News: Halloween Mayhem 2013!

Serica

Moderator
Moderator
Joined
Nov 1, 2006
Posts
5,356
Location
Australia
Society
Antipodean Army
Avatar Name
Harena Serica Turbinis
halloween_mayhem_2013.jpg
Get ready for the most terrifying event in Planet Calypso history!

Fight your way through hordes of undead as you compete for the prizes in this year’s Halloween event, featuring...
  • A spooky haunted graveyard instance
  • Two creepy new creatures and two new bosses
Special loot, including Halloween Candy, a consumable booster item
… and lots of great prizes!

In this Mayhem style event, similar to the Feffox Mayhem event, you will hunt in a solo instance and score points by looting and handing in Halloween pumpkins. The Halloween pumpkins have been distributed in relation to creature difficulty, so that hunters in all five instance levels have a fair chance at scoring points in the event.

The Halloween Mayhem event starts on Thursday November 7th, 00:00:00 UTC and ends on Sunday November 17th, 23:59:59 UTC.

Are you ready for Halloween Mayhem?


Where do I Enter?

The Mayhem Entrances are located in three locations; Fort Ithaca, Fort Zeus and Nymphtown. The map and screenshot on this page should make it is easy to locate.

There are five instance entrances for various skill levels, ranging from 1 to 5. Choose the entrance that suits your current level for fighting mobs of the following levels:

Entrance Level 1;
Zombie Mutant Outcast (LVL 5)
Zombie Mutant Bandit (LVL 9)
Zombie Dog Young (LVL 3)
Zombie Dog Mature (LVL 6)

Entrance Level 2;
Zombie Mutant Guard (LVL 13)
Zombie Mutant Raider (LVL 16)
Zombie Dog Old (LVL 8)
Zombie Dog Provider (LVL 10)

Entrance Level 3
Zombie Mutant Warrior (LVL 20)
Zombie Mutant Berserker (LVL 25)
Zombie Dog Guardian (LVL 13)
Zombie Dog Dominant (LVL 15)

Entrance Level 4
Zombie Mutant Hunter (LVL 32)
Zombie Mutant Warlord (LVL 39)
Zombie Dog Alpha (LVL 20)
Zombie Dog Old Alpha (LVL 24)

Entrance Level 5
Zombie Mutant Champion (LVL 51)
Zombie Mutant Clan Warlord (LVL 57)
Zombie Dog Prowler (LVL 30)
Zombie Dog Stalker (LVL 34)


Point Reward System

The following point reward system has been offered for those assisting in the retrieval of Halloween Pumpkins:
  • Rotten Halloween Pumpkin (1 point)
  • Sickly Halloween Pumpkin (5 points)
  • Damaged Halloween Pumpkin (10 points)
  • Healthy Halloween Pumpkin (20 points)
  • Mature Halloween Pumpkin (50 points)
  • Fully Developed Halloween Pumpkin (100 points)
  • Twin Halloween Pumpkin (500 points)
  • Mutated Halloween Pumpkin (1000 points)
Mission NPCs

Mission NPCs have been placed in the following locations:
  • Cape Corinth
  • Fort Ithaca
  • Fort Zeus
  • Port Atlantis
  • Twin Peaks
  • Nymphtown
Recovered Halloween Pumpkins should be submitted to the one of these Mission NPCs

***VERY IMPORTANT***
Be sure to turn in any recovered Halloween Pumpkins to one of the mission NPC before the event ends! Any Halloween Pumpkins remaining after the event end time will not be included in your final event score.

Event Prizes
  • 1st Place - Modified Hedoc Mayhem
  • 2nd Place - Improved Hedoc Mayhem
  • 3rd Place - DOA Slugstorm
  • 4th Place - Omegaton M83 Predator
  • 5th Place - Emik Enigma L4
  • 6th Place - CalyTrek CR Spirit Mk.I
  • 7th Place - Genesis ArcSpark
  • 8th Place - Adjusted Hedoc Mayhem
  • 9th Place - Omegaton Igni L1000
  • 10th Place - 10 x Calypso Land Deeds
  • 11th Place - EWE LC-100 Frontier
  • 12th Place - Isis Project Zero-Three
  • 13th Place - Castorian Xeno-Dagger Scratcher
  • 14th Place - Kilic Rex
  • 15th Place - 5 x Calypso Land Deeds
  • 25th Place - 1 Calypso Land Deed
  • 50th Place - 1 Calypso Land Deed
  • 100th Place - 1 Calypso Land Deed
Rules & Notes

Each participant is limited to a maximum of 40 hours in the Halloween event instances. This 40 hour limit applies to combined time in any of the Halloween instances, not each individual instance level. Event participants must keep track of their time spent in the event instances, since the current instance system unfortunately does not track time spent across multiple login/instance sessions.

This event is intended for solo hunters. Any attempt at abusing team mechanics or any other Entropia Universe systems or features in order to gain an unfair advantage over other participants will be grounds for disqualification from the event, forfeiture of any prizes, and possible sanctions imposed on one’s Entropia Universe account.

Do not abandon the mission! If you abandon the mission for any reason, either intentionally or accidentally, all points earned up to that point will be lost forever. Support cannot and will not restore points for abandoned missions, regardless of the situation.

Happy Hunting!

Happy hunting and Happy Halloween!
The Planet Calypso Dev Team
Source: Halloween Mayhem
 
Last edited:
...
There are five instance entrances for various skill levels, ranging from 1 to 5. Choose the entrance that suits your current level for fighting mobs of the following levels:
...
Do not abandon the mission! If you abandon the mission for any reason, either intentionally or accidentally, all points earned up to that point will be lost forever. Support cannot and will not restore points for abandoned missions, regardless of the situation.

- So the skill level is voluntary ? :)

- points earned are based on the pumpkins you looted, so they cannot be lost even if you turn in the mission?
- I suppose the pumpkins are not tradable?
- what if someone does 20 hours, abandons the missions, accepts its again, and hunts another 40 hours?

dev answers would be appreciated
thx
 
- So the skill level is voluntary ?

Anyone can enter whichever Halloween Mayhem instance they want, the Pumpkin drop rates have been adjusted according to mob difficulty.


- points earned are based on the pumpkins you looted, so they cannot be lost even if you turn in the mission?

The points are based on the Pumkins you've handed to the mission NPC.


- I suppose the pumpkins are not tradable?

They are indeed non-tradable.


- what if someone does 20 hours, abandons the missions, accepts its again, and hunts another 40 hours?

They would be disqualified.
 
Last edited:
Posted this in another thread but i guess this is a better place.

I got a new discovery today! It dropped from either a zombie pumpkin or a big-lipped alligator. I was a bit confused which it was because it was busy explaining to me (in song) why there's no need to try to fit anything into the much-battered storyline anymore when BLAM! I accidentally shot it. :(

half_chair.jpg
 
Do high value pumpkins loot in waves as was the case during the feffox mayhem?
 
Do high value pumpkins loot in waves as was the case during the feffox mayhem?

They must. That way players can use some sort of "system" to win. Otherwise some lucky noob would get a few lucky pumpkins and win the top prize and we just can't have any of that going on around here. I mean... that would be like a REAL luck based contest! Don't trap mobs but utilize an algorithm to take advantage of the loot system in an RCE and you're a fucking poster child.

Menace
 
Should miners have something to do?
 
Miners can dress like Halloween Mayhem mobs so we can shoot them. muhahaha:laugh:

Anyway, the most usefull answer from MA rep will be if the drop rate is in waves or not and if hunting a lvl 1Zombie Mutant Bandit (LVL 9) you get the same chance as if hunting a lvl5 Zombie Mutant Clan Warlord (LVL 57)
 
Anyone can enter whichever Halloween Mayhem instance they want, the Pumpkin drop rates have been adjusted according to mob difficulty.

Thank you very much for the answers Kim, much appreciated.

The quote above can interpreted different ways, and maybe this is the big secret that should not be touched, but...

- if it means that every mob, big or small, has the same chances on dropping a pumpkin, hunters would all hunt the smallest mobs

- if it means that higher maturities have slightly higher chances on dropping pumpkins, ppl will hunt higher maturities...

- if the loot comes in waves, ppl might not hunt at all, because people with more game knowledge will get them.

- ...
 
"The Halloween pumpkins have been distributed in relation to creature difficulty, so that hunters in all five instance levels have a fair chance at scoring points in the event."

So does this mean that we'll have to use "strategy" to kill only small ones if we want to win or will some of our high end gear have a purpose for these events again? :)

By this, I mean is there even a point to shooting the highest lvl mobs or is it like feffox where the the biggest ones were pointless and just bait for a sucker like me who thought MA would balance the mob drops appropriately?

The question without any underhanded slaps about Spring Mayhem is, will it be beneficial to do the biggest mobs you can do or is there a period where we should investigate which ones give the bigger sacks?
 
"The Halloween pumpkins have been distributed in relation to creature difficulty, so that hunters in all five instance levels have a fair chance at scoring points in the event."

So does this mean that we'll have to use "strategy" to kill only small ones if we want to win or will some of our high end gear have a purpose for these events again? :)

By this, I mean is there even a point to shooting the highest lvl mobs or is it like feffox where the the biggest ones were pointless and just bait for a sucker like me who thought MA would balance the mob drops appropriately?

The question without any underhanded slaps about Spring Mayhem is, will it be beneficial to do the biggest mobs you can do or is there a period where we should investigate which ones give the bigger sacks?

If you intend to win, you should send someone who is not competing in to test the system, and then proceed based on the results. I don't think you'll get any more details out of Kim.
 
no need to try to fit anything into the much-battered storyline anymore

"This event is held by the CDF in an effort to show off their new virtual training facilities to the people of Calypso. For this occasion, the virtual training facilities have been programmed to have a Halloween theme in order to be entertaining while giving homage to old Earth traditions."



There, wrote you a storyline for it :coffee:
 
If you intend to win, you should send someone who is not competing in to test the system, and then proceed based on the results. I don't think you'll get any more details out of Kim.

And by someone to test the system, you mean have a family member go test it with a 2nd avatar right?
 
At first I was under the impression that no matter what Instance you join, the chance of getting the different pumpkins would be fair across the board so that noob players had a chance of winning just as much as uber players. I figured that Uber players - who decided to hunt lower level mobs would sacrifice returns in loot to pay for decay in order to kill more mobs and get more pumpkins. If they instead chose to hunt the higher level mobs they would get a better return in loot to supplement decay but have a slower pumpkin gather rate since it would take longer to kill mobs.

It just depended on which you would want to sacrifice


Kim's answer below however confuses me:

"Anyone can enter whichever Halloween Mayhem instance they want, the Pumpkin drop rates have been adjusted according to mob difficulty."
 
If you intend to win, you should send someone who is not competing in to test the system, and then proceed based on the results. I don't think you'll get any more details out of Kim.

And by someone to test the system, you mean have a family member go test it with a 2nd avatar right?

Guys read rules, so you dont get banned. Any kind of teamplay in not allowed.
 
And by someone to test the system, you mean have a family member go test it with a 2nd avatar right?


ROFL - yes or something along these lines anyway.

Or you could ask Menace to go in and test the levels and trapping abilities


:lolup::lolup::lolup::lolup::lolup::lolup:
 
And by someone to test the system, you mean have a family member go test it with a 2nd avatar right?

I mean pay a hunter who would not otherwise be competing to go in there and shoot zombies for a while and report results back until you have a good understanding of how to win.

Unlike some people who shall remain nameless due to forum rules, I do not feel the need to buy another player's avatar to compensate for a lack of skill on my own. Call me weird.

Note: I am not competing, so I don't have to worry about being disqualified :D
 
Guys read rules, so you dont get banned. Any kind of teamplay in not allowed.

Also, Kimmi, I think the rule is referring to someone exploiting the team loot settings to give a player in team random pumpkins without them actually being in the instance. The idea that players would be banned from sharing information seems somewhat silly, and counter-productive, don't you think?
 
What does this mean?:confused:

Means, higher Level Drops same as lower Level.

Biut hunt low Level ones with high dps = win all... like last time...
 
Situation 1: spring MM announced 5 days before start - i understand they would not know all the loopholes the new system they introduced could have - excused.
I (and probably few others) have reported "cheats" that are possible: team with casual settings, wormholes (and probably others that i have not figured out). MA annonced 3 days before Spring MM start that any abuse of team or other kind will lead to disqualification.
Till today i am not even sure if they actually checked players (probably they did - but who knows...).

Situaton 2: now Haloween MM is announced with exactly same rules.
Seriously... not even small try to fix the most obvious ways to "cheat" but just simple "do not abuse it" message? MA is so lazy lately...

I can bet that we will see much more "team globals" during this MM - people will simply just try to team cheat anyway - only thing they have to loose is disqualification.

The solution that would solve two mentioned problems without much effort i figured out in like 30 sec writing this post:
  • when player enters instance -> check if he/she is in a team (and post msg that you can't be in team while inside this instance). Disable creating teams and joining other teams when inside instance.
  • when player enters isntance "gray out" the wormhole chips. System already exists in the game in Cyrene HUB...

PS: i will try and participate just for fun and in smallest instances probably but if loot will be bad i will stop after max 2k peds cycled.

Falagor
:bandit:
 
At first I was under the impression that no matter what Instance you join, the chance of getting the different pumpkins would be fair across the board so that noob players had a chance of winning just as much as uber players. I figured that Uber players - who decided to hunt lower level mobs would sacrifice returns in loot to pay for decay in order to kill more mobs and get more pumpkins. If they instead chose to hunt the higher level mobs they would get a better return in loot to supplement decay but have a slower pumpkin gather rate since it would take longer to kill mobs.

It just depended on which you would want to sacrifice


Kim's answer below however confuses me:

"Anyone can enter whichever Halloween Mayhem instance they want, the Pumpkin drop rates have been adjusted according to mob difficulty."

Kinda wrong since the system watches you and no matter what setup you do. The loot return is still the same :) 60 - 90 % no matter maturity or setup of armor / wep ;)

So yes. Ubers hunting smaller mobs would win the event again. Unless MA tweaks the hunting proffession to the next update :)
 
The Halloween Mayhem event token items (Halloween Pumpkins) will be distributed in a way that is more balanced than was the case in the Feffox Mayhem event. To clarify, "The Halloween pumpkins have been distributed in relation to creature difficulty" means that the likelihood of looting event tokens is a direct function of the time and cost of killing each of the different event creatures and bosses.

For example, if Creature A has 100 HP and Creature B has 200 HP -indicating that it takes approximately twice as long to kill Creature B- Rotten Halloween Pumpkins (worth 1 event point) will be roughly twice as common in loots from Creature B than from Creature A.

The scaling used to calculate the relative loot frequencies of the event tokens includes several factors: creature health, threat level, damage distribution, regeneration and alpha damage.

Thus, assuming that a hunter can kill both Creature A and Creature B in a reasonable amount of time compared to other participants, the choice of which creature to hunt should not have a significant impact on the event outcome.

This system should result in participants being able to hunt in any of the instances while still having a proportionate chance of looting each of the various event tokens.
 
The Halloween Mayhem event token items (Halloween Pumpkins) will be distributed in a way that is more balanced than was the case in the Feffox Mayhem event. To clarify, "The Halloween pumpkins have been distributed in relation to creature difficulty" means that the likelihood of looting event tokens is a direct function of the time and cost of killing each of the different event creatures and bosses.

For example, if Creature A has 100 HP and Creature B has 200 HP -indicating that it takes approximately twice as long to kill Creature B- Rotten Halloween Pumpkins (worth 1 event point) will be roughly twice as common in loots from Creature B than from Creature A.

The scaling used to calculate the relative loot frequencies of the event tokens includes several factors: creature health, threat level, damage distribution, regeneration and alpha damage.

Thus, assuming that a hunter can kill both Creature A and Creature B in a reasonable amount of time compared to other participants, the choice of which creature to hunt should not have a significant impact on the event outcome.

This system should result in participants being able to hunt in any of the instances while still having a proportionate chance of looting each of the various event tokens.

Thanks for clarification Kim. :D
 
Curiousity, why are we having both robot and Halloween events running at once ?

We do not. The Halloween event has not started yet (will start after next VU), and based on the timing and what we know of the VU (Corinth being remade) I think the robot event will most likely end around the time of the VU.

Hence, the robot "mini event" is just a small thing leading up to the VU in which the Halloween event and some other things will be added.
 
The update seems pretty biggish.

Tuesday 5.... will MA manage to iron out all the glitches usually associated with large updates by Thursday 7?

I think they know going smoothly on this update (will all the new shiny servers, and the promised improved update methodology and all) is crucial in regaining a portion of lost player's trust back.
 
Why does everything have to be a competition? IMO having a set of event themed, time limited rewards for collecting a certain amount of Halloween tokens (pumpkins) would provide much better participation and fun than having only 18 winners who need to grind out as many mobs as they can for a small chance at winning.

Take notes from other successful MMOs. They have it set up where anyone who participates and completes quests can trade in tokens for event themed rewards, like Halloween decorations, armours, weapons, tools and consumables.

Just my 2 pecs.
 
"This event is held by the CDF in an effort to show off their new virtual training facilities to the people of Calypso. For this occasion, the virtual training facilities have been programmed to have a Halloween theme in order to be entertaining while giving homage to old Earth traditions."



There, wrote you a storyline for it :coffee:

Hey cool, that's the same one i suggested they use to provide access to other PP from Calypso to avoid contaminating the Caly space and universe with off-topic content.

PS It's not me that needs a storyline, it's the Planet Calypso.
 
Back
Top