Robert Saint
Guest
- Joined
- Apr 10, 2014
- Posts
- 2
I am sort of new overall here, but not gaming, I started a year ago for a month, quit and came back just a week ago, since my 11 year old wanted to play again.
I'm a big game player, Eve mostly, but can't wait for Star Citizen to come out.
I am torn on this game, and thought to throw a thread to see what the real story is for this game.
My First Impressions
1) Love the Hunting part, and even the Mining is interesting. Mobs are cool and the world in breathtaking for an older game.
2) Lonely as hell in some places, which is good and bad, but overall sort of sad. Reminds me of a retail store that just couldn't make it in hard times. Yet, it's nice at times to find a quiet place that is all your own to hunt or mine.
3) Don't mind spending money to play something, so I just deposit and do what I want... I'm 50, so not much time left, ....right! But, my kid plays too and that's a different story.
IDEAS for Building the Player Base.
1) Build a much bigger META game inside this one with non-trade items attached only to the character when earned. Allow players to do things in game that doesn't require RL cash in order to earn world tokens to buy these items from special vendors. They can do missions that already exist or just find token while exploring. Not saying change the current eco system, but it seems this game can't sustain a large player base unless they add more Free to play content.
2) Make it easier to get to other planets, asteroids with jump gates. Sure charge 2 PED or something, but space seems seriously lacking compared to games like EVE (don't like mentioning other games, but it does exist). It takes forever to travel and discourages visiting other places.
The way I see it = Getting more people to log consistently, means more shoppers when they fall in love with the game and want to do higher end content (real game stuff). As it is, it's obvious why the player base seems to have shrunk since I last played a year ago. Also, I want to help other publishers, but it's difficult to stay on another planet long due to the lack of market on these areas, so a jump gate would help = you could even make it so it is limited on the items that can fit through it, so as to not make import.export too easy.
Best wishes for this game, I will play it until Star Citizen gets released.
We need more Free to Play players.
I'm a big game player, Eve mostly, but can't wait for Star Citizen to come out.
I am torn on this game, and thought to throw a thread to see what the real story is for this game.
My First Impressions
1) Love the Hunting part, and even the Mining is interesting. Mobs are cool and the world in breathtaking for an older game.
2) Lonely as hell in some places, which is good and bad, but overall sort of sad. Reminds me of a retail store that just couldn't make it in hard times. Yet, it's nice at times to find a quiet place that is all your own to hunt or mine.
3) Don't mind spending money to play something, so I just deposit and do what I want... I'm 50, so not much time left, ....right! But, my kid plays too and that's a different story.
IDEAS for Building the Player Base.
1) Build a much bigger META game inside this one with non-trade items attached only to the character when earned. Allow players to do things in game that doesn't require RL cash in order to earn world tokens to buy these items from special vendors. They can do missions that already exist or just find token while exploring. Not saying change the current eco system, but it seems this game can't sustain a large player base unless they add more Free to play content.
2) Make it easier to get to other planets, asteroids with jump gates. Sure charge 2 PED or something, but space seems seriously lacking compared to games like EVE (don't like mentioning other games, but it does exist). It takes forever to travel and discourages visiting other places.
The way I see it = Getting more people to log consistently, means more shoppers when they fall in love with the game and want to do higher end content (real game stuff). As it is, it's obvious why the player base seems to have shrunk since I last played a year ago. Also, I want to help other publishers, but it's difficult to stay on another planet long due to the lack of market on these areas, so a jump gate would help = you could even make it so it is limited on the items that can fit through it, so as to not make import.export too easy.
Best wishes for this game, I will play it until Star Citizen gets released.
We need more Free to Play players.