I know that, depending on how loot is distributed and all, you can have more or less globals but, all in all, it's always going to return less than the spent in the long run - its with this reason i started trying to create a simulator (on another thread) to try to see how many globals one can get without extrapolating some 90%ish return and without making it full-gamble/foma-like. The conclusion i get from it is, you either have what we have now, with ok return but almost always small finds or you have awfully long NRF streaks, tons of very poors/poors and extremely volatile return and have more globals.
Problem of the second alternative is that it requires higher budged and makes mining harder for low budget players.
And sure, i'll adapt. To another game perhaps. In my opinion it's the game devs that should adapt the game to what their customers (or "investors") want, otherwise gamers may just seek another game which better suits them.