Should EU go mainstream?

I bet you have some good points in there, but I get lost without paragraphs!

Look closely, it didnt only not have paragraphs, it was like one sentence rofl!
 
Wow...

George, I started playing in 2006; and we have seen a community grow and a playerbase grow. Much advertising and people actually asked their friends and family to play.
But many are not into a real cash economy. Many don't want to spend money in hope to gain money. Many players just want to play a game, with no financial restriction on the level of play.

a person can have a minimum wage IRL and be an uber war monger pink fluffy elf in many of blizzard & co 's games.
Or have a massive storyline that actually progresses and makes sense.
that same person can build a space fleet in another game; where social skills and such are important. Or go shoot each other in MMO FPS games. Or test his reaction, strategy and skills in a couple of mayor league games.
Or just play tabletop D&D.

All of these are more popular than EU, and all of these have a lower cost to play at a top level. The league games even make you money if you uber them and win an E-sport event.

What does it cost to play EU in highest tier. How many would do the boring grinds here? How many people like to play a game where the only way to resolve the playing style restriction is pay more money?

this isn't only EU, it will be true for all RCE games. These games are a niche, and should actually serve that public. It is true EU is unique; but I got a feeling some managers at MA try too much to be generic and lose the uniqueness that PE/EU has.

Why advertise missions and lure in new players not meant to play an RCE. to have them deposit 10 bucks; get mad and make negative reviews/advertising/ calling EU a scam and such.

Start by advertising EU as a virtual world instead of a game. Sure you can play like hunt mine and craft; but it comes at a cost. It is a sandbox where people create. Look at how creative our playerbase is/was. How many of us are entrepreneurs in spirit.
We are the Niche that make the game.
Bring EU mainstream (or try) and it will sink faster than the titanic did.

It's like the principle of demon souls/dark souls. The producer pondered to make the next instalment easier in a way, but they won't. They know that they will lose their core public that loves the hardness/1337ness it takes to finish this game. if it was easier, they might have less audience, even if they had a bigger potential playerbase. It was the fact that is was so hard that made that brand so popular, first as a cult classic, later as the game that 'hardest game of it's generation'.
If demon souls was easier, it would never have become available in the US, europe; and Dark souls wouldn't have been released outside the PS3 platform and it wouldn't be highlighted by steam a couple of times. It was something unique and they didn't give in to the market; so the market respected them and it gave in to the DS series.

They stayed true to themself; and thus become to most famous game in the niche of "difficult games".

If EU would stay true to the mindset that PE once had; but with the nicer graphics. If instead of making a crapload of missions and unwalkable terrain, they would remain the sandbox type of game. They would be more popular for what they are.

Because now, I have the feeling like MA thinks they need to change the game to the generic stuff to fit in; and in doing so losing its own identity; and that is wrong.
Never be ashamed for what PE was. The concept was bold and daring. It had a unique style; a unique gameplay; a unique playbase and community. And I am proud about what PE was.

It's not about the graphics or what teens and "real" gamers think about this game that counts. those people are narrowminded dimwits without money to spend. They crave the latest and newest and leave eventually. That is not the audience worthy of even downloading PE; let alone pollute what was our nice community with their childish and short sighted ideas.

If you look at entropia as a virtual world instead of just another game. You see that it is a world that grows on you; where you develop your skills, friends and contacts, knowledge and get something no mere other game can give.

That is why entropia should and can't go mainstream. It is a place for the anti-gamer; the player that doesn't play many other games; doesn't expect just another game with game settings. But an inhabitant of a world; a world known as entropia.

...although I don't totally disagree with you...you guys that 'agree' with this statement about it being about the 'anti-gamer' want the player base to actually get smaller...the people I play with some of them play lots of other games...not me personally...this is it...haven't touched the PS4 or XBOX in years...but in reality I want many more players...not 4 guys sitting in their dark basement throwing dice...that is how you expand and maintain value...at least to the things I have invested in game...

Brick
 
what?

Personally I think they should be brave enough to load up some new servers and run a fresh universe side by side to attract the masses. I would not be surprised if it's been discussed at board level and not approved. Although if I was them I'd be asking myself what have we got to lose.

Rick

...and kill all investment in LAs and CLDs and eventually everything else in this game? How would that help...what i stated in my original post was setup a tiered system that does exactly this...funnels more people in without undermining EU as it is now...recruit younger ages...allow easier ways to deposit for younger ages...8 year olds are able to play the game for real in just 5 years...13 year olds are adults in college with their own credit cards in just 5 years...get those players now...

P.S. forum grammar trolls...I am getting the kicks out of comments be made by yous all...keep them a comin'...I'm always amazed at the grammar i be seein' :laugh: (forum wide 'sic')

Brick
 
...although I don't totally disagree with you...you guys that 'agree' with this statement about it being about the 'anti-gamer' want the player base to actually get smaller...the people I play with some of them play lots of other games...not me personally...this is it...haven't touched the PS4 or XBOX in years...but in reality I want many more players...not 4 guys sitting in their dark basement throwing dice...that is how you expand and maintain value...at least to the things I have invested in game...

Brick

No, we don't want to playerbase getting smaller. We want to get to get the audience that will like and stick with this game; not a whole bunch of gamers that come, play for two days, call it crap and leave. Telling all their friends this game is a scam, because they don't understand the game.
 
The cornerstone of EU is freedom. No races, no charbuilds, no caps, open world/sandbox.
Everyone decides how high he wants to play, how high he can afford to play (once past the noob times and will actually have a choice).

EU = Freedom of Choice (that's spiced up with) Element of Gambling

This is a blessing (makes ppl pay more money) and a curse (makes ppl overspend and ragequit).
I'd say it's too much freedom for a typical mainstream customer... :ahh:



Thanx Acro for super cool post. Signed!




in response to bighead:
Why again do they allow disconnected avatars to be looted?
Imagine it works like u propose. Server sees no connection to the client, and u instantly become invulnerable/unlootable.
How to use this new feature?
Put the modem's power switch at your left hand, every time u meet a PKer in lootable PvP u turn that switch.

It's all about simple logic and (so far, luckily) not about money. Once the ppl who can't understand the game mechanics get upper hand and can dictate changes to the system we're doomed.
 
The cornerstone of EU is freedom. No races, no charbuilds, no caps, open world/sandbox.
Everyone decides how high he wants to play, how high he can afford to play (once past the noob times and will actually have a choice).

EU = Freedom of Choice (that's spiced up with) Element of Gambling

This is a blessing (makes ppl pay more money) and a curse (makes ppl overspend and ragequit).
I'd say it's too much freedom for a typical mainstream customer... :ahh:



Thanx Acro for super cool post. Signed!




in response to bighead:

Imagine it works like u propose. Server sees no connection to the client, and u instantly become invulnerable/unlootable.
How to use this new feature?
Put the modem's power switch at your left hand, every time u meet a PKer in lootable PvP u turn that switch.

It's all about simple logic and (so far, luckily) not about money. Once the ppl who can't understand the game mechanics get upper hand and can dictate changes to the system we're doomed.

Who says that looting in pvp space is even a good thing? I understand your hypothetical scenario and can see it but looting in space isn't a necessary feature to this game., it's one of the reasons pp's are dying and this game isnt growing. Its no different than a casino in vegas allowing winners to be mugged when they step out the door but for a fee will allow them through like some twisted form of mob extortion. It's simply another means of squeezing the little guys.
 
Hey,

I think EU has the potential to become mainstream.

I personally am getting sick of Free To Play games (micro transactions and junk) and as someone else said Single Player games feel boring to me after a few hours because i know once i get this sword and that armor and then beat that guy in 2 levels i'm done - nothing more to do. That's why I love EU, there is always something to do or something to strive for.

I partly agree that the cost to play is too high BUT I do feel like that is something that I could change for myself.

i.e. spending 60$ to get equipment and then pay a "10$ sub fee" (10 bucks monthly depo) could keep people playing for quite a while. I'm not gonna get the huge ATHs but i'll be able to "look up" to people who spend more. This kind of game (read rce) is the only game type where i find pay to win acceptable, no, necessary!

For me EU is a game where if i have the money i can do what ever the f i want and i love that about this game. Don't change that, don't change the chance to loot something big either! That is the stupidest thing i regularly read on this forum: people demanding guarantied 90% return. If you go out with 100 ped and know you'll be back with 90 why would you even play? And don't tell me hunting monsters is fun in EU. The fun comes from either the desire to win something big from MA or figuring out the economy and beating it. (or i suppose making your own fun but that doesn't fit with the normal hunting thing i'm talking about)

So summing it all up - introduce another continent or what ever with only smaller creatures so people can hunt there with 100 peds per month and be happy. Also maybe you could introduce packs like that and sell em through the deposit system. But don't change the existing system because I know a lot of people would stop playing but also there are still lot's of people out there who would like PE but just haven't really tried it because of the presentation.


Just my thoughts on this
Thark
 
...and kill all investment in LAs and CLDs and eventually everything else in this game? How would that help...what i stated in my original post was setup a tiered system that does exactly this...funnels more people in without undermining EU as it is now...recruit younger ages...allow easier ways to deposit for younger ages...8 year olds are able to play the game for real in just 5 years...13 year olds are adults in college with their own credit cards in just 5 years...get those players now...

Brick

How do you view the current situation? Do you think we're going through a period of investment correction? Justify why item values are falling and not increasing? Why items or even new bigger items are struggling to find buyers. Sure a lot of stuff is changing hands, but I don't see huge demand for the quantity of unlimited items on the market, the economy is awash with so much stuff that players want to sell.

I foresee huge problem with item upgrades such as tiering and space ship SI upgrades. What you got is an overpriced item already that's had more value thrown at it. How many times have I read "buyer looking for low tiered item, or low SI ship". It's almost as if improving at item, decreases the number of future buyers. In other words you invest for yourself not for future resale. So it's inevitable there is more price correction to follow for such items, because the market is demanded that.

The current world has a dedicated number of followers and investors that stay here regardless what other games are available on the market. IF MA were to open a new universe from scratch (and run it as a separate offering) what difference does that make to those people. If players did jump ship, it would clearly show they were seeking new opportunity anyhow. But the plus side is a brand new universe would attract tons of players, almost like a new gold rush. If you fear change or competition, then you must feel the current game is not as robust as you think it is. That in itself is interesting, don't you think.

Rick
 
Your statement if you read it with a bigger perspective in mind...

How do you view the current situation? Do you think we're going through a period of investment correction? Justify why item values are falling and not increasing? Why items or even new bigger items are struggling to find buyers. Sure a lot of stuff is changing hands, but I don't see huge demand for the quantity of unlimited items on the market, the economy is awash with so much stuff that players want to sell.

I foresee huge problem with item upgrades such as tiering and space ship SI upgrades. What you got is an overpriced item already that's had more value thrown at it. How many times have I read "buyer looking for low tiered item, or low SI ship". It's almost as if improving at item, decreases the number of future buyers. In other words you invest for yourself not for future resale. So it's inevitable there is more price correction to follow for such items, because the market is demanded that.

The current world has a dedicated number of followers and investors that stay here regardless what other games are available on the market. IF MA were to open a new universe from scratch (and run it as a separate offering) what difference does that make to those people. If players did jump ship, it would clearly show they were seeking new opportunity anyhow. But the plus side is a brand new universe would attract tons of players, almost like a new gold rush. If you fear change or competition, then you must feel the current game is not as robust as you think it is. That in itself is interesting, don't you think.

Rick

...sounds anarchistic? Of course, if I have invested into a system I want to maintain or improve the current system? From your perspective...and think of it from MAs perspective...how easy would it be for them to say...crap...we're bankrupt...shut down EU...screw all current players and their investment...and by the way, we are now opening a new game called 'Entrokia Universe' and its identical with no new coding or work...

Brick

Brick
 
Hey,

I think EU has the potential to become mainstream.

I personally am getting sick of Free To Play games (micro transactions and junk) and as someone else said Single Player games feel boring to me after a few hours because i know once i get this sword and that armor and then beat that guy in 2 levels i'm done - nothing more to do. That's why I love EU, there is always something to do or something to strive for.

I partly agree that the cost to play is too high BUT I do feel like that is something that I could change for myself.

i.e. spending 60$ to get equipment and then pay a "10$ sub fee" (10 bucks monthly depo) could keep people playing for quite a while. I'm not gonna get the huge ATHs but i'll be able to "look up" to people who spend more. This kind of game (read rce) is the only game type where i find pay to win acceptable, no, necessary!

For me EU is a game where if i have the money i can do what ever the f i want and i love that about this game. Don't change that, don't change the chance to loot something big either! That is the stupidest thing i regularly read on this forum: people demanding guarantied 90% return. If you go out with 100 ped and know you'll be back with 90 why would you even play? And don't tell me hunting monsters is fun in EU. The fun comes from either the desire to win something big from MA or figuring out the economy and beating it. (or i suppose making your own fun but that doesn't fit with the normal hunting thing i'm talking about)

So summing it all up - introduce another continent or what ever with only smaller creatures so people can hunt there with 100 peds per month and be happy. Also maybe you could introduce packs like that and sell em through the deposit system. But don't change the existing system because I know a lot of people would stop playing but also there are still lot's of people out there who would like PE but just haven't really tried it because of the presentation.


Just my thoughts on this
Thark

Sounds like Monria to me. Everything there is nice and low level. And I have a shop designed for low levels to be able to purchase hundreds of items for under 10 PED total price. Monria is working hard on lowering the bar so new players don't need to spend as much to enjoy the game. As well as trying to get on steam to actually go Mainstream.

However I agree 100% that they should advertise it as a virtual world and not a mmorpg.
 
How do you view the current situation? Do you think we're going through a period of investment correction? Justify why item values are falling and not increasing? Why items or even new bigger items are struggling to find buyers. Sure a lot of stuff is changing hands, but I don't see huge demand for the quantity of unlimited items on the market, the economy is awash with so much stuff that players want to sell.

I foresee huge problem with item upgrades such as tiering and space ship SI upgrades. What you got is an overpriced item already that's had more value thrown at it. How many times have I read "buyer looking for low tiered item, or low SI ship". It's almost as if improving at item, decreases the number of future buyers. In other words you invest for yourself not for future resale. So it's inevitable there is more price correction to follow for such items, because the market is demanded that.

The current world has a dedicated number of followers and investors that stay here regardless what other games are available on the market. IF MA were to open a new universe from scratch (and run it as a separate offering) what difference does that make to those people. If players did jump ship, it would clearly show they were seeking new opportunity anyhow. But the plus side is a brand new universe would attract tons of players, almost like a new gold rush. If you fear change or competition, then you must feel the current game is not as robust as you think it is. That in itself is interesting, don't you think.

Rick

A fresh server... new uber items dropping, knowledge of what mobs those items drop from, new land areas. I'm not sure how you think this would be a good idea at all. Of course everyone except those that already have the uber gear and land would want to play on the new server where they would have a chance at looting a modfap or some such.

Opening a second EU world would kill the current one. This doesn't solve anything at all, it doesn't make EU better, it doesn't fix bugs, it may or may not attract new players (who probably won't stay past the initial gold rush unless they find something really nice) but I can guarantee it will lose you some players who have worked hard to get where they are and don't want to start over.

The only 'advantage' would be the chance to have nice stuff without paying 20k USD but all you'd end up with is a copy of the current EU - a bunch of people who looted uber stuff dominating the game. Now the new server is just like the old, some people go back to the old because they have better stuff there still. You have now split the player base in two in a game where many think there aren't enough active players already.

TL;DR - Horrible idea, would kill EU (or at least gravely wound it)
 
Need new victims!?

Entropia Universe comes more and more to a end-point.

For having a successful pyramid scam you need lots of new players.
In the end everyone has to pay for the ones above them...

You really want to drag in 1000's of more people in this dead-end RCE...

Going mainstream will make at least one more difference that is positive for MindArk, more money!
 
Entropia Universe comes more and more to a end-point.

For having a successful pyramid scam you need lots of new players.
In the end everyone has to pay for the ones above them...

You really want to drag in 1000's of more people in this dead-end RCE...

Going mainstream will make at least one more difference that is positive for MindArk, more money!

Tesla, we're perfectly aware that you're involved in the development of another game, based on PE, and apparently trying very hard to smear MindArk and EU here to drive players away from Entropia.
 
If it goes mainstream, chances are it will be banned in the US. The government just doesn't have it in the cross hairs.

With online gambling and online poker being banned, it would only be a matter of time before the government did it to this game as well.
 
I think the way to do it, keeping the core intact, is to expand the easy-going layer of the game. Said that before. Add minigames, achievements, flashy stuff, such, so that the serious economy is not touched. So that there is always something to do for the spoiled children of today. :silly2:

It is not that strange concept, really most of the mmorpgs work like that. Even ridiculously casual games like WoW do have the solid ground there somewhere, you cannot just open tap and get limitless gold coins and epic stuff, at some point you have to start working for it. And the arena practice, and professional gaming teams. And still the surface is all glittery pinocchio fun-fun-land. In Entropia the solid ground must naturally be more rock-solid than in pretty much any game out there.

(Now that the original PE is irreversibly destroyed anyway. Tho it would be clever to maintain a layer of oldskool too, in the style of Medusa lift sounds etc... The more layers the better, really.)

:twocents:
 
Easiest way to do it, is to get onto steam.

http://steamcommunity.com/sharedfiles/filedetails/?id=204570488
If you don't use steam, create an account to upvote it.

This is the most important single vote in the history of Entropia. If we make it onto Steam we will have more users than at any single point in the games history.

Careful, this may be the doom of entropia as well. Steam playerbase come to try out game find out it's a RCE, deposit 10 bucks, lose it in few hours, and cry about the game. Thus EU will get even worse reputation, and it will spread a lot bigger.
 
Careful, this may be the doom of entropia as well. Steam playerbase come to try out game find out it's a RCE, deposit 10 bucks, lose it in few hours, and cry about the game. Thus EU will get even worse reputation, and it will spread a lot bigger.

I couldn't help noticing this thread of yours, which you've made back in 2008. Seems you've managed to play for quite some time without depositing. https://www.planetcalypsoforum.com/forums/showthread.php?134699-Mining-in-CND&highlight=

Mining in CND?

Hello I have been wanting to go try mine enmatter at cnd for sometime now. And I am a non depositor.
If I am going there how many probes do you recommend me to take with me.. And where should I mine enmatter? I prefer mine where not many mobs around..
I use mf-211(L) soon almost maxed.
 
I love these TL ;DR posts with....

A fresh server... new uber items dropping, knowledge of what mobs those items drop from, new land areas. I'm not sure how you think this would be a good idea at all. Of course everyone except those that already have the uber gear and land would want to play on the new server where they would have a chance at looting a modfap or some such.

Opening a second EU world would kill the current one. This doesn't solve anything at all, it doesn't make EU better, it doesn't fix bugs, it may or may not attract new players (who probably won't stay past the initial gold rush unless they find something really nice) but I can guarantee it will lose you some players who have worked hard to get where they are and don't want to start over.

The only 'advantage' would be the chance to have nice stuff without paying 20k USD but all you'd end up with is a copy of the current EU - a bunch of people who looted uber stuff dominating the game. Now the new server is just like the old, some people go back to the old because they have better stuff there still. You have now split the player base in two in a game where many think there aren't enough active players already.

TL;DR - Horrible idea, would kill EU (or at least gravely wound it)

...multiparagraph bulleted responses....too long didn't read...btw I think the following about UR post I didn't read a) b) c)....z) and we should a) b)...z ) instead!

:laugh:

Brick
 
Huh?

Careful, this may be the doom of entropia as well. Steam playerbase come to try out game find out it's a RCE, deposit 10 bucks, lose it in few hours, and cry about the game. Thus EU will get even worse reputation, and it will spread a lot bigger.

Sounds like status quo to me...or are you saying MA shouldn't advertise for new players because new players all say game sucks and tell everyone game sucks and fewer play? What does that say about those of us still playing then? :laugh:

http://search.yahoo.com/r/_ylt=A0oG.../**http://www.youtube.com/watch?v=p7w64fbqYQY

too harsh? Just laugh...

Brick
 
No to mainstream

Don't think going "mainstream" is the way to go.
EU has absolutely nothing to compete against any MMO out there, the only really interesting aspect is RCE and the possibility to make money.
The moment you dumb that aspect down to microtransactions and maybe only costing 20-30 USD per month, you dumb down the whole game to a point when it can not sustain itself anymore.
Quite a few real good MMOs (or at least not so bad ones) tried and failed with Free-to-Play and microtransactions and they even had some good storyline and were done by professionals.
Playings costs now are not high or higher than 6 years ago, they have allways been as high as ones purse allows it (and mine has been quite small several times).

I mean, what kind of person would study entropedia for several hours before going on a hunt ?
Especially if the risk of making a loss is almost non-existent?
"Mainstream" just want to make boom-boom no matter what, they do not want to think about thinking too much.
Also going mainstream would probably mean losing most of the userbase now, the high rollers will move to something else, medium rollers will follow afterwards and the whiners will leave, because all they wanted was crying how unfair the game is because they can not afford it.
The new userbase that comes afterwards will lose interest within 6-12 months and 18 months late the servers will close down.
We need our more-money-than-brain high rollers, they pay the servers and give the rest at least something to dream of :D
 
Better be carefull with Steam. Steam lies around that the wooden stuff get bended .
Introducing Black Mesa they sayed after winning best mod award.Nothing happened...
Steam updates wont work realy good and bring up new problems to solve than.
Sure, lets make EU available above that platform could bring new Players in but the Steamsystem l make updates for EU hard to provide and introduce.

Sure EU is for gamblers and i can advise every gambler or non gambling mmo player with big depo s to try EU.
(When i go to a gambling hall in RL and try win some money its a more less chance than in here to get your money back or win.)

We should think about what s damaging the community :
every second player starts 1 whining thread in here without to think about any new player reads this is start run than too.
So pls give us a new forumsector for crying around players or edit the new thread than and get out these whining like :
Ehh all is shit the portable tt dont sells explosives longer i go stop for this.....

What a bulls hit is that ? why he started cry ? Oh surely, he cant exploit the system longer doing free peds to set explosives from it into auc hall ... oOoOoOoOoOoOoOoOOOooOOOooo

A good thing dont need to be mainstream to sell! Check apple.They done nearly no advertising but its mainstream now.
 
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Black Mesa has been out for a while now.

A lot of people are missing the old PE. Some of the new features although liked by some are ignored by many and tbh EU is rapidly loosing the RCE in favour of grind-a-thon events and missions.

Part of the reason where PE had it's appeal was because it wasn't like the mmorpgs, it didn't have a story line as such and we were left alone to get on with it. We made PE into what we wanted and PE was the most social game I knew at the time, people willing to team with complete strangers and help them out. Or get a group together to try and loot something for a friend.

Sometimes niche is better than mainstream. Just think of all the film adaptions that were ruined by efforts to make them mainstream.
 
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