HardWrath
Marauder
- Joined
- Dec 8, 2005
- Posts
- 6,038
- Location
- Wisconsin, USA
- Society
- Freelancer
- Avatar Name
- Max HardWrath Mayhem
A lot of melee weapons were designed in mind there will be no amps. The problem is that everything needs to be in balance somehow, you cannot now simply introduce melee amps and make big number of melee weapons superior in ECO compared to everything else, this would just bring unbalance to the whole system.
The mistake from their side was to even publicly think about them
The whole general eco of population affects a lot, that's why way back you were fine shooting with even 2.8 , now practically 2.9 is the base level to start with..
There are a couple of blades with really good DPP but nothing like an Imk2. Damage Per Pec is only a piece of the Eco puzzle. True Eco is inexpensive damage done at range without defensive costs such as armor and FAP decay.... Mob regen is also a factor.
Keep in mind, any laser amp that's Omegaton A101 or higher has a DPP in excess of 4.6 (based on max dmg) which is quite a lot. Before amp size restrictions, lots of PED were made by slapping an A106 on an Opalo or something similar.
Because melee hunters will always absorb more armor and fap decay any potential Eco advantage is washed away. Moreover, there is no reason for MA to make melee amps as Eco as the Omegaton laser amps.
Melee amps only need to give a slight DPP gain, specifically, melee amps should be 4.300 DPP (max dmg calc) so when you apply a damage interval with a maxed SIB it's 2.989 DPP, exactly the same as an Archon Sword. That sounds very Eco, but compare it to a LC-100 with an A106 that has 2.951 effective DPP and enough range to allow you to kill a lot of things without absorbing any defensive costs.
Most melee items are 2.8xx effective DPP so the example above would work very well and still give room for less restrictive amp options such as an amp cap of 100% of max damage instead of 50%.
Then for (L) melee amps, bring the DPP down just a touch but relax the amp size cap to 150% or 200% of max damage.
With this kind of DPS available to a broader swath of the player base, the demand on a lot of things will increase... Crafted and unlimited armor for example.
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