ermik
Elite
- Joined
- Dec 4, 2006
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- ermik ermik ermik
Well, the reason for my little project was not to verify loot returns are horrible when using low dpp stuff, i already know that.
The reason for this project is to find out IF dpp is the only parameter of interest when looking at how mobs respond in terms of loot return.
On paper we have two weapons, one wich is non sib, and therefore maxxed way above my level ( 100 ) however since ive been doing some swinging ( not that kind of swinging! ) my HA is 6.1 and dmg 42. Giving us the below stats to work with.
IF dpp is the only parameter involved in cost to kill a mob, if we forget about regen and defense cost etc, then these tests should show the same cost more or less, no matter what weapon is used.
During one of the hunts i managed to pull a 3xx hof out of my ass and that is not included in the statistics since its way of chart in terms of multipliers.
500 Argo with Ozpyn
cost to kill each mob on avg: 1.638 ped
loot from each mob on avg : 1.195 ped
500 Argo with Clericdagger 3C
cost to kill each mob on avg: 1.659 ped
loot from each mob on avg : 1.120 ped
***********************************
Instantley it gets interesting, the difference in cost to kill seems to be 2.1 pec wich indeed seem to be the result of the tiny diff in dpp between the two setups.
However , whats disturbing is that the loot returned is different, although cost to kill is almost the same.
The difference in loot return is 7.5 pec, and in favour of the weapon that had the least cost to kill!
So how does this all fit together, well it seems that for the 500 mob Clericdagger hunt, the rate of yellow line MISS, were 0.5355 per mob, and since each MISS equals 14 pec of decay, the number lost on each mob due to MISS events were 7.497 pec per mob on avg, and fits like a glove when matched towards the diff in loot return.
This means, MISS events are beeing punished even IF the weapon used on paper produces DMG points at the same cost as a weapon that dont have MISS events, wich should be all weapons you have maxxed out.
This is a small data sample set, but the trend is clear, and numbers are so perfectly matching together.
If my conclusion is correct, its turns the whole game upside down, atleast if you use a UL non sib gun without maxxing it, thinking based on entropedia calcs that you still have same dpp as some SIB alternatves.
MA made clear, maxxing the guns is the most important part, problem is most players thought they meant it as in " not maxxing lowers your dpp " wich is true, but not the only punishment you get it now seems.
Now, discussion
The reason for this project is to find out IF dpp is the only parameter of interest when looking at how mobs respond in terms of loot return.
On paper we have two weapons, one wich is non sib, and therefore maxxed way above my level ( 100 ) however since ive been doing some swinging ( not that kind of swinging! ) my HA is 6.1 and dmg 42. Giving us the below stats to work with.
IF dpp is the only parameter involved in cost to kill a mob, if we forget about regen and defense cost etc, then these tests should show the same cost more or less, no matter what weapon is used.
During one of the hunts i managed to pull a 3xx hof out of my ass and that is not included in the statistics since its way of chart in terms of multipliers.
500 Argo with Ozpyn
cost to kill each mob on avg: 1.638 ped
loot from each mob on avg : 1.195 ped
500 Argo with Clericdagger 3C
cost to kill each mob on avg: 1.659 ped
loot from each mob on avg : 1.120 ped
***********************************
Instantley it gets interesting, the difference in cost to kill seems to be 2.1 pec wich indeed seem to be the result of the tiny diff in dpp between the two setups.
However , whats disturbing is that the loot returned is different, although cost to kill is almost the same.
The difference in loot return is 7.5 pec, and in favour of the weapon that had the least cost to kill!
So how does this all fit together, well it seems that for the 500 mob Clericdagger hunt, the rate of yellow line MISS, were 0.5355 per mob, and since each MISS equals 14 pec of decay, the number lost on each mob due to MISS events were 7.497 pec per mob on avg, and fits like a glove when matched towards the diff in loot return.
This means, MISS events are beeing punished even IF the weapon used on paper produces DMG points at the same cost as a weapon that dont have MISS events, wich should be all weapons you have maxxed out.
This is a small data sample set, but the trend is clear, and numbers are so perfectly matching together.
If my conclusion is correct, its turns the whole game upside down, atleast if you use a UL non sib gun without maxxing it, thinking based on entropedia calcs that you still have same dpp as some SIB alternatves.
MA made clear, maxxing the guns is the most important part, problem is most players thought they meant it as in " not maxxing lowers your dpp " wich is true, but not the only punishment you get it now seems.
Now, discussion