johan roadkill
Elite
- Joined
- Jul 3, 2008
- Posts
- 4,441
- Location
- Sweden
- Society
- Death Unlimited
- Avatar Name
- Johan Roadkill Deadmeat
Few things I think about when I hear the word melee amp are the possibilities of a new amp system. So here are my suggestions for melee amps and how I hope they will work (with a realistic touch)
Laser output amp:
Boosts dmg by super charging a laser type sword
Heat stone amp:
Adds burn and boost dmg to steel type blades
Frequency disruptor amp:
Makes the molecules of the blade vibrate which gives it a slightly sharper edge and less air resistance that makes it faster to swing and higher hit ability
Elemental amps with element effects (could even use light me and decay very little)
Fire: burn over time
Cold: slows regen
Corrosive: burn dmg
Kinetic: adds range and impact
Electric: increases critical hit and low dmg
Lacerating: adds speed
Possibilities are endless!
Feel free to post your own thoughts and hopes of melee amps
Laser output amp:
Boosts dmg by super charging a laser type sword
Heat stone amp:
Adds burn and boost dmg to steel type blades
Frequency disruptor amp:
Makes the molecules of the blade vibrate which gives it a slightly sharper edge and less air resistance that makes it faster to swing and higher hit ability
Elemental amps with element effects (could even use light me and decay very little)
Fire: burn over time
Cold: slows regen
Corrosive: burn dmg
Kinetic: adds range and impact
Electric: increases critical hit and low dmg
Lacerating: adds speed
Possibilities are endless!
Feel free to post your own thoughts and hopes of melee amps