Info: Atti's eco test

Attilla

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Atti the robot
Hello entropians,

I have made some interesting test to find out how the loot might be distributed. I know those test was made many times by many players, but I wanted to test it also myself.

Test was made on Foul young with 100 health (near Fort Troy) using some interesting weapons:

1) Opalo + Hotfoot 5 : 2.825 eco ( maxed) --> 36 PEC cost to kill per mob
2) Mann MPH DLxE : 1.456 eco (8.2 HA, 90 DMG) --> 68 PEC cost to kill per mob
3) Opalo + E-Amp15 : 0.964 eco ( maxed) --> 104 PEC cost to kill per mob

attachment.php


I killed 100 foul with every of those weapons, and saved the loot amount (in PEC, sorted) into a table:
0 = no loot!

Opalo + Hotfoot 5Mann MPH DLxEOpalo + E-Amp15
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
6 10 0
6 10 0
7 10 9
7 11 9
8 11 9
8 13 10
8 13 11
9 16 11
11 16 17
12 17 17
12 18 18
14 18 18
14 19 19
14 19 19
14 19 19
15 19 19
15 20 21
15 20 21
15 20 21
15 21 22
15 21 22
15 21 22
15 22 22
16 22 22
16 22 23
16 22 23
17 22 23
17 23 23
17 24 24
17 25 24
18 25 24
18 25 24
19 26 25
23 28 26
24 31 33
24 33 34
25 35 34
26 36 36
26 36 37
26 36 37
27 36 37
27 36 38
27 37 38
28 37 39
28 39 40
29 39 43
30 39 43
31 40 43
31 40 44
31 41 44
32 42 44
32 42 44
34 42 45
34 44 45
34 45 45
34 46 45
35 46 47
35 47 47
35 47 48
36 47 50
36 48 51
36 48 51
36 48 52
37 50 52
37 50 52
37 51 52
37 52 52
37 52 52
37 52 52
37 52 52
38 52 53
38 52 53
38 53 53
38 54 55
38 54 55
38 54 55
40 55 55
40 55 55
40 56 56
41 56 57
42 56 58
45 58 58
45 58 59
45 58 60
187 58 66
382 59 232
447 60 258
879 69 270
12021 265 874

Facts:
- more cost --> more loot
- overamp an Opalo with an E-Amp15 is a bad idee!

Questions to the comunity:
1) Eco limit. Loot with Mann MPH DLxE and Opalo+E-Amp seems to be the same even if Mann MPH DLxE has mutch better eco. How can this be possible?

2) If all the loot is relative to your costs, eco is useless. Yes! or No?

3) If a part of the loot comes random (independent form your cost or eco), how bit is this part and why? (20% -50% - 90%)

4) Do you think that at some point of eco, you will make tt+? (What point of eco and Why do you think so?)


Hope you have the answers!
I would like to know the answer to question 3!
 
Last edited:
Loot scales with your costs, but it's not a linear relationship. If you spend 10x on a mob you will get more loot, but it will be noticeably less than 10x. There is no cap like you speak of.

More eco means slightly better returns but more importantly, the ability to kill more mobs for the same amount of PED.
 
Test was made on Foul young with 100 health (near Fort Troy) using some interesting weapons:

1) Opalo + Hotfoot 5 : 2.825 eco ( maxed) --> 36 PEC cost to kill per mob
2) Mann MPH DLxE : 1.456 eco (8.2 HA, 90 DMG) --> 68 PEC cost to kill per mob
3) Opalo + E-Amp15 : 0.964 eco ( maxed) --> 104 PEC cost to kill per mob

Facts:
- more cost --> more loot
- overamp an Opalo with an E-Amp15 is a bad idee!

Questions to the comunity:
1) Eco limit. Loot with Mann MPH DLxE and Opalo+E-Amp seems to be the same even if Mann MPH DLxE has mutch better eco. How can this be possible?

2) If all the loot is relative to your costs, eco is useless. Yes! or No?

3) If a part of the loot comes random, how bit is this part and why? (20% -50% - 90%)

4) Do you think that at some point of eco, you will make tt+? (What point of eco and Why do you think so?)


Hope you have the answers!
I would like to know the answer to question 3!

Hello Atti, I am doing an eco-test myself now on ArkadiaForum. I have yet a lot to learn about (economic) hunting and all. One way of learning is by discussion.

First off, your first fact: 'more cost = more loot' is indeed true, but it should be noted that it isn't equivalent. In other word: when the cost is twice as much, the loot is less then twice as big.
Second, I think that you get another penalty for using unmaxed weapons, resulting in a lower economy on your Mann MPH DLxE.

Now on to your questions:
1) The weapon with the lowest Eco I use has a Dmg/PEC of ~1,143 and the best of ~2,718. I see a rather clear line downwards in the returns based on the Eco. Possible answers as to why you don't: a) low amount of data. b) you calculate with PEC in loot, I calculate the return% of a hunt. c) Your cost to kill 'in the field' might be different from that 'in theory' for some reason.

2) From what I've seen sofar myself: NO. A lower Eco does not add up to the better loot per mob. Interesting ofcourse if you can or can't loot more 'useful' items (higher TT-values) while using a more uneco weapon?!?

3) Sorry, I don't understand what you mean by this 'random part of loot' ...

4) Perhaps, I've done a little calculation and I think I would need an Eco of 7 or thereabout.

Loot is a mystery for me and with every answer I get two more questions.

Ardorj :)
 
3) Sorry, I don't understand what you mean by this 'random part of loot' ...

Ardorj :)

Updated here...


3) If a part of the loot comes random (independent form your cost or eco), how bit is this part and why? (20% -50% - 90%)
 
3) If a part of the loot comes random (independent form your cost or eco), how bit is this part and why? (20% -50% - 90%)

When you loot, a value is generated for how much in PED are being given. This is then distributed over a table of items which successively fill up to this value.

A good example is daikiba wool.
Daikiba wool is 20 pec. Young daikiba are awful at giving this because the cost to kill them isn't even 10 pec. So to have a chance to loot even a single wool you need a 2x multiplier or higher. Because of this, even though killing youngs means significantly more loot actions, you'll still loot significantly less wool.

Same can be applied to L items. You generally want these to have high TT, so you're generally better off hunting bigger mobs than smaller just for the increased chance of the L item having higher TT.
 
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