Project Killstrike

black caesar

Alpha
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Oct 24, 2006
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LA/NYC
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AoE
Avatar Name
Black Caesar Hyperion
I recently switched from laser sniper to laser pistoleer to catch my damage levels up to my hit levels. In an effort to keep myself entertained while I slowly grind my way to killstrike I've decided to log progress to keep myself motivated. Early on in my next run I'll be ticking over to ranged laser level 73 and I was curious just how many peds i'd need to cycle (and lose) to get up to level 80 and unlock killstrike. So here goes...

Start: Ranged Laser 72.998

CURRENT: 78.4398

End: 80.XXXX

Relevant skills are as follows at the start:

Agility - 90
Serendipity - 6751
Inflict Ranged Damage - 6338
Marksmanship - 8330
Ranged Damage Assessment - 8087
Wounding - 7002
Anatomy - 8683
Laser Weaponry Tech - 9099

Chipping optimizer says the fastest way from point A to B would cost 22.774 peds to chip. My guess is that it'll take tt losses about twice what it would cost to chip to get there. Time will tell though.

UPDATED SETUP

Weapon - MkV ME t3, Imp 105, 2 Hunnir, Jzar - at my levels tracking usage with et, i've been doing 60 effective dps at 2.92/93 dpp
Fap - Smuggler 14
Armor - Viceroy SC or mostly Lion with no plates or 5b's

Happy hunting everyone.
 
Last edited:
Hope to see detailed hunting log once again, been a while since last, good luck
 
GL, but when you get there dmg will quickly speed ahead =)
 
Just for fun, Feffox stats through first three stages.

Stages I & II entirely completed with UL Kallous 7, Imp 105, Adj Fap in Ghoul with 5Bs.
Stage III almost entirely completed with current log Igni & Viceroy setup.

Ammo purchased - 6755.85
Fap decay - 30.37
Armor decay - 603.71
Weapon decay - 2308.03
Total costs - 9697.96

TT return - 8469.76 (87.34%)

Stage IV numbers and Project stats updated later today.
 
73.0216

two runs under the belt.

Ammo purchased - 1308.24
Fap decay - 9.7
Armor decay - 113.6
Weapon decay - 474.87
Total costs - 1906.41

TT return - 2177.18 (114.20%)

TT return started high as first run was a big profit. That should rapidly plunge back down to the 90% mark :)
 
:) yes

costs are more controlled this way and its what i'm grinding with atm so this is where I begin. another 10k ped for 10 more dps is going to cost more per run in weapon decay and ammo than its going to save me in armor and fap decay.

the only thing i'll be upgrading to is an imp mk2 if money frees up as it is the only thing that will be more eco and dps and save peds per run.
 
73.0782

six runs complete.

Ammo purchased - 3926.49
Fap decay - 26.08
Armor decay - 328.57
Weapon decay - 1422.24
Total costs - 5703.38

TT return - 5911.67 (103.65%)

Slowly coming back down to reality but a couple small hofs kept me tt positive.
 
73.1546

11 runs.

Ammo purchased - 7583.96
Fap decay - 53.27
Armor decay - 578.06
Weapon decay - 2674.4
Total costs - 10889.69

TT return - 9910.19 (91.01%)

Today was the day that it all crashed down to reality :) Feffox clammed up. Last run was a mixed one on prots and ambu that sucked royally. Back to feffox today in an attempt to finish stage IV. Hoping that recent losses starting to add up may trigger an uber.
 
Isn't the 41 dps a bit low for feffox?
You'd prolly save a ton of armor decay if you used bigger dps weapon or maybe with enhancers the new update implemented (50% lower break rate on enhancers for UL items).

Nice log though. Subscribing.
 
your sitting 26467in/28195out = 93.8%

this will show true interest your sitting around 90% all you need to keep up is some Mu to find that rest 10-15%ish in markup
 
Isn't the 41 dps a bit low for feffox?
You'd prolly save a ton of armor decay if you used bigger dps weapon or maybe with enhancers the new update implemented (50% lower break rate on enhancers for UL items).

Nice log though. Subscribing.


answered above already. the amount saved in armor decay would be much less than the higher ammo purchase of a 50 dps weapon, for example, and the extra decay that weapon would generate. and i always preferred to go a little small on dps and under armor myself, historically has led to better returns.

40dps is working ok but within the next four months will upgrade to imp mk2. then i can ditch the amp, have the 50dps and the increased range and eco, and save myself somewhere between 200 and 250 ped per run in decay. anything else doesn't make sense to me at this time.

these are the maths i'm looking at, burning a full imp105 amp per run:

Igni L1k - 983.44ped
Ranked Scorpion - 1335.73

On average I pay 57 ped per run of fap and armor decay. Doesn't make sense to me to pay an extra 350 ped per run to save 25-35 ped in armor and fap decay, not convinced at all that any increase in rate of skill gains would warrant that extra cost.

I may be crazy though. I certainly spent a fair amount of my time in EU playing like an idiot :)
 
Your calculation is a bit strange to me.

Just because you change your equippment you do not have to change the size of your run.

Just some imaginary numbers:

1000 HP mob

time to kill with 40dps:25s
time to kill with 50dps:20s

If eco of equippment is same then there is no change in active kill cost.
But passive costs like armor can be lower
 
We're looking at game economics differently.

There are three laser weapons at my levels that have better eco and higher dps than the Igni: the Gazunga TEN, the LAW 50 Smuggler, and the Imp MKII.

I had the Gazunga and if I did runs the same manner as I do now they would cost approx 350 ped more because of the cost to use the gun. LAW 50 Smuggler would cost significantly more to use and after seeing it in action last Mayhem, I understand why it may never be available. The Imp MKII would save money because I could run it without amp thereby erasing almost all of the decay I now pay.

So long story short, another weapon that does 50+ dps with same eco doesn't exist without at least 27k invested and then it would end up costing more to keep grinding using it.

At some point i will do enhanced runs to test it out, just something I'm not used to at this point and haven't felt the need for.
 
We're looking at game economics differently.

I had the Gazunga and if I did runs the same manner as I do now they would cost approx 350 ped more because of the cost to use the gun.

So what? You'd also kill a bunch more feffs and get more loot. I'm confused by how you're looking at the economics too.
 
73.2272

16 runs complete

Ammo purchased - 10866.43
Fap decay - 81.03
Armor decay - 854.76
Weapon decay - 3864.82
Total costs - 15667.04

TT return - 14285.44 (91.18%)
 
Unless you have te imk2 maxed or closed to max, I wouldn't recommand using it.

I used it below KS for about 80k ped and the results were worse then with maxed HL12.
 
73.564

After 35 runs.

Ammo purchased - 26543.8
Fap decay - 174.55
Armor decay - 1896.2
Weapon decay - 8755.27
Total cost - 37369.82

TT return - 36089.56 (96.57%)


Feffox Mature on 5/20 for 1802 peds got me back up to a respectable return.
 
73.6924

After 41 runs:

Ammo purchased - 32269.42
Fap decay - 204.06
Armor decay - 2226.91
Weapon decay - 10534.17
Total cost - 45234.56

TT return - 44819 (99.08%)

Feffox Provider on 5/22 for 1060 peds amongst four profit runs pull me back up to 99%. One more good loot away from breaking even. Within the next two runs I do today the Feffox mission will be complete and the total cost to grind the entire way through it will be posted for the curious. The anatomy reward will be taken which will raise dmg level.

I have been running the Igni fully enhanced the past few days to test it out and the results are incredible so far. The additional costs in decay and enhancers have been greatly outweighed by returns and the fact that dmg level rises about twice as fast as before using them ( ~1.1% per run to ~2.2% ). So until it puts me in the poor house i'll continue to run enhanced.

Open to suggestions on what to grind next. I may stay on Feffox as the return is great so far and the low aggro is convenient to grind with pistols.

Good luck all and Happy Hoffing.
 
74.0988

Feffox mission complete. Project numbers after 47 runs are as follows:

Ammo purchased - 37664.67
Fap decay - 230.15
Armor decay - 2529.28
Weapon decay - 12211.09
Total costs - 52635.19

TT return - 52079.77 (98.94%)

Feffox mission numbers to complete all stages:

Ammo - 45997.92
Fap decay - 269.88
Armor - 3331.15
Weapons - 15166.67
Total cost - 64765.62

TT return - 62640.33 (96.72%)

The anatomy reward of 95 ped or so jumped dmg level up approx 30%. Still grinding feff since returns are high and fingers are crossed one nice hof will put me up over 100% returns again :) Figure by the time i hit 100 runs logged i should achieve level 75.
 
74.2172

53 runs complete, added ten additional sub goals to original post and will keep those updated per reply mostly just to keep me motivated and engaged enough to keep this project going longer than past ones.

Ammo purchased - 43398.03
Fap decay - 256.51
Armor decay - 2842.51
Weapon decay - 13981.22
Total cost - 60478.27

TT return - 60077.39 (99.34%)

Three plus runs outweighed three neg runs a wee bit to eek the return % a little closer to 100.

SUB GOALS UPDATE

THE LOOT GOALS

1) beat personal ath ( 10,485 Atrax Provider) - 0/1
2) 20k+ loot - 0/1
3) 2000 globals/hofs - 205/2000
4) 20 uber loots - 2/20
5) rare loot - 0/1

THE TIER GOALS

6) Igni to tier 9 - 6.5/9
7) Adj Fap to tier 5 - 3.2/5
8) Viceroy to tier 4 - lowest is 1.6/4

EXTRA SKILL LEVEL GOALS

9) Evader level 55 - 49/55
10) Paramedic lvl 50 - 36/50
 
74.331

After 59 runs:

Ammo purchased - 49146.82
Fap decay - 287.85
Armor decay - 3164.01
Weapon costs - 15752.25
Total cost - 68350.93

TT return - 66804.67 (97.74%)

SUMMARY - One plus run, three meh runs, two garbage runs. Feffox cooled off for me so i took a one run break and that was the only plus run. Will go back to them today as grinding is much more convenient than other mobs attempted.

THE LOOT GOALS

1) beat personal ath ( 10,485 Atrax Provider) - 0/1
2) 20k+ loot - 0/1
3) 2000 globals/hofs - 225/2000
4) 20 uber loots - 2/20
5) rare loot - 0/1

THE TIER GOALS

6) Igni to tier 9 - 6.6/9
7) Adj Fap to tier 5 - 3.2/5
8) Viceroy to tier 4 - lowest is 1.7/4

EXTRA SKILL LEVEL GOALS

9) Evader level 55 - 49/55
10) Paramedic lvl 50 - 36/50
 
Hi caesar, nice log you have here. Good to see you're having 97% tt returns from these feffox. Got a question for you, what is your bankroll when you were doing the iron mission and what do you think would be a sustainable bankroll to complete the mission?
 
74.543

Krayzer, to answer your question, I should think that a bankroll of 10K would be safe to complete the mission.

71 runs complete:

Ammo purchased - 60221.65
Fap decay - 334.49
Armor decay - 3807.2
Weapon decay - 19156.79
Total cost - 83520.13

TT return - 82614.23 (98.92%)

SUMMARY: Another slew of good runs eeks the return % back up a little and definitely helps to keep the motivation going. This has led to what is definitely my most active period in EU in 8 years and the first time I have cracked the top 10 monthly hunters, currently sitting at #8 with a fun extra goal of getting up to #5. Also, with the next update I should join the list of all-time feffox grinders on EL, which will be another fun thing to watch as I climb up it.

THE LOOT GOALS

1) beat personal ath ( 10,485 Atrax Provider ) - 0/1
2) 20k+ loot - 0/1
3) 2000 globals/hofs - 282/2000
4) 20 uber loots - 2/20
5) rare loot - 0/1

THE TIER GOALS

6) Igni to tier 9 - 6.6/9
7) Adj Fap to tier 5 - 3.3/5
8) Viceroy to tier 4 - lowest is 1.7/4

EXTRA SKILL LEVEL GOALS

9) Evader level 55 - 49/55
10) Paramedic lvl 50 - 36/50

Thanks for reading. Good luck all.
 
74.6358

77 runs complete:

Ammo purchased - 65446.41
Fap decay - 361.4
Armor decay - 4109.01
Weapon decay - 20784.94
Total cost - 90701.76

TT return - 91406.25 (100.78%)

SUMMARY - i was wrong about one big one putting me back in the black. it was a lot of little ones. one 60% run was followed by five runs where Black went kung-fu global crazy to the tune of 41 globals and hofs to sneak back over 100% and get up to #6 on the top hunter list. have definitely decided that until things radically go to shit i'm going to keep pumping rounds into the 'foxes until they cough up a glorious one. 18 more runs should also get me over the level 75 hump.

THE LOOT GOALS

1) beat personal ath ( 10,485 Atrax Provider ) - 0/1
2) 20k+ loot - 0/1
3) 2000 globals/hofs - 321/2000
4) 20 uber loots - 2/20
5) rare loot - 0/1

THE TIER GOALS

6) Igni to tier 9 - 6.6/9
7) Adj Fap to tier 5 - 3.3/5
8) Viceroy to tier 4 - lowest is 1.7/4

EXTRA SKILL LEVEL GOALS

9) Evader level 55 - 49/55
10) Paramedic lvl 50 - 36/50

Good luck all.
 
The Imp MKII would save money because I could run it without amp thereby erasing almost all of the decay I now pay

Are you saying that you believe that the costs generated by the use of the Improved A105 amp count for almost nothing in terms of the loot that you are geting ?
Because that is not what I would expect

I know that MA changed the loot of amps that were being used in guns for which they were too powerful to be used efficiently on them but I haven't notice significative differences that would support the above statement.


And in case that you don't have miss it
this is what I believe that decay means:
all reduction in TT value of the items used.
(for example: consumables - like ammo - decay 100% upon use)


Unless you have te imk2 maxed or closed to max, I wouldn't recommand using it.

I used it below KS for about 80k ped and the results were worse then with maxed HL12.

That is what I would expect.








Good luck with your project.
 
Are you saying that you believe that the costs generated by the use of the Improved A105 amp count for almost nothing in terms of the loot that you are geting ?

Not at all. For this weapon setup I think it is integral. The following is how I look at it, again in a way that is most likely completely wrong as this project so far has disproved most of the assumptions I've been playing with for the past seven years and proved I have no idea what I'm doing:



Line 1 is current weapon setup, maxed Igni fully enhanced with Imp 105.
Line 2 is Imp MkII unamped with dmg enhancer I & II gets it as close as possible to current dps.
Line 3 is Imp MkII with Imp 105 unenhanced.

Each permutation is roughly the same dps, give or take 1 dps. Currently each run is costing approx 300 ped in weapon decay, amp decay and enhancer breaks for approx 7000 shots. Just the most rudimentary math per shot states I would save almost 80 ped using line #2 setup and 30 ped using line #3 each run. And that doesn't factor in less enhancer breaks going down to two tiers and the armor and fap decay savings doing the same dps over 103 meters as opposed to 29 meters. So line #2 could potentially save me as much as 120 ped every run.

Would that 120 ped saved drop my tt return? I don't pretend to know anymore. I'd like to think that the similar dps means a similar amount of return and therefore the extra eco of the Imp mkII worth the price tag as the cost paid would be returned in approx two years of playing at this activity level. Again, this project so far has disproved a lot of my assumptions about how the game works as I never would have added enhancers because it dropped the eco of my setup and returns are showing that the cost increase is indeed recouped in returns.

For now I will continue to enjoy the returns I'm getting and increase the sample size of the data collected, harboring no illusions that in the long run i won't end up sitting right around the 95% returns mark that seems to be where i live historically when hunting as eco as possible.

I will eventually upgrade to the Imp mkII as it has always been an EU dream of mine. By the time I get there I will be significantly more skilled than I am now and look forward to discovering just how those savings do effect the amount returned. And who knows, I may end up selling it after a few months of shooting because I'm unhappy with the outcomes :) it wouldn't be the first time it happened on this forum.
 
Not at all. For this weapon setup I think it is integral. The following is how I look at it, again in a way that is most likely completely wrong as this project so far has disproved most of the assumptions I've been playing with for the past seven years and proved I have no idea what I'm doing:



Line 1 is current weapon setup, maxed Igni fully enhanced with Imp 105.
Line 2 is Imp MkII unamped with dmg enhancer I & II gets it as close as possible to current dps.
Line 3 is Imp MkII with Imp 105 unenhanced.

Each permutation is roughly the same dps, give or take 1 dps. Currently each run is costing approx 300 ped in weapon decay, amp decay and enhancer breaks for approx 7000 shots. Just the most rudimentary math per shot states I would save almost 80 ped using line #2 setup and 30 ped using line #3 each run. And that doesn't factor in less enhancer breaks going down to two tiers and the armor and fap decay savings doing the same dps over 103 meters as opposed to 29 meters. So line #2 could potentially save me as much as 120 ped every run.

1. Entropedia doesn't factor the cost of TT of enhancer * MU.

2. To get actual DPP using damage enhancers you need to use this formula TT of enhancer (pec)*MU / AVG break rate in shots that will give you the amount for 1 damage enhancer, if you use 2 damage enhancers you need to multiply the result by 2 and so on. Put the result in the "Enhancer cost". You'll get the true dpp with dmg enhancers.

3. Did I misread that or are you saying the enhancer break rate on avg for u with igni tier 6 is approximately after 7000 shots? I heard from people on avg the break rate was every 1000 shots, and after the 50% lower break rate VU, I assumed it would be around 2000 shots.
 
1. Entropedia doesn't factor the cost of TT of enhancer * MU.

2. To get actual DPP using damage enhancers you need to use this formula TT of enhancer (pec)*MU / AVG break rate in shots that will give you the amount for 1 damage enhancer, if you use 2 damage enhancers you need to multiply the result by 2 and so on. Put the result in the "Enhancer cost". You'll get the true dpp with dmg enhancers.

3. Did I misread that or are you saying the enhancer break rate on avg for u with igni tier 6 is approximately after 7000 shots? I heard from people on avg the break rate was every 1000 shots, and after the 50% lower break rate VU, I assumed it would be around 2000 shots.

Didn't factor it in because the imp mkII will always be more eco. More important was trying to get the dps to be as close as possible between lines 1 & 2. the eco will go down on both slightly when markup is factored in. but when i do upgrade, early on i'll be most curious to see how the tt returns of the imp mkII, unamped and not maxed, will compare to the returns i've been getting with the igni, maxed and amped, both enhanced to around the 60 dps mark.

For 3. I factor in each broken enhancer as 3 ped just to make the math as simple as possible at the end of each run. Average broken enhancers is 10 per run over all six tiers, 30 ped. Sometimes five of a single tier break in 7000 shots. Sometimes none. I went 28,000 shots at one point, four runs, without a single tier 4 enhancer breaking and thought it may be a bug until two broke on the fifth run. On average I would say an enhancer breaks around every 3000 shots since it slowed down.
 
74.7403

After 83 runs complete:

Ammo purchased - 71266.66
Fap decay - 389.77
Armor decay - 4430.98
Weapon decay - 22504.56
Total costs - 98591.97

TT return - 99560.02 (100.98%)

SUMMARY: All continues to go much better than expected. Feffox have been very very good to me and I still sit at the #5 hunter recently on EL. Switching things up for a little while after seeing a lot of Kadra globals so I decided to head to Arkadia and do the IFN challenge at Sanctuary Cove to qualify for the incentives Hawkwing is providing and see if the returns continue and the extra dosh from glabal payments can't get me to a point where I quit my day job:)

Will do a similar cost breakdown of what it costs to grind out the Kadra mission from 0/75. Trying to do it all in June but I think it will take five to six weeks at the rate I'll be able to play for the coming future.

THE LOOT GOALS

1) beat personal ath ( 10,485 Atrax Provider ) - 0/1
2) 20k+ loot - 0/1
3) 2000 globals/hofs - 353/2000
4) 20 uber loots - 2/20
5) rare loot - 0/1

THE TIER GOALS

6) Igni to tier 9 - 6.7/9
7) Adj Fap to tier 5 - 3.3/5
8) Viceroy to tier 4 - lowest is 1.7/4

EXTRA SKILL LEVEL GOALS

9) Evader level 55 - 49/55
10) Paramedic lvl 50 - 36/50

Good luck all and happy hoffing.
 
Mini update: i hate kadra and after four abysmal runs I am back shooting foxes. First run back was not a welcoming one though so unless i get two very nice payback runs, the overall return is definitely going to dip back down to reality. But Igni about to go to do tier tick so dps will get a nice little bump :)
 
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