instead of tp'ing to a hunting area, id probably just go play golf on gtav.
who has time to run around for hours? and actually wants to spend the time that way? well rhetorical question because who ever wants to play that way can, nothing makes you use the TP. however please don't try to reduce my fun to walking everywhere for stones, sure its a good way to start. but its no way to play.
That would happen only if oil consumption per minute of travel was greater than potential ammo consumption, otherwise MA would suffer loss of profit every minute while you "explore". Your task is to get to your shooting range as fast as possible and start spending ammo
instead of tp'ing to a hunting area, id probably just go play golf on gtav.
who has time to run around for hours? and actually wants to spend the time that way? well rhetorical question because who ever wants to play that way can, nothing makes you use the TP. however please don't try to reduce my fun to walking everywhere for stones, sure its a good way to start. but its no way to play.
Perhaps if we managed to build a large enough settlement somewhere then a tp build function would become available.
I suspect many older player will have this kind of attitude. So that would be a cause for concern. Perhaps MA would have thought about that and made arrangements for it?
With newer players they would probably be more open and receptive of new changes and systems. Especially if they some how attract newer players to the game.
It's an interesting dillemma games have when they try something different or new...
Gotta think out of the box.
For example, put some TP's in the sky.
Even with something like this though after a while the novelty may wear of.
I disagree with all towns having no function atm
Eurus is crowded because newbies found out kerberos is a nice sweating mob.
Ola 34 is also crowded because the owner holds regular sweat events.
Nea's place used to have a crowd for the same reason
Twin peaks is still the trade city
Camp Icarus is crowded because of punies, cheap missions, daikiba pit and it used to be the drop off place for newbies.
Half moon bay is crowded, because there are still people signing up to this game (and goldfarmers)
Port Atlantis is crowded because you enter the planet there
Minopolis is crowded a lot of the times because of Merry Mayhem / robot / atrox queen events
Nymphtown is crowded during halloween mayhem
Isslye is crowded because the feffox live there now
Cape corinth is crowded because of daily missions and token traders
There must be some city I forgot. Mindark has worked hard to give cities more reasons to be crowded. And it works.
As for less tp's... No please.
I still miss some of them that were cancelled a few vu's ago.
Your thread gave me an interesting idea. People could tp up to a mothership in the sky and from there could parachute down. Whilst parachuting down they could maneuver to the server area they want to be in.
Even with something like this though after a while the novelty may wear of.
I think it would be good, though, to have one area that can only be reached by vehicle trip...
You mean like that one big island in the middle that's all PVP and you can't even access until you finish the correct missions? The one that has no TP there at all?
Hm, no that's not really what I had in mind. You can just use your TP chip so it's not really any different from any other area.
Ah, so you want someplace that you can't use tp chips along the way, but you can use vehicles.
I picture tunnels. Only problem would be making sure they're wide enough that idiots can't clog them up with sideways cars, or 15 alts.