Hi,
A story from the past:
Back in the good old days, when Port Atlantis was this much populated that MA had to change the layout (marketplace walled in with a separate local chat), there was quite plenty of "free players" that, besides sweating, earned a few PEC with "entry-level-trading".
Means, they had sweated until they had a few PED (or had done a low deposit), and then stood there for hours buying stuff: Ores, hunting loot, such things. In small amounts. For low prices, but still above TT.
They collected a bit of stuff, sold to "higher traders" or to a crafter (if they were good in the job), and thus made a PED or three a day.
This was a very comfortable situation, for little hunting/ mining nOObs like me - easy to sell small quantities of loot, and, after I started crafting, easy to barter some loot for the 20 Lyst I needed
There was a lot of them back than, and it was a place burstling of fun & life. All were chatting, dancing at the music box, sliding around the floor, and friendships were made.
Often I went sweating with some of these, or we did some little team hunts - after all, I was the (depositing) mighty hunter in shiny Goblin armor, with not one but even 2 (!) axes 2x0! I know for sure that at least 2 of them are still playing today, and have surpassed me by far in skills and gear ;-)
The moral of the story:
There was this many free players at this time that the central trading point often was just a slide-show. But we got used to it, and enjoyed it. The world was full of people, and we had fun together.
I agree that there needs to be a certain relation between depositors and not-depositors (or rare-depositors ...) to keep things going - but I see the not-/ rare-depositors as an important part of the universe. Even if they only help to add flavor to a place.
Todays Port Atlantis isn't comparable at all anymore. It's a wasteland of shiny architecture, else a ghost town nearly. Same for the other cities, on Calypso or elsewhere. May be that just people sharing my on-line times have left, but I feel a big pain seeing it. I know there was better times!
All the cool stuff recently done for "new player experience", the gifts, the missions, whatever, doesn't balance the massive loss in
real new player experience we suffered due to changed loots, increased prices for gaming/ h, and the broken-down sweat market. Well, only the old players know how it was back then ...
Back in '05, it took me maybe 2 months to start depositing seriously. Today, I'd be gone for good by this time, for sure.
Back then, I joined a living virtual world, filled with nice and not-so-nice people. Now, I'm really thinking each time if I should log in, do my "kill a gigazillion of [insert mob here]" mission, or if I better should read the forum first - and usually another day w/o EU starts here.
Back then, PE was a real virtual world. Today, EU is a virtual desert.
EU has become the gambling casino for few big spenders. Even dangerous mobs like Atrax Old Alpha will not loot anything of interest anymore - and this will be dangerous mobs for a lot of people for quite a lot of time, it took me years to kill my first!
After the nOOb areas new players are landing in a harsh world - nobody is interested in their sweat (I sometimes buy for charity, not that I'd need it ...), any newbie hunt will end with frustrating results, no chance anymore for looting anything valuable.
The constructive part:
- Sweat needs to have more uses again. To prevent abuse, maybe add a sweat skill cap again.
Sweating for 3h should make it possible to do a small 1h hunt on Punys. Without having to wait 2 days until some charity buyer donates you the money ...
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- It might be controversial, but restricting the first gift vehicles to 1h of in game use, and then requiring certain attributes to use others. Adventure, TP runs, fun, excitement again, anyone in with me?
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- Every mob should, rarely, be able to loot gear usable to kill the next bigger one, and every even tiny mob should loot something with good MU, rarely. New players need a goal, incentives, goodies!
Nothing more frustrating than knowing that your fraggled anyways, until you can start to hunt the big phat sissies.
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- Mob loot should be determined more by the damage that a mob dishes out, less by mob HP/ Regen. Stupidly whacking on huge HP monsters while watching TV on the other screen isn't what defines a good game ...
Maybe we'd get some more participants again, this way. But I know, it's a dream.
Have fun!