Hagbard Celine
Guardian
- Joined
- Mar 5, 2009
- Posts
- 241
- Society
- Kaos
- Avatar Name
- Hagbard Mytr Celine
I guess many would automatically hate this suggestion at first sight, I would too
So, I choose first to present the apparent issues I believe my idea could solve to a lesser or greater degree.
(Disclaimer: The following list is mostly compiled subjectively by reading the forums. It contains the things I have the impression that people find a problem, which my suggestion might help improve.)
- First and most important, it would be a strong deterrent against farming/exploiting the system.
- Almost as important, it would be a strong deterrent against using the game for real-life economic-crime.
- It could in some cases be a deterrent against scamming.
- It would in some cases be a deterrent against alts.
- It would improve demand and value of skills.
- It help against the problem of "players buying deeds, going inactive and withdrawing the deed-income."
- It helps against resellers/auction-bots milking the economy.
- It would help against the problem of "the four day old noob who hits a tower, withdraws all/almost-all, and maybe even quits" also the problem of "bigger hof's got big chance of being withdrawn and leaving game-economy"
- The above combined would/could probably result in better overall loot, and/or better economy for MA.
So far, all good, I presume. Well here comes the "bad" part, 'coz it needs to be really bad to solve that many problems, don't it? Well here we go:
There should be a Skill-Tax on withdrawals. And a minimum-total-skill-requirement for withdrawals, where the minimum-total is calculated after the Skill-Tax is deducted.
I suggest the minimum-total-skill-requirement for withdrawals be somewhere between 2k-7k skills, enough to make sure one can not withdraw without having actively played a few weeks or months.
As for the Skill-Tax itself I would suggest it be a base fee of 500-3k skills for the first 1k ped.
And then a Skill-Tax based of the total amount of the withdrawal on top of that; which could be percentages, increments or logarithmic increments.
The Skill-Tax should be deducted proportionally all skills except Attributes, Mentor, Reputation and Promoter rating-skills.
How this would work (with arbitrary numbers):
If minimum-total-skill-requirement for withdrawals is 3k, base fee for withdrawals is 2k and 1k Skill-Tax incremented by amount of digits in total of current withdrawal.
Player A has total 6k skills
Skill A: 100pts
Skill B: 1000pts
Skill C: 1000pts
Skill D: 200pts
Skill C: 400pts
Skill E: 100pts
Skill F: 200pts
Skill G: 2000pts
Skill H: 1000pts
Player A wants to withdraw 1000ped:
System checks if Skill-Tax 3k deducted from total-skill 6k is bigger than or equal to 3k, if yes player can withdraw(given he has the peds)
As player A has exactly 6k skills the check passes, withdraw is initiated and Skill-Tax gets deducted. The skills of player A after the withdrawal is:
Skill A: 50pts
Skill B: 500pts
Skill C: 500pts
Skill D: 100pts
Skill C: 200pts
Skill E: 50pts
Skill F: 100pts
Skill G: 1000pts
Skill H: 500pts
Player B has total 50k skills
Skill A: 1000pts
Skill B: 10000pts
Skill C: 10000pts
Skill D: 2000pts
Skill C: 4000pts
Skill E: 1000pts
Skill F: 2000pts
Skill G: 10000pts
Skill H: 10000pts
Player B wants to withdraw 100000ped:
System checks if Skill-Tax 5k deducted from total-skill 50k is bigger than or equal to 3k, if yes player can withdraw(given he has the peds).
As player B has 50k skills the check passes, withdraw is initiated and Skill-Tax gets deducted. The skills of player B after the withdrawal is:
Skill A: 900pts
Skill B: 9000pts
Skill C: 9000pts
Skill D: 1800pts
Skill C: 3600pts
Skill E: 900pts
Skill F: 1800pts
Skill G: 9000pts
Skill H: 9000pts
Player C which has 2300 total skills and want to withdraw 5000 ped would need 3700 more skills.
Player D which has 50 total skills and want to withdraw 15000 ped would need 6950 more skills, and since he is planning on withdrawing another 15000 ped in 3 weeks he will need another 4k skill by then.
Again, the numbers used in this example are arbitrary, I do not claim to know what would be an appropriate level of taxation for this to be effective, the example is only to show the practical effect.
-Hagbard Celine
So, I choose first to present the apparent issues I believe my idea could solve to a lesser or greater degree.
(Disclaimer: The following list is mostly compiled subjectively by reading the forums. It contains the things I have the impression that people find a problem, which my suggestion might help improve.)
- First and most important, it would be a strong deterrent against farming/exploiting the system.
- Almost as important, it would be a strong deterrent against using the game for real-life economic-crime.
- It could in some cases be a deterrent against scamming.
- It would in some cases be a deterrent against alts.
- It would improve demand and value of skills.
- It help against the problem of "players buying deeds, going inactive and withdrawing the deed-income."
- It helps against resellers/auction-bots milking the economy.
- It would help against the problem of "the four day old noob who hits a tower, withdraws all/almost-all, and maybe even quits" also the problem of "bigger hof's got big chance of being withdrawn and leaving game-economy"
- The above combined would/could probably result in better overall loot, and/or better economy for MA.
So far, all good, I presume. Well here comes the "bad" part, 'coz it needs to be really bad to solve that many problems, don't it? Well here we go:
There should be a Skill-Tax on withdrawals. And a minimum-total-skill-requirement for withdrawals, where the minimum-total is calculated after the Skill-Tax is deducted.
I suggest the minimum-total-skill-requirement for withdrawals be somewhere between 2k-7k skills, enough to make sure one can not withdraw without having actively played a few weeks or months.
As for the Skill-Tax itself I would suggest it be a base fee of 500-3k skills for the first 1k ped.
And then a Skill-Tax based of the total amount of the withdrawal on top of that; which could be percentages, increments or logarithmic increments.
The Skill-Tax should be deducted proportionally all skills except Attributes, Mentor, Reputation and Promoter rating-skills.
How this would work (with arbitrary numbers):
If minimum-total-skill-requirement for withdrawals is 3k, base fee for withdrawals is 2k and 1k Skill-Tax incremented by amount of digits in total of current withdrawal.
Player A has total 6k skills
Skill A: 100pts
Skill B: 1000pts
Skill C: 1000pts
Skill D: 200pts
Skill C: 400pts
Skill E: 100pts
Skill F: 200pts
Skill G: 2000pts
Skill H: 1000pts
Player A wants to withdraw 1000ped:
System checks if Skill-Tax 3k deducted from total-skill 6k is bigger than or equal to 3k, if yes player can withdraw(given he has the peds)
As player A has exactly 6k skills the check passes, withdraw is initiated and Skill-Tax gets deducted. The skills of player A after the withdrawal is:
Skill A: 50pts
Skill B: 500pts
Skill C: 500pts
Skill D: 100pts
Skill C: 200pts
Skill E: 50pts
Skill F: 100pts
Skill G: 1000pts
Skill H: 500pts
Player B has total 50k skills
Skill A: 1000pts
Skill B: 10000pts
Skill C: 10000pts
Skill D: 2000pts
Skill C: 4000pts
Skill E: 1000pts
Skill F: 2000pts
Skill G: 10000pts
Skill H: 10000pts
Player B wants to withdraw 100000ped:
System checks if Skill-Tax 5k deducted from total-skill 50k is bigger than or equal to 3k, if yes player can withdraw(given he has the peds).
As player B has 50k skills the check passes, withdraw is initiated and Skill-Tax gets deducted. The skills of player B after the withdrawal is:
Skill A: 900pts
Skill B: 9000pts
Skill C: 9000pts
Skill D: 1800pts
Skill C: 3600pts
Skill E: 900pts
Skill F: 1800pts
Skill G: 9000pts
Skill H: 9000pts
Player C which has 2300 total skills and want to withdraw 5000 ped would need 3700 more skills.
Player D which has 50 total skills and want to withdraw 15000 ped would need 6950 more skills, and since he is planning on withdrawing another 15000 ped in 3 weeks he will need another 4k skill by then.
Again, the numbers used in this example are arbitrary, I do not claim to know what would be an appropriate level of taxation for this to be effective, the example is only to show the practical effect.
-Hagbard Celine