Go to pvp if you want to rely on personal skill
Anyway allow trapping and the next time someone ATHs on a spider again you'll all wine
Well, there are two kinds of trapping:
"Physical" trapping, getting a mob stuck behind a rock, below a bridge or something like that. Then the mob "knows" that it's stuck. At the time of the spider kills, mobs that were physically stuck would ´send´ yellow lines about being stuck, and it would eventually die and vanish.
"Glitching": The mob gets stuck because of (pretty much) a bug - the mob is practically stuck in a way that the severs doesn't detect properly. I think for the spider, from a distance, it looked like it was going up and down the rock hundreds of times/second. Another type of glitch is when mobs became bugged when passing a server border.
As for trapped sweating, during VU7-VU8 it was physical trapping. Though later disabled, some places was probably created for this, but the trapped sweating was probably then disabled when it got "too professional" (when some traders had 100k's of sweat all of a sudden). I agree though that it was a bit sad that a kind of social profession ("herder") was removed when this was disabled.
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During VU9 there was groups of people taking advantage of server borders sweating glitched mobs. Easy to spot though if you wanted to look for them, just run along server borders... For sweating glitched mobs imho there was no excuse they just took advantage of a bug.