?
Are you the only person playing that ava?

If the answer is 3* no then you are the biggest whiner I know!


It's funny how ppl really pick their words, like "I'll be happy to spend more"...
BS, you'll be happy to cycle more IF you can profit, or am I wrong?
 
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