War, why is one of the greatest things to gain profit not apart of Entropia?

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Feb 10, 2014
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I feel like this game is missing an extremely important element... War... it doesn't have to happen all the time, but when it does like real life there should be opportunities for savvy merchants and people of other businesses to make more PED. Me personally I would love to be in the war business as my dream for this game is to create a security/bounty hunting/militia/mercenary company where folks can hire the best and brightest for there gun for hire needs. Is something like this possible in the world?
 
Old landgrabs were very much like wars. Alliances, intrigue, amassing arsenals, and strategy meetings it was a huge deal and very fun. Now the are just meh...

I think MA could do a system wide invasion starting in space and involving all planets. I don't know these days, things don't seem cohesive enough between the PPs, MA, and the playerbase to support something so big.
 
Lol so you want this because you want MA to give you free ped?

Rofl...

"MA plz do warz so I can be a war business man and get rich. Pl0x MA?
 
Old landgrabs were very much like wars. Alliances, intrigue, amassing arsenals, and strategy meetings it was a huge deal and very fun. Now the are just meh....

The old-style LandGrab was 'broken' by the players, not by MA.

This was the second-last old-style Land Grab story in May 2009: Landgrab: Rise of the Alliance

This was the last one in June 2009: The Last Landgrab?

Marco tried to put the best face possible on it from the developer's side ofc, but it would never be the same as the old days.
 
But the game is ideal model of a war. Just like in a real war, all the profit goes not to the guys with guns but to those who gave them those guns and that war (MA).

There is an old army saying, that a soldier is but a mushroom - they keep him in the dark and feed him bullshit. Reminds something? :)
 
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and yet again forum trolls take over a thread and turn it in to a threat against MA or blaming them.
war has nothing to do with free stuf sjesus mr jones your answer does not make any sence .... like allway's


But a war is coming.
I can promise you that , just lay back and wait.
 
he doesnt even mention freebies or free stuff anywhere in his thread :dunno:

i dont nkow about LG in 2008 but I know that "war" as we think of it in games (thousands players on screen en masse), is not really practical here because of performance issues. Unless yuo want to see 100 avas jumping and shaking and dissapearing - while in safe mode
 
But a war is coming.
I can promise you that , just lay back and wait.

Some heavy crap will go down this year in the real world. 100 years ago, WWI kicked off, the moons are aligned. New skill achieved: Prophecy!
 
Why cant we all just get along? there is to much pvp and self fighting in our community already.

 
the answer to your question is simple. War with guns an killing people no longer offer a good way to make money. Economical development is now the true war of the worlds. War , these days last 50 years or so..become economy war based on making money. I consider it an evolution, is no longer economicaly fiable to kill people for resurses when you can make money in many other simpler ways . My opinion ofc
 
War could be an interesting element to the game. Would all depend on the details though. For example would there be any consequences to loosing? if so what? What about winning, what rewards would there be? If balanced properly someone should think twice before even starting any war.


It could generate a whole new industry from the manufacture of weapons of mass destruction? to advanced defence systems to counter such weapons?


War could be part of a political system. Taking over a territory could mean policital control over it? or instead of direct political control payment of levies. The latter could allow the territory for some kind of insurrection at some stage to regain full sovereignty/independence.

Allegiances/betrayals etc could also be part of such political/war system.

In gaming peace is not often what people find interesting but destruction and violence are ever more popular. Some kind of war system could be the next step from mundane hunting/pvp i.e. part of a bigger goal and purpose.

As mentioned before costs vs rewards would be both driver and detterrence. Ultimately though war would add "drama" & intrigue. Essentially a whole new dimension and entertainment value to the game.
 
Most important thing that new players fail to notice is the fact that EU is an RCE; everything you do costs money and it takes an investment in time, money and wits to be able to make money.
It is almost impossible to make money in your first year playing unless you are a trader.

Unlike other games, there are opportunities here that take alot of thinking; outside the box or being genuinely original; can plan long term, are visionairy and such.

Thing is, if you know how to make money IRL (outside a 9-5 job) you will be able to make money here. If you are like 80% of the people in this world, you will not make money here.

Thing is new players that don't get Entropia take their idea's from other games but fail to acknowledge how special an RCE is. An RCE is part a casino and part a business simulator. Things like war and such will only happen if the party waging war can win something.
And even if there would be a war, it will be the enhancer crafters that skilled for years that will profit, not the new players.
 
Most important thing that new players fail to notice is the fact that EU is an RCE; everything you do costs money and it takes an investment in time, money and wits to be able to make money.
It is almost impossible to make money in your first year playing unless you are a trader.

Unlike other games, there are opportunities here that take alot of thinking; outside the box or being genuinely original; can plan long term, are visionairy and such.

Thing is, if you know how to make money IRL (outside a 9-5 job) you will be able to make money here. If you are like 80% of the people in this world, you will not make money here.

Thing is new players that don't get Entropia take their idea's from other games but fail to acknowledge how special an RCE is. An RCE is part a casino and part a business simulator. Things like war and such will only happen if the party waging war can win something.
And even if there would be a war, it will be the enhancer crafters that skilled for years that will profit, not the new players.

+1 post :wise:

100% true, wish I had known then what I know now (but how many EU vets can say the same? most)
 
And even if there would be a war, it will be the enhancer crafters that skilled for years that will profit, not the new players.

Not necessarily. If there is some kind of profit sharing system in place even newbies who contributed to the war effort could gain financially. For example in LandGrab the winners of an LA receive LA revenue distributed amongst themselves. A war system could quite easily be implemented in that kind of fashion but on a much bigger scale e.g. planet X wins war against planet Y. All residents who contributed to the war effort on planet X could receive partial returns of Planet Y. Partial returns being some kind of war tax for example.
 
ever thought that there are also players that play for fun and don't mind/care about the money they spend.
its a game it's not a investment.
i learned that the hard way ..... angel shadow poe armor .... M&L ,,, DOA's ring a bell ... investment people said before, and see how it all dropped in price.
i now see this game as just a fun game.
 
I feel like this game is missing an extremely important element... War... it doesn't have to happen all the time, but when it does like real life there should be opportunities for savvy merchants and people of other businesses to make more PED. Me personally I would love to be in the war business as my dream for this game is to create a security/bounty hunting/militia/mercenary company where folks can hire the best and brightest for there gun for hire needs. Is something like this possible in the world?

It is possible.

1) Join a military society and do landgrab. Taxes are gained from lands acquired.
2) Join a thug society and PK in PvP4 or other lootable areas.
3) Become a space pirate.

Anything more is overkill. Some might say this is too much.

clip-art-care-bears-753178.jpg
 
The old-style LandGrab was 'broken' by the players, not by MA.

Are you so sure about that? The players didn't implements tons of L PK equipment with lower requirements to use. I think that had more of an effect than any alliance or lack of competition. Ultimately they changed land grab and made it what it is today less of an annual event and just a auto pilot meh. My first few land grabs we never got land but I had fun and a blew a lot of PED the build up and behind the scenes alliances/strategies the players and leaders of societies made was something that I've only seen in something like Eve. The last major land grab everyone played by MA's rules and ultimately some societies just plain gave up, I know we were expecting a major "war" and it just never materialized I don't think that equates to breaking the land grab. Although players who used to have an extreme advantage in the past lost that advantage with the implement of (L) PK equipment so they took their toys and went home. The actual PK elements of EU should have been updated and made it more about actual PK FPS skill than what it is today. Same thing with space flight its just so damn clunky I can't get into it. Its less about actual gaming skill and more about exploiting. There are so many opportunities that just seem to go to waste in EU.

Oh well this is just my thoughts on what I saw and what happened afterwards.
 
Are you so sure about that? The players didn't implements tons of L PK equipment with lower requirements to use. I think that had more of an effect than any alliance or lack of competition. Ultimately they changed land grab and made it what it is today less of an annual event and just a auto pilot meh....

L PK gear started being introduced from 2007. If anything, it made PK more affordable, and encouraged more participation in that area of the game.
You'd think that would make for more exciting LandGrab events, with more socs taking part. And in a sense, they did.

In case it wasn't clear - both those threads I gave links to were part of the same LandGrab event, which consisted of 3 stages. The LA's were to be held by the winners for 9 months.

In the first stage, held on May 27, 2009, there was a single LA on offer, for 'Warm up for performance and quality checks'. Skam reported on that, in the first thread I linked earlier. If you read that article you'll see that it started much the way that earlier LandGrab had, full of adrenalin and excitement. Yet, less than an hour into the 4hr timer, it had all but ended.
Why? Essentially because the alliance of almost all of the PK societies, together with their junior academy socs, had made it impossible for there to be any real competition.

By stage 3, it was a tea-party. Literally. With tables and chairs around the claim rod.
The Land Areas available were divvied up between the Alliance members by prior agreement.
As Mercury comments:
...Too many people in too powerful a team takes some of the joy out of Land Grab. It was too lopsided.

Positives: No cost at all, free land, and free taxes. Some other positives were friends in unknown places, great masses of people with flawless coordination.

Negatives: No fun, no spirit in LG, no memorable stories other than "Ya we dominated with like 300 vs 30", and ultimately - no heroes.

Two day after Stage 3, Marco announced that, as a direct result, Land Grab would be permanently changed.

So yes, I see this as a key moment in Land Grab events.
It didn't have to be that way.
 
We used to have LG each year but we had non sense 2009 that the results were not as MA imagined even if the Alliances, intrigue, amassing arsenals, and strategy did not broken any rules for the LG of year 2009.

I wonder what they will do with this year's MM "I'm talking about the year 2013 MM so that there will not be any misunderstanding" I hardly think that MA imagined that all player who want to have any chanse did lend the Terminator even if no rules was broken it is also the stop for future MM or.!!!
 
I wonder what they will do with this year's MM "I'm talking about the year 2013 MM so that there will not be any misunderstanding" I hardly think that MA imagined that all player who want to have any chanse did lend the Terminator even if no rules was broken it is also the stop for future MM or.!!!


Someone should run a terminator rental service for MM next year.
 
You want War logan?

1) Are you prepared to shoot a weapon, help us take down some ubers?

2) Are you brave enough to put your ped on the line for great rewards (ammo) ?

3) Are you free this Saturday morning say 9am (Land grab starts at 10am)

If yes to all 3 of those questions, then you're just the guy we are looking for.

We don't worry about skill requirement, we just want some players with some grit and guts and have a damn good war.

Sign up!!!

https://www.planetcalypsoforum.com/...58475-Win-the-Spider-LA-Land-Grab-We-need-YOU!!!!

Rick
 
[...]

In the first stage, held on May 27, 2009, there was a single LA on offer, for 'Warm up for performance and quality checks'. Skam reported on that, in the first thread I linked earlier. If you read that article you'll see that it started much the way that earlier LandGrab had, full of adrenalin and excitement. Yet, less than an hour into the 4hr timer, it had all but ended.
Why? Essentially because the alliance of almost all of the PK societies, together with their junior academy socs, had made it impossible for there to be any real competition.

By stage 3, it was a tea-party. Literally. With tables and chairs around the claim rod.
The Land Areas available were divvied up between the Alliance members by prior agreement.
As Mercury comments:


Two day after Stage 3, Marco announced that, as a direct result, Land Grab would be permanently changed.

So yes, I see this as a key moment in Land Grab events.
It didn't have to be that way.

The formation of overpowered alliances was to be expected. Actually it was dictated by the game mechanics right from the start. Sooner or later the process had to end up there.

Which is not a catastrophe. If something in the game goes out of balance it's devs responsibility to rebalance it.

Several ways to do it. Most obvious fix against OP alliances seems to be "downward slope" system:
  1. LG events are ordered by potential profit (starting with the most unimportant ending with the most desirable)
  2. Each victory slightly decreases the chances to win the remaining battles (technical details not important here)
  3. After the last battle system is reset.
Biggest problem with this one is the potential ways to cheat and misuse the system (well this is always the biggest problem lol)
To counteract it current society system is not enough. Have to add higher level unit above society - Alliance [of societies].
Allowing to form an Alliance (with it's internal rules, shares, etc) only before LG cycle starts and locking it until it ends should solve most problems. Oh, and it would also mean nobody besides the members of 2 opposing alliances can enter the LG areas during the battles.
 
Most important thing that new players fail to notice is the fact that EU is an RCE; everything you do costs money and it takes an investment in time, money and wits to be able to make money.
It is almost impossible to make money in your first year playing unless you are a trader.

Unlike other games, there are opportunities here that take alot of thinking; outside the box or being genuinely original; can plan long term, are visionairy and such.

Thing is, if you know how to make money IRL (outside a 9-5 job) you will be able to make money here. If you are like 80% of the people in this world, you will not make money here.

Thing is new players that don't get Entropia take their idea's from other games but fail to acknowledge how special an RCE is. An RCE is part a casino and part a business simulator. Things like war and such will only happen if the party waging war can win something.
And even if there would be a war, it will be the enhancer crafters that skilled for years that will profit, not the new players.

totally agree with above +rep
 
You want War logan?

1) Are you prepared to shoot a weapon, help us take down some ubers?

2) Are you brave enough to put your ped on the line for great rewards (ammo) ?

3) Are you free this Saturday morning say 9am (Land grab starts at 10am)

If yes to all 3 of those questions, then you're just the guy we are looking for.

We don't worry about skill requirement, we just want some players with some grit and guts and have a damn good war.

Sign up!!!

https://www.planetcalypsoforum.com/...58475-Win-the-Spider-LA-Land-Grab-We-need-YOU!!!!

Rick

Please add me as a friend in game Logan Scott Eagle
 
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