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  1. #21
    Elite whiteknut's Avatar
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    Quote Originally Posted by bettlejus View Post
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    whiteknut, are you bad at math, ignoring facts or what?

    Why do you say I haven't proven an increase in DPS?
    Because you haven´t. Simple as that
    You can only calculate statistics(which you are trying to do) if you have enough data. Until you dont have enough data you can calculate all you want, but you will never able to prove the theory.

    I believe you yes, they do affect DPS and such, but so far there is too little evidence to support your theory (even if it is true, it is still a theory until proven).

    So instead of accusing others for being bad at math and ignoring facts, please take a good look on your data and think it over.

  2. #22
    Prowler bettlejus's Avatar
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    You to are making my life harder because you don't know what you're talking about

    4 hours with accuracy haven't change damage output but just percentages between crits and evade and hit rate

    1 have only 1 hour with kill strike but even so there was a big difference in damage output for the same shoots

    Thark I am try8ing to control time just in case there re other variables in equation, I know, all I need is same shoots but maybe if you take same number of shoots on different times maybe thing change, that's what I'm trying to avoid by doing same shoot and same time

    But really now, how can you dismiss this:

    quite a different damage output with Kill Strike
    almost no difference with Accuracy


    Same number of shoots and same time

    Instead of keep telling me I have few data maybe think about this

    You say I have way to small sample, ok, ok, but why there is almost no difference in DPS (DAMAGE OUTPUT) with accuracy and way to big difference with Kill Strike???

    Damn i feel like I saw a ghost ( I know I did) and try to prove you people I did

    I am at your disposal to test whatever you want but in the end I don't want to get my ped card to 0 ( lost 7K already past week)

    If you all want to co-operate in this feel free to help, but lighten up a bit and see that huge difference in Kill Strike and no difference in Accuracy first

    Different results should have been in accuracy also, but there weren't
    Last edited by bettlejus; 01-16-2014 at 11:50.
    ATH is chasing me, but I'm faster!!!

  3. #23
    Alpha Kazanori's Avatar
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    one Question i might have missed it but what weapon did you use?

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  4. #24
    Prowler bettlejus's Avatar
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    Quote Originally Posted by Kazanori View Post
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    one Question i might have missed it but what weapon did you use?

    Kaza

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  5. #25
    Alpha Kazanori's Avatar
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    Maxed SIB what?

    the difference between the number of shots that hit target and the damage of the gun can quite easy make up 5000 damage

    Kaza
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  6. #26
    Prowler bettlejus's Avatar
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    Quote Originally Posted by Kazanori View Post
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    Maxed SIB what?

    the difference between the number of shots that hit target and the damage of the gun can quite easy make up 5000 damage

    Kaza

    Just to be clear, we are talking about hits here

    When you over-damage a mob all the damage done is recorded not just what the mob had left

    so, all the damage I done ( I could have shoot punys, same results, over-damage don't influence this) is 5K higher then normal only when I used Kill Strike, almost no difference with accuracy


    I think what you're talking about applies to faps where they heal only the part of life that you have left, but with weapons all damage (including over-damage) is recorded

    So, what were you trying to say?
    ATH is chasing me, but I'm faster!!!

  7. #27
    Alpha Kazanori's Avatar
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    its a simple question what gun did you use?

    you used chat log i know how guns work, overkill included yes i know, just tell me what gun you used.

    Kaza
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  8. #28
    Old Alpha AL Killmore's Avatar
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    Test 1
    Evaded shoots: 352 - 10.93% rate

    Test 2
    Evaded shoots: 366 - 11.41% rate

    Test 3
    Evaded shoots: 299 9.31% rate


    Here's the secret.
    You have 2% hit rate difference between Test 2 and Test 3. With total dmg about 250k that's exactly 5000 damage. Are the nanobots responsible? They're not supposed to. They should only affect critical shots. So I believe this (quite insufficient IMHO) data is just a result of the normal game dynamics and not of the usage of nanobots.

  9. #29
    Marauder sitram's Avatar
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    In test 1 you had 87.42% rate

    In test 2 you had
    85.95% rate

    In test 3 you had
    88.85% rate

    Don't you think this influence total damage?

    Seems to me that in the test 2 where you were suppose to have higher hit rate because of the 1% increase in number of critical shots has a lower hit rate. You had with 1.47% less hits then in test 1.

    In round 3 you had the highest hit rate of all.

    How can you prove me that the more total damage you saw in test 3 is caused by the extra damage added to the critical hits and not because you simply had more normal hits. Compared to test 1 you made with 1.43% more hits.

    Now you understand you me and others say you need more data?
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  10. #30
    Elite forgo's Avatar
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    For the sample size the numbers are valid.

    Though as we all know the cycles of EU are less predictable and over time the averages are different.

    I think your numbers could use some averaging...if all tests had the same amount of shots then we would have closer numbers but the variables in the formula throw alot of anything short term off. But I also notice some unstable variables, and it highlights the issue with chat logs, or anything over time that isn't over a very long time.

    The biggest factor in your numbers is your hit shot %, and the damage correlates directly to those figures.
    3% variance on hit% is alot of damage difference, and also makes for determining the effect of crits that much harder.

    Your hit rate has the biggest and primary effect on your total numbers
    87% 85% 88% getting...... 243015.2(mid damage), 242680.3(lowest damage), 248103(highest damage)


    If you did longer runs this gets even more confusing, and hard to decipher.

    Also, 100 crits for 250 damage each is only @1000 extra points of damage gained not the full 2500. Something to consider, often people look at the crit number and think thats how much more damage the crits are doing to the mob, its a much smaller effect, the base hit needs to be subtracted.


    Overall the % to crit and 10% to damage on crit does not add a ton of damage in reality. The scope is better by itself. 2 sights will be fairly close to 1 scope.

    For me for every 100 shots on my weapon it should work out to about the following: (theoretical fixed numbers are about as accurate as the small run chat logs unfortunately, both wont match the game exactly, but at least we can roughly derive an estimate with controlled numbers)

    (gun used in figure 138 max hit 276 max crit.)
    SIGHT (adds crit damage)
    I would add 22-28 damage per crit for mk1 (10%)
    If I hit 2 crits per 100 I get 44-56 extra damage,
    mk1(10%) = I get 44-56 extra damage (2/100 crits)
    mk2(20%) = I get 88-112 extra damage (2/100 crits)

    SCOPE (adds crit chance)
    If I hit 2 crits per 100 I get 440-560 damage, of this 160-280 is already base so we get a benefit of 280 damage for the crits (140 each crit).

    mk1(1%) = I would get 140 extra damage approx(3/100 crits) (140 damage is extra from of original base hit)
    mk2(2%)= I would get 280 extra damage (4/100 crits)


    I think if you had a consistent hit % the numbers would show something similar when scaled up. The hit rate variance is a killer for logs though, need to have a ton of runs to get close enough hit averages for all 3 tests, and then I think we would see the effects better.

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