Shared loot Mobs

Should the loots be broken down to give an even spread to all?

  • Yes - Fair play to all shooting!

    Votes: 48 69.6%
  • No - Leave it as is and let us moan!

    Votes: 21 30.4%

  • Total voters
    69

InDaHouse

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Would be MUCH nicer for ALL if shared loot actually meant shared loot!

Was in Twin tonight for Entropy the Purger 4324 ped HoF and I only got 2.7 ped, I pumped 95 ped ammo into it + my gun/amp decay! A few around me got emeralds 300 ped tt each and 1 person shouted how they got 1500 ped tt of emeralds from it!

The fact that a mob like that takes and NEEDS so many people to kill, the loot should only be of stackables able to be broken down enough to share properly amongst people helping deal the damage!

Feel free to toss in the odd uber item like an UL weapon or an armour piece etc but remove the (L) items that make the few happy and the other 60+ shooting MAD!

ITS SHARED LOOT FOR A REASON!!!
 
hate to tell you, but this is nothing new at all.. like every since shared mobs really

now i have seen them dropping all ammo and combat tokens.. do I like that instead? not really.

never gonna make all of us happy. it does suck though when it's a huge hof and 80% of it goes to one person because it's an item
 
It would be fair, but what's the fun in spending X ped of ammo and getting back ~X ped of ammo? I do that every day without the need for any shared bosses. Yes, I lost 200+ ped in 30 minutes in Twins today but could as well loot a 400 ped ruby. Bad bioritma™, next time maby :D
 
The fact that a mob like that takes and NEEDS so many people to kill, the loot should only be of stackables able to be broken down enough to share properly amongst people helping deal the damage!

Feel free to toss in the odd uber item like an UL weapon or an armour piece etc but remove the (L) items that make the few happy and the other 60+ shooting MAD!

this is the exact reason i will not participate in shared loot.
this is what needs to be changed about shared loot, regular players dont have 200 million peds to cycle on shared loot mobs to MAYBE break even one day.

its extremely stupid that it takes 100 players to shoot 100+ peds into a mob so one person at random gets the full tt esi, and every one else gets nothing.
 
this is the exact reason i will not participate in shared loot.
this is what needs to be changed about shared loot, regular players dont have 200 million peds to cycle on shared loot mobs to MAYBE break even one day.

its extremely stupid that it takes 100 players to shoot 100+ peds into a mob so one person at random gets the full tt esi, and every one else gets nothing.

This is pretty much what i'm seeing with these mobs.
 
I stopped team hunting for a similar reason and I see do difference to this.

Personally I'm not in favour of the big ass uber hp boss mobs being in EU at all anyway, it defeats the point of having an RCE imo. I don't even like the big hp, low agro, low hit mobs.

Plus, as Kim pointed out one time I think, the loot system was never designed for mobs this size and why a no looter is still possible.
 
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When you start a poll you should be impartial so you can get the true results, not to get "your" result.

This basically says:

Should the loots be broken down to give an even spread to all?
A " choose answer A"
B " dont choose this"

Anyway, I prefer casino style.
If im gonna shoot 200 ped of Amo and get 200 ped of amo back it takes away the gamble that all these addicts love.
Nobody in this game kills mobs to get amo and oils back, everyone is waiting for a nice item or Uber loot.
The whole Game system is peer to peer, someone has to loose so another can win. It just sucks to be the one always loosing!
 
its extremely stupid that it takes 100 players to shoot 100+ peds into a mob so one person at random gets the full tt esi, and every one else gets nothing.

but how hard would it be for a competent professional to code the system so that on shared mobs that full TT esi gets split evenly, based upon damage done, to all the participants?
like some others said, if all the mob is going to drop is 0-1% MU junk that we get from normal mobs other than making it impossible to sell this stuff on auction even for that 1% during the events, then what is the point of shooting them at all?

I stopped team hunting for a similar reason and I see do difference to this.

Personally I'm not in favour of the big ass uber hp boss mobs being in EU at all anyway, it defeats the point of having an RCE imo. I don't even like the big hp, low agro, low hit mobs.
the biggest mistake, no, one of the biggest mistakes MA is making is trying to turn this game into a wow clone to please "everyone" without realising that taking away from what was unique about this game makes it less attractive to people.

Plus, as Kim pointed out one time I think, the loot system was never designed for mobs this size and why a no looter is still possible.
i dont want to be too rude to kim but when faced with a problem such as this one would expect someone who is in charge to either not design mobs that size, or to re-design the loot system specifically to take these large mobs into account, without ruining the system that already exists.
taking a huge dump on the floor and then holding up your hands and saying oops look what i have done i cant help it is what babies do, not CEO's of successful companies?
 
The argument could easily be made that you need to do more dps, or invest more, or whatever and that generally speaking, the ones who are doing the most damage also are the ones who have invested the most and thus "deserve" to be rewarded more than others.

With that said...

I'm not sure what the solution is but something needs to change. The reason I think there needs to be a change is the simple fact that the majority of participants completely avoid shared loot scenarios for reasons just like this.

Way too many people perceive events as simply another way to soak them for more money and that perception is also something that needs to change.

One way to remove the sour moods among participants is to reduce the dramatic loot return variance from week to week. day to day, and even hour to hour. Yes, we have reduced the frequency of mega loots and spread that out a bit but more work needs to be done. There is no reason that one week loot returns need to be negative 5000 ped and then the next week positive 4000 ped all from an accumulation of globals and small hofs.

Guess what? ...most people dont get to week number two. They see huge losses, say fuck it, then log off for months at a time or get pissed enough to rage quit and sell everything.

Moreover, not everyone has time to grind long enough in a day to see loot returns balance out. Doing 100 DPS, in two hours today I watched 500 ped turn into about 150 ped. The reason that happened is because I didnt get a single global. Yes I know how it goes, 9th year playing, save it, and no I'm not whining about it. I really dont care that much but my point is that most people do care. I shouldn't need to average a 50 ped global every 100 PED ammo just to come close to breaking even. It shouldn't be that hard to spread things out a bit and make it a 50 ped global every 200 ped or 300 ped ammo to break even.

Remove the deep variance and tame the roller coaster a bit and a lot of the negativity will evaporate. There is nothing exciting about globals and small hofs when you expect them so frequently. Reduce the globals, spread that through the smaller loots and watch things in EU start to improve.
 
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HORSEpoo...SOMETIMES IT NEEDS TO GIVE THE GUY NEXT TO YOU 3 EMERALDS WHILE YOU GET NONE, BECAUSE HE was down WAY MORE THAN YOU ON THE DAY/HOUR/WEEK/WHATEV.

dammit not fixing the caps lock

so you want it to be fair split to a guy that was there for a few minutes, compared to a guy that was there for 7 hours, and lost 2k more? hahah no

I am with Qamori and Svarog on this one....let me gamble...you want sterile 90% return, go do something else
 
HORSEpoo...SOMETIMES IT NEEDS TO GIVE THE GUY NEXT TO YOU 3 EMERALDS WHILE YOU GET NONE, BECAUSE HE was down WAY MORE THAN YOU ON THE DAY/HOUR/WEEK/WHATEV.

dammit not fixing the caps lock

so you want it to be fair split to a guy that was there for a few minutes, compared to a guy that was there for 7 hours, and lost 2k more? hahah no

I am with Qamori and Svarog on this one....let me gamble...you want sterile 90% return, go do something else

The gamble comes in form of what size a loot the will be, it should not be a double gamble i.e. I pump in 100 ped ammo and it loots low 400 ped but instead of getting "shared loot" i get 2 ped cause someone else got the big part of it. I should get my dmg dealt share of the mobs loot.

Scenario 1fair system: If it costs 1k to kill and 10 players pump in 100 ped each and it globals for 100 ped the 100/10=10 back each player......

Scenario 1 current system: If the mob costs 1k to kill and 10 players pump in 100 ped each and it globals for 100 ped 1 guy gets 95 ped and other 9 players get 5 ped split.......

The way it needs to be looked at is that no matter how much DPS some players have it takes atleast 10 players to kill this mob so without the others the above said player would not have got 95 ped when the rest get screwed. If it keeps going the way it does the you will never be able to get enough players together to kill them.

the main point i'm making is no matter how much players A, B, C, D & E have invested in DPS and armour FAP etc without the other players helping them they would never be able to kill that mob! There for its a collective kill it should be a collective share of the loot!

P.s. I don't mean remove all items from the loots of these mobs but just give the chance to all, because without all the mob would never have fallen! More damage dealt higher % of it being you. Kim asked "shouled we risk an Entropy (Entropy the Purger)", this proves he was paying attension to the numbers around so to see if we could kill it.
 
The gamble comes in form of what size a loot the will be, it should not be a double gamble i.e. I pump in 100 ped ammo and it loots low 400 ped but instead of getting "shared loot" i get 2 ped cause someone else got the big part of it. I should get my dmg dealt share of the mobs loot.

Scenario 1fair system: If it costs 1k to kill and 10 players pump in 100 ped each and it globals for 100 ped the 100/10=10 back each player......

Scenario 1 current system: If the mob costs 1k to kill and 10 players pump in 100 ped each and it globals for 100 ped 1 guy gets 95 ped and other 9 players get 5 ped split.......

The way it needs to be looked at is that no matter how much DPS some players have it takes atleast 10 players to kill this mob so without the others the above said player would not have got 95 ped when the rest get screwed. If it keeps going the way it does the you will never be able to get enough players together to kill them.

the main point i'm making is no matter how much players A, B, C, D & E have invested in DPS and armour FAP etc without the other players helping them they would never be able to kill that mob! There for its a collective kill it should be a collective share of the loot!

P.s. I don't mean remove all items from the loots of these mobs but just give the chance to all, because without all the mob would never have fallen! More damage dealt higher % of it being you. Kim asked "shouled we risk an Entropy (Entropy the Purger)", this proves he was paying attension to the numbers around so to see if we could kill it.

I love shared loot mobs and come running like a hungry dog getting fed his favourite meal as I see them. Its great with the change from booring ironmissions.

I love the gamble part of it, and I am the one that allways deals the most damage (+-10% of the twins shared loot if stackables is done by me)

I have NEVER had an item except for last time I got rubies worth 1500 peds, conscidering a history of never getting the item and allways making most damage I still think its fair.

The system gives me 10% chance for the item if I do 10% damage, so a guy that makes 1% might aswell get it. This is in my eyes as fair as it could get.

If you make the loot only stackables and no items/ESI You remove the fun of hunting IMO.


Regards/

Linzey
 
Would be MUCH nicer for ALL if shared loot actually meant shared loot!

Was in Twin tonight for Entropy the Purger 4324 ped HoF and I only got 2.7 ped, I pumped 95 ped ammo into it + my gun/amp decay! A few around me got emeralds 300 ped tt each and 1 person shouted how they got 1500 ped tt of emeralds from it!

The fact that a mob like that takes and NEEDS so many people to kill, the loot should only be of stackables able to be broken down enough to share properly amongst people helping deal the damage!

Feel free to toss in the odd uber item like an UL weapon or an armour piece etc but remove the (L) items that make the few happy and the other 60+ shooting MAD!

ITS SHARED LOOT FOR A REASON!!!

You think that is bad try a no loot purger last night and the fact that mob disappeared as soon as it was looted leads me to believe that it was some sort of server glitch. (when they are looted they stay for 5-10 seconds)

As for items all have chance to get them ive had a few guns even when turning up late and only putting in a few shots to the mobs.

Is there not a rule that only so much of a certain item can drop from a mob depending on its TT and this is the reason emeralds are dropped so that if the mob hits that big loot it can actually pay it out ?
 
Would be MUCH nicer for ALL if shared loot actually meant shared loot!

Was in Twin tonight for Entropy the Purger 4324 ped HoF and I only got 2.7 ped, I pumped 95 ped ammo into it + my gun/amp decay! A few around me got emeralds 300 ped tt each and 1 person shouted how they got 1500 ped tt of emeralds from it!

The fact that a mob like that takes and NEEDS so many people to kill, the loot should only be of stackables able to be broken down enough to share properly amongst people helping deal the damage!

Feel free to toss in the odd uber item like an UL weapon or an armour piece etc but remove the (L) items that make the few happy and the other 60+ shooting MAD!

ITS SHARED LOOT FOR A REASON!!!

Exact reason I detest shared loot huge mobs and do not participate in killing them. I have been screwed a couple times thinking they would change how loot is distributed. But for me the same story help all I can, spend tons of ped just to see everyone else loot the big shit and I get stuck with a few ped, nothing even close to what I spent.

Hate Shared Loot Events.... Would think they were awesome if they were remotely fair to all participants but distribution is total bullshit.
 
It is what it is, choice is to shoot or not to shoot.

I've been hosed on shared loot spawns, and come out way ahead before. At end of day though is my choice to participate and take the risks for better or worse..... and they are fun :).

Sometimes people get lucky but usually good stuff falls to event grinders, don't really mind either way tbh.
 
2 years older and still the same

I see this thread is actually quite old in the term of game years but the idea is still relevant. I just want to make a point that M.A. may have made this game possible to "let players win" but the truth of it is this a profit machine for M.A. They need the revenue to keep this going so they can milk as much out of the public as possible. Now IF it were me and IF I wanted to truly make as much $$ as i could (while appealing to those gamblers that flocked here for a quick buck) I would make sure that i had the #'s on my side.
First off any enterprise to earn $$ needs members... LOTS and LOTS of members. Why? Because if i can squeeze just $20 every month out of 100,000 that's nice but if i can convince 2 million players to chip in $5 that's even better.
Secondly I would make sure I had a good retention system in place so that once i had my members, I don't lose their attention in the first week or month. (or their cash flow) That would require I consistently appeal to their base nature.... greed or entertainment. (either one works just fine but both work even better) That means in game rewarding them in small attainable amounts but not so small they don't FEEL that it's a reward. E.g. Player Z uses 2/3 of their days allotment of ammo and 3/4 of the way through their activities they get a reward of 90% of what they spent. While they still have lost 10% they FEEL that they won so it keeps their interest. Now, for events and/or hunts of Shared loot mobs what this means is that 15% of the hunters will easily lose out but of the whole group it will look like this 1% are up BIG(250-300%) 4% are up a bit(110-150%) 30% break even 50% only gain back 75-80% and the last 15% get scraps (not nothing just not above 10% of what they spent) All in all this gives the lower 15% the mentality that "It as just bad luck" Or "It could have been worse I could have got nothing back." This helps retain them for future play and continued hunting instead of giving the impression that there is no hope.
Once these two things are set in place the rest comes down to details and account management. M.A. has a good grasp on that and I do see some improvements that could be made to ease players (of both types) and secure the revenue stream so that players Can't abuse or (in a round about way) cheat. While I know how hard it can be to lock an account to an I.P. I also know how EASY it is to lock an account to a computer (lost accounts due to computer failure such as HDD crashes and power surges will have their own issues and solutions). Not fun for those players who want to play on another desktop or on public computers but it does ensure that any forms of cheating/abuse are limited.
Now i feel that this is getting to be quite a long post but I wanted to make it clear that they way the system (not really a game but more of an investment of time) is now is heavily weighted in favor of M.A. (like a ton of bricks to a high school teen in weight)
One final bit of critical thinking for anyone reading this post. This system has so much potential as both a way to invest to earn real money and as a platform for entertainment (whether its as a game or an escape into V.R take your pick) that I hope the Developers (M.A. especially) take note......Entropia Universe CAN BE SO MUCH MORE!!!
 
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