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  1. #41
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    Quote Originally Posted by Neil Stockton View Post
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    No, that's not correct. Just because a player didn't play in the last week or last 30 days doesn't mean they never became an active player.


    Isn't that what creates Mindarks income tho?

    I mean, getting a "active" player that stays, plays and enjoys the game for a longer period of time... Not the "deposits 100 ped once, then decides to never come back" type of player or comes back after 1 year break, 2 year break etc... That can't be good for Mindark...


    Anyway a low % of players actually still staying around the game
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    Quote Originally Posted by Goldenboy24 View Post
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    this new feature is just annoying, whoever programed this, i hope a truck hits you, and that your body doesent disapear so the he can back up and drive over you again

  2. #42
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    Quote Originally Posted by GeorgeSkywalker View Post
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    Another problem is some players hardly ever sell anything because they TT or sell to traders all of their loot a lot of the time. They may buy things from auction but rarely sell anything. These players will not appear in your calculations.
    Actually they do. There is a "zero Item" choice for players who don't use the auction

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    Quote Originally Posted by crazy View Post
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    if you want to make a poll to get a rough idea of how many players active in entropia, then I suggest the following

    Question: have you had a global in hunting in the past 30 days

    1: Yes

    2: No


    then from the answers, you can say that your results, that out of 'X' people who took part in the poll, 'X'% had a global past 30 days in hunting only.
    I've considered that idea, but it has a major flaw. The inactive players would all be the ones choosing the second answer. Therefore giving an overestimate of the active player base.

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    Quote Originally Posted by narfi View Post
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    any ETA ?

  5. #45
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    Quote Originally Posted by Neil Stockton View Post
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    No, that's not correct. Just because a player didn't play in the last week or last 30 days doesn't mean they never became an active player.
    We want to find out the active players at the time of speaking. We're not looking for players who are gonna be active 2 month from now or were active 3 months ago, we are looking for the player count that will effect our game play right at this time.

  6. #46
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    I like your thinking, but there are still some flaws which need ironing out.

    1) The poll you have made is not likely to be representative. Not all players go here
    2) The poll took a few days, so it does not cater for the fluctuation of #items in auction per player
    3) I see no incorporation of margins of chance in your calculations.
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  7. #47
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    Quote Originally Posted by LangeTobias View Post
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    Isn't that what creates Mindarks income tho?
    Maybe. We don't really have numbers.

    Quote Originally Posted by LangeTobias View Post
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    I mean, getting a "active" player that stays, plays and enjoys the game for a longer period of time... Not the "deposits 100 ped once, then decides to never come back" type of player or comes back after 1 year break, 2 year break etc... That can't be good for Mindark...


    Anyway a low % of players actually still staying around the game
    The number of players staying in the game appears to be on the increase though.

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    Quote Originally Posted by Wollongong View Post
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    I like your thinking, but there are still some flaws which need ironing out.

    1) The poll you have made is not likely to be representative. Not all players go here
    2) The poll took a few days, so it does not cater for the fluctuation of #items in auction per player
    3) I see no incorporation of margins of chance in your calculations.
    1) as i mentioned in a previous post, one of the assumptions was that the behavior towards the auction of the people that check the forum are the same as those that don't

    2) In the poll players were asked about the average number of items they usually have on auction, not what they have at the moment of taking the poll

    3) If you are referring to the accuracy of the number of sample data, well to get that we would need the exact number of players. Assuming 2000 is exact, i'm pretty sure the accuracy would be above 90%. (don't remember the exact formula but 48 samples out of 2000 is a pretty good sample set as far as i remember)

  9. #49
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    One thing I'd point out is that your poll thread started on (for me), a Sunday evening, and ran til Tuesday evening.

    Two days .. and not even a weekend.

    Auctions on the other hand run for up to 7 days, and I'd expect a there'd be a higher peak in the Friday-Sunday period.

    A poll taken over 7 days with auction data averaged over 7 days might provide a (somewhat) more representative sample - though still biased as you're only sampling forum members, not a random number of the whole player population.

    (I won't even mention that even if the total population was 2000, you'd need a poll of about 320 players to get a 95% confidence interval. The margin of error inherent in sampling only 48 players will ensure that any result produced is effectively meaningless.)
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  10. #50
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    Quote Originally Posted by Serica View Post
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    One thing I'd point out is that your poll thread started on (for me), a Sunday evening, and ran til Tuesday evening.

    Two days .. and not even a weekend.
    We can assume the behavior towards the auction for weekend players is the same as week days.

    Quote Originally Posted by Serica View Post
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    Auctions on the other hand run for up to 7 days, and I'd expect a there'd be a higher peak in the Friday-Sunday period.

    A poll taken over 7 days with auction data averaged over 7 days might provide a (somewhat) more representative sample - though still biased as you're only sampling forum members, not a random number of the whole player population.
    As mentioned above, the poll asked the average number of items players have on auction, not what they have at the time of taking the poll.

    Quote Originally Posted by Serica View Post
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    (I won't even mention that even if the total population was 2000, you'd need a poll of about 320 players to get a 95% confidence interval. The margin of error inherent in sampling only 48 players will ensure that any result produced is effectively meaningless.)

    True a higher accuracy could have been achieved with more votes, but the votes weren't coming. only 3 votes on the second day. But as i was keeping track of the average, it wasn't changing much.

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