How active is the player base?

neosn

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Hi everyone! I just recently decided to join the planet. Before I get started, I would just like to know if I'd be experiencing the game with many people or just a few core fans. Obviously since the game seems so economy base, I'd like to get a good idea of how large of an audience I'd eventually get into trading with. So, if you could provide me with a rough estimate, about how large of an active community would you say the game has at right about now?
 
If you joined planet calypso, it is the oldest and most populated planet. Mindark doesn't display total # of players online, but its a good few thousand that play if I had to play. You will find out the community is more 'family-based', meaning you will see many players quite often.
 
MA claims over 1 000 000 account but that abvious PR BS. All player based research based on forum activity, player register counts, Entropia Tracker analysis etc, shows that there is 2000-3000 active players (globaling,depositing, generaly making input into economy)

Out of that 2000-3000 c.a. 200-300 are "core fan" players as u caled them. Some call them Fan Boys and/or addicted gamblers :). Even smaler group of that sits on CLD's and Land Areas and draining cash out of game.

Most of good players which have invested here some money and yerars of their life already left or are in proces of seling out and leaving. Ma financial statements are worse and worse each new period they are published.

If u are here after money (trading sugest that) high vigilance is adviced. Sky maybe not fall tomorow, but watch carefully what is hapening to be ready quit on time. Level of bugs, poor support performance, poor loot and general participants dissatisfaction is on hights it wasn't seen here since 2003.
 
The Player Base is extremely active
Anyone who is not very active, is not considered to be part of the player base...


Naomi
 
MA claims over 1 000 000 account but that abvious PR BS. All player based research based on forum activity, player register counts, Entropia Tracker analysis etc, shows that there is 2000-3000 active players (globaling,depositing, generaly making input into economy)

Out of that 2000-3000 c.a. 200-300 are "core fan" players as u caled them. Some call them Fan Boys and/or addicted gamblers :). Even smaler group of that sits on CLD's and Land Areas and draining cash out of game.

Most of good players which have invested here some money and yerars of their life already left or are in proces of seling out and leaving. Ma financial statements are worse and worse each new period they are published.

If u are here after money (trading sugest that) high vigilance is adviced. Sky maybe not fall tomorow, but watch carefully what is hapening to be ready quit on time. Level of bugs, poor support performance, poor loot and general participants dissatisfaction is on hights it wasn't seen here since 2003.

Pure speculation on this forum al so called 'research"on this forum has alway's bin pure speculations and no one showed anything that prooves there so little players.

Even on this quite shitty forum a post about noob weapons got 680 vieuws in a few hourse of european daytime.

This forum (luckely) does not represent the bulk of the playerbase, half my friendslist (dailly 10 to 20 people active on it and i aint the social type) wil avoid this specific forum like the plague.


To the OP , dont take the negative whiners to serius (research their older post on forum, it wil show a lot or high stake gamblers who believe its a casino play , many have bin taking high risk with no skill or have high skill and expect a godmode due to it.)

Just try the game , depo very little and learn how it goes, then decide if it youre game.

But really dont go on advise of most of the crying croud here.

This forum has a few really twisted spoiled brads without a clue spamming it for many years becausse they dont get their excact way.
 
To the Op this is a excelent excample of total bullshit "research".

Yup.
I would estimate around 10k quite active players atm, i am basing my numbers on personal experience and i might be off by a lot.. but still more accurate than this so called "research"
 
Yup.
I would estimate around 10k quite active players atm, i am basing my numbers on personal experience and i might be off by a lot.. but still more accurate than this so called "research"

I believ it must be higher seeing turn over in low lvl auction sales, especially this year.

Accually having a problem keeping up demand on auction for smal stacks componends, sales trippled last months.

Most honest anser wil be... we dunno , but it is grwoing in a rate i never experienced in the 8 years in game.

This year MA and PP of calypso renewed my trust in this game.

Looking forward to next year.

10k seems to ME the number of people on dailly now and not the total active during lets say 1 month, but i really dont wan to go into further specualtion.
Seeing i like all here can only speculate on this specific subject.
One thing is clear for all actives , its growing at a rate we never experienced before (maybe in PE day's but they had the better economic cucomstances real life helping and stil went bankrupt because of un realistic vieuws and really bad finacial managmend).

I have a lot of trust in this game and MA and certainly in the current design team on calypso.
 
Its interesting how some players continue to dismiss this research when they fail to conduct a more accurate research. Saying things like:

"I would guess the active player base is . . ."
"I would estimate the active player base is . . ."
"I think the active player base is . . . "
"based on my experience I'd say the active player base is . . ."

Is no way of proving your point. Until a better research is conducted or MA decides to reveal its "Secrete corporate figures" I would say 2200 is the best estimate we have.
 
Its interesting how some players continue to dismiss this research when they fail to conduct a more accurate research. Saying things like:

"I would guess the active player base is . . ."
"I would estimate the active player base is . . ."
"I think the active player base is . . . "
"based on my experience I'd say the active player base is . . ."

Is no way of proving your point. Until a better research is conducted or MA decides to reveal its "Secrete corporate figures" I would say 2200 is the best estimate we have.

yeah and while we admit to speculate and accually say we cant know.

You do "research"based on crap information and claim it to be accuarate and tel it like truth

You ful of so much shit and bring it as truth.

Luckely all the Op has to do to know how much total bullshit comes from you is check youre previus post and responses.

Thnx for prooving my point when i say a lot of people here are full of shit
 
Until MA decides to reveal the actual number the best estimate we have is about 2200 active players:

https://www.planetcalypsoforum.com/forums/showthread.php?255700-Entropia-Universe-Active-Player-Base

I really can't understand why you keep forcing this "research" (I bet it was you who posted it into Wikipedia's article). It doesn't matter if it's correct or not. If you play the game yourself it's not in your interest to harm it and scare off new players, and if you don't play then why bother at all. Unless you work in someone else's interest.
 
Even if we consider DiabloP methodology a bit odd ,usualy once or twice a year someone try to determine No of active players. No mather what method was used ( stragest so far i seen was counting active mentor and comparing result to pool on forum how many of ppl is doing mentoring...then extrapolate results ) results were always similar and were in region of 4000-5000 two years ago and year ago. And 2000-3000 lately

Personaly i think tracker data are most acurate - interpretation is the key.

I think someone who can't global for year or so cant be called active in terms we are looking here. I am not seing he doesnt have imput on enconomy. It is just so small that can only falsify results by few %'s.

Even most active auction zombie non depositor trading 20hrs/day or autoboter sweater 20hrs/day have only negative impact for MA incomes so considering such cases in terms of good/bad for MA and ingame economy or "wanna join game future trader" can be only marginal.
 
[...] It doesn't matter if it's correct or not. [...]

:eek:ooOO how's that ? Aren't we all seek truth about that ? I bet most ppl lurking here counted on some numbers being droped. Tehy are always same numbers :)
 
Aren't we all seek truth about that ?

We can't handle the truth :)

The question about EU's userbase is Schrödinger's box. While it's kept closed, nobody knows that the cat is dead.
 
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The reason MA keeps it a secret is for the ingame Market value. If we pretend there are 1000000 active players we don't feel so bad when items don't sell. Maybe based on deposits, CLDs are 25% of MA income each week. Say 4ped per CLD ROI x 60000= 240000ped x 4 = 960000ped income per week. So that's $96000USD, now for arguements sake each of that 96k is a $100 deposit from a player. That's just 960 players depositing $100 per week at best, more so it will be a smaller number as some players put in $1000s per week. Now add on non-depositors and globals on Entropia Lif and you get a population of about 2-3000 active players.
 
Secrete does sounds more ominous than secret.

Other than that, "active players" needs to be defined. Unique logins per week is a useful stat. Also the number of players online at any one time would be a good number to know.
 
Even most active auction zombie non depositor trading 20hrs/day or autoboter sweater 20hrs/day have only negative impact for MA incomes so considering such cases in terms of good/bad for MA and ingame economy or "wanna join game future trader" can be only marginal.

Where do you think all those auction fees go?
 
The reason MA keeps it a secret is for the ingame Market value. If we pretend there are 1000000 active players we don't feel so bad when items don't sell. Maybe based on deposits, CLDs are 25% of MA income each week. Say 4ped per CLD ROI x 60000= 240000ped x 4 = 960000ped income per week. So that's $96000USD, now for arguements sake each of that 96k is a $100 deposit from a player. That's just 960 players depositing $100 per week at best, more so it will be a smaller number as some players put in $1000s per week. Now add on non-depositors and globals on Entropia Lif and you get a population of about 2-3000 active players.

that's insane depo numbers :p I think there are a lot more of the small depos in the 20-50$ range and not many that depo every week so the number of players are lot higher than you are estimating.
 
The reason MA keeps it a secret is for the ingame Market value. If we pretend there are 1000000 active players we don't feel so bad when items don't sell. Maybe based on deposits, CLDs are 25% of MA income each week. Say 4ped per CLD ROI x 60000= 240000ped x 4 = 960000ped income per week. So that's $96000USD, now for arguements sake each of that 96k is a $100 deposit from a player. That's just 960 players depositing $100 per week at best, more so it will be a smaller number as some players put in $1000s per week. Now add on non-depositors and globals on Entropia Lif and you get a population of about 2-3000 active players.

Arent the CLDS 25% of the profit not the income... (otherwise someone could depo 100 000 000 peds, wait a week ,withdraw it and the 25% from CLDs)
 
now for arguements sake each of that 96k is a $100 deposit from a player. That's just 960 players depositing $100 per week at best, more so it will be a smaller number as some players put in $1000s per week. Now add on non-depositors and globals on Entropia Lif and you get a population of about 2-3000 active players.


I do not know what youre level of real life income may be, but you think the total depo sum (witch is a shady gues at best). Excist of 100 us dollar a week depositers..


In the real world (and i aint from a thirth world country i am dutch and with that have a dutch minimum the least /month), i was saying. In the real world where people with common crappy incomes life. Not many would even considering paying 100 bucks a week seeing that be over 400 a months and wel if i take the moderate paymend for working class here that would be 20 to 25% of their total income (nice excample: what you cal a weekly deposit, average people call the the biggest part of a motnhs rent or morgage.

Wow m8 no wonder you bleeding peds, if you really think that be a normal deposit,

Maybe start by dividing the depo amount by factor 10 and you more close to real peoples amount of deposit.
 
I think someone who can't global for year or so cant be called active in terms we are looking here. I am not seing he doesnt have imput on enconomy.

I don't see any terms set. For me, an active player is any good fellow who's fun to hang with, even if he has a dozen of globals for 10 years - there are plenty of those, each worth a heavy-depositing uber who does nothing but silent grinding. Can't care less for "economy input", because in the end the social part is the only meaningful thing in this game.
 
Damn is it so hard?

The income of MA from the players are the deposits nothing else.
While hunting, crafting and mining a big part of the PED goes to lootpool the rest goes to "turnover pool"

The PEDs in that "turnover pool" gets distributed to the planet partners depending by where the player is born and where he played.

From these distrubuted PEDs 50% go into CLD payout.


It is impossible to calc the weekly deposits based on the CLD payout.


The distributing % got never confirmed.
Rumors tell:
90% lootpool 10% tunover

lootpool:
50% MA (reducing the PED that could be withdrawn, i would that not call income nor profit)
x% to PP where player is born
x% to PP the player is at the moment




To active player base:
Every "calculation" that shows a lower amount per month than entropialife is wrong.
 
Damn is it so hard?

The income of MA from the players are the deposits nothing else.
While hunting, crafting and mining a big part of the PED goes to lootpool the rest goes to "turnover pool"

The PEDs in that "turnover pool" gets distributed to the planet partners depending by where the player is born and where he played.

From these distrubuted PEDs 50% go into CLD payout.


It is impossible to calc the weekly deposits based on the CLD payout.


The distributing % got never confirmed.
Rumors tell:
90% lootpool 10% tunover

lootpool:
50% MA (reducing the PED that could be withdrawn, i would that not call income nor profit)
x% to PP where player is born
x% to PP the player is at the moment




To active player base:
Every "calculation" that shows a lower amount per month than entropialife is wrong.

Thank you for some common sense in a ridicules post
 
OMG!! :mad: i cant believe you still use that bullshit poll to determine the numbers of active plkayers in EU!

Especially since this thread is not about the number of active players, but the amount of activity of each individual player.
 
active playerbase in turn of really doing stuff; low, very low atm.
was higher during halloween, but got down again.
 
Damn is it so hard?

The income of MA from the players are the deposits nothing else.
While hunting, crafting and mining a big part of the PED goes to lootpool the rest goes to "turnover pool"

The PEDs in that "turnover pool" gets distributed to the planet partners depending by where the player is born and where he played.

From these distrubuted PEDs 50% go into CLD payout.


It is impossible to calc the weekly deposits based on the CLD payout.


The distributing % got never confirmed.
Rumors tell:
90% lootpool 10% tunover

lootpool:
50% MA (reducing the PED that could be withdrawn, i would that not call income nor profit)
x% to PP where player is born
x% to PP the player is at the moment




To active player base:
Every "calculation" that shows a lower amount per month than entropialife is wrong.

Good points, but I think some of your terms are used inconsistently. Here is how I would put it:

"Decay" = ped MA and PP take as income from ped cycling (hunting, crafting, auction fees, coloring etc)
"Loot pool" = peds recycled back into loot (TT value) for players

Remember even if a player's own personal TT return is 60% this doesn't mean that MA took 40% of his peds, it just means that a lot of them went to other players, not him.

Not only does the CLD income NOT say how many players there are, but it doesn't even tell us the number of peds cycled on Calypso, since we can only guess at the average percentage of Decay and not all players on Calypso contribute 50% of their Decay to Calypso: some only do 25% since they were born on another planet, and some Caly born players only contribute 25% due to the fact that they're on another planet (or if on monria, whatever the percentage there is). The most accurate number you can guess here is the average % of Decay, but all the extrapolations from that (to number of active players) are going to be wildly inaccurate unless you figure out a way to do an actual head count and define "active".
 
"Decay" = ped MA and PP take as income from ped cycling (hunting, crafting, auction fees, coloring etc)
"Loot pool" = peds recycled back into loot (TT value) for players

"Decay", "turnover pool" or what every you like to call it is income for PP.
But for MA this is NO income.
It only reduces the amount of witdrawable PEDs.
 
It is not possible to tell any exact figures by CLD payout;

but it is possible to tell a trend by CLD payout and by number of globals on the tracker.
You can compare week x to y.

And sometimes a trend is more practical than exact numbers are. If only because a trend is through time and numbers are a fixed point.
 
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