well long story short mining has a simple formula for returns based on decay
* (finder decay + amp decay +probe cost for the particular find)*10/3
so it got me to thinking what if hunting had a similar formula for returns something along the lines of
((weapon decay *shots fired)+(amp decay*shots fired)+ enhancer decay +(hp of mob/300*(1+miss rate)))*(hp of mob/hpregen of mob)
anything in red is unverified but im hoping to narrow down the list. The only thing I'm sure of is the hp of mob/300 * miss rate thing
that i've verified my self with 23000 kills of halix and various other arkadian mobs
* (finder decay + amp decay +probe cost for the particular find)*10/3
so it got me to thinking what if hunting had a similar formula for returns something along the lines of
((weapon decay *shots fired)+(amp decay*shots fired)+ enhancer decay +(hp of mob/300*(1+miss rate)))*(hp of mob/hpregen of mob)
anything in red is unverified but im hoping to narrow down the list. The only thing I'm sure of is the hp of mob/300 * miss rate thing
that i've verified my self with 23000 kills of halix and various other arkadian mobs