remontoire
Marauder
- Joined
- Feb 10, 2010
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- John itwasntme Remontoire
It goes with the other thread asking for developers. So my list (no implied order in any way) would be:
Not saying I will implement all (or any ) of these.
Feel free to add your own / comment on these.
- saving custom % with L armors in armor adviser
- being able to pick a default % for limited armors in armor adviser
- add code for "absorb decay" attachments and implants to weapon cost calc
- add the possibility of implants to be limited, and have markup in weapons calcs
- make mob damage be a separate object from mobs, so that a mob could have several damage sets - and make armor vs mob and armor adviser understand these.
- Add a new flag, "official" to armors, and add a new set "no official" to armor adviser
- Make the amount of bombs used by a finder be a parameter
- And make a real finder compare tool, one that supports amps
- Make a crafting calculator that lets you input ingredient mu and calculates cost and probabilities for a run of x clicks / resulting mu
- Make all of the "Add item" selections pop up a dialogue, instead of having you fill in a long scrolling line in a table
- Add instances as new subtype of locations to be able to include maps, descriptions, mobs, etc.
Not saying I will implement all (or any ) of these.
Feel free to add your own / comment on these.