ROI is capped.............

Korin Dante MDe

Prowler
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Sep 16, 2013
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has the loot on Argos and Feffoids also capped now like someone claimed that loot on Molisk are capped to 500 PED now?
 
has the loot on Argos and Feffoids also capped now like someone claimed that loot on Molisk are capped to 500 PED now?

Are you a big Argo and feff hunter? Do you feel capped?

If you feel capped, you are.
 
ROI?

Rate of income?

Rate of interest?

Argos?

Feffoids?

What the fuck?
 
Loot is capped on every mob from day 1.

but for the first time I agree with Peezle - If you feel capped, you are. :laugh:
 
There never was such a thing as "uncapped loot size" it has always been corrolated to mob characteristics and since they lowered volatility the highs will be lower then before.

Best regards
Zweshi
 
I saw a 600 some ped feffoid guard global yesterday.

Clearly something is broken.

On a side note, 3 gang members got capped this morning.
 
I once hit a 2.15k Hof(long-back) on Argo mid level and now I am doing Chipy mission and loot on them sucks but discussion here is if I takes up 10k Argo mission, will I get big Hof like 5k or not going to hit close?
 
I once hit a 2.15k Hof(long-back) on Argo mid level and now I am doing Chipy mission and loot on them sucks but discussion here is if I takes up 10k Argo mission, will I get big Hof like 5k or not going to hit close?

I did the 10k mission a long time ago in the old loot system. Even back then my highest was 750ish. The highest monthly currently on el is 400-500ish currently. So even i can't tell where the cap is right now i would say it is unlikely to get a 4 digit HOF on them.
 
if I takes up 10k Argo mission, will I get big Hof like 5k or not going to hit close?

I did 10k argo iron, 10k argo bronze and half of 50k points argo silver without any hoffs, even little ones. Also 10k atrox, 10k atrax, 10k allo/esto iron missions without any hoffs. Grinding doesn't entitle you to any special loot.
 
Do any of you track your TT returns? Or is the fad now to track "caps" instead of returns?
 
I once hit a 2.15k Hof(long-back) on Argo mid level and now I am doing Chipy mission and loot on them sucks but discussion here is if I takes up 10k Argo mission, will I get big Hof like 5k or not going to hit close?
When I was doing my 16k iron argo quest. I missed what seemed like 3 8k-10k big loots. That however does not happen anymore, since they nerfed iron drops on argonauts.
 
Considering Calypso generates 40%-50% less income than it did towards the end of 2011, could it simply be a function of this?
 
All the game activities got capped on January 2013, even a blind man could see it!

Yes it's possible to have now 15+ near successes on full quantity while craft with maxed BPs!

Forget the big mining loots while mining unamped! (Even with a lvl 2/3 amp still boring as sh*t)

Yes all the medium and medium low mobs got capped! Want a uber HOF? Then go hunt prots, feffox, levias or mulmuns!:wtg:


Not that smart to only make the top game fun when even at medium and low play you still losing tones of peds. I prefer to play something else instead!

Fun completely removed if you aren't doing the most expensive things in game and opportunity completely destroyed as well. Wait! Is this game still being a Real Cash Economy? :laugh:


The minimum we can do is to send support cases showing our dissatisfaction! And ask them to revert the situation or at least double or triple the actual cap for medium and medium low mobs!

While the maximum multiplier before 2013 was 10k for almost every thing. Now most of the activities have a maximum multiplier of only 1k. They think that by doing this all the game was going to hunt mulmuns?
 
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ROI?

Rate of income?

Rate of interest?

Argos?

Feffoids?

What the fuck?

It's usually 'return on investment', although each and every TLA probably has an alternate reading.

Do any of you track your TT returns? Or is the fad now to track "caps" instead of returns?

The new fad seems to be using 'ROI' as an abbreviation for "life, the universe and everything aren't what they used to be". Now we just need a good backronym. :)
 
highest loot was caped low on smaller mobs to reduce volatility as they rightly should, if you want to gamble for a large HOF, hunt feffox
 
highest loot was caped low on smaller mobs to reduce volatility as they rightly should, if you want to gamble for a large HOF, hunt feffox

As I've mentioned before, reduction in volatility is only good if the average return is increased. Otherwise it becomes too quickly apparent that return is nowhere near the 95% repeatedly stated.
 
Lower volatility should not effect the average!

read 0, 0, 0, 0, 50 same average as 10, 10, 10, 10, 10.

My hunting is not profitable in general, now on top of that it is boring :eyecrazy:
At least now I do not hope for any big hit when I am out shooting stuff :)
 
I don't know about anyone else but I'm getting many more 10x multipliers. Hunting is piss because you can't seem to overcome the TT rake of whatever it is 5 to 15% with MU... working your ass off for a 10 percent gain and then without any effort lose 50pct in the next run will turn anyone off. No mu in hunting gear for the most part to give you the sense that you could grind X mob and have a shot at breaking even or higher.

It is hard to hunt when thr spreads are mostly 50% loss to 10% gains and working strictly off of TT or 102% oil if you have the float. You have to rely on mission rewards or event gimmicks like what is on Sanctuary cove, my Ark LA6 events, or BIG point system to have a shot at a fair payout

At least in mining.. you have to get below 80 orn85% tt to actually lose and that is a loot spread I can manage with MU.
 
Lower volatility should not effect the average!

read 0, 0, 0, 0, 50 same average as 10, 10, 10, 10, 10.

My hunting is not profitable in general, now on top of that it is boring :eyecrazy:
At least now I do not hope for any big hit when I am out shooting stuff :)

This is my point - they either have a 80% return with the chance of jackpotting or they have 95% so it doesn't feel like you're getting anally reamed every time you put your CVV code in.

To have 80% returns with the chance I might get 110% and a 115%MU (L) gun doesn't really fill me full of joy. It kinda does the opposite, it's like getting robbed and then someone selling your purse back.
 
Dear MA !

Our 10% loses each run (or 90% back...whatever ) are NOT MICROTRANSACTION MODEL!!!!!!!

Even 1% loss woundn't be - but at 1% u would have 20 000 000 active users, blossoming economy, and still geting same cash !
 
at 10% lost say someone cycle 5k peds a day that over 1 500 000 peds a year that 150k ped lost that 15k us dollars a year lost that a bit too much

most we should loose is 2 to 3% max
 
Feffoid Bandit 675 PED Thu, 08 May 2014 14:14:23

Got that one in the Feffoid Cave! I was like ... whaa what is happening???:eyecrazy:
 
I don't feel capped. I am more of a hat type anyway.
 
Whats all the fuss about? You all expect to make/win money by playing?

If you want to make money, get a job. If you want to play, you have to pay.
Or be that very special lucky person...
 
at 10% lost say someone cycle 5k peds a day that over 1 500 000 peds a year that 150k ped lost that 15k us dollars a year lost that a bit too much

most we should loose is 2 to 3% max

so no matter how stupid anyone choose to play, they should only loose 2-3%???

this is an RCE , not a charity event.

If you cycle 5k ped per day, i assume this game is your full time job ( if we speak hunting ) , and then the least demand you can put on yourself , is to be responsible enough to make sure you do things right.

Besides, if we know that return is around 90% tt over time, is it smart to keep cycling huge piles of ped without hitting any MU?

If you do the same thing over and over and expect a different result, thats insanity.
 
so no matter how stupid anyone choose to play, they should only loose 2-3%???

Basicaly yes as there is vast majority of dumb or average ppl over few geniuses that are smart to make profit. In larger scale and longer time making more comfortable enviroments for that majority will alow such closed economy as EU have blossom. Meanwhile those few geniuses will make their money anyway course whatever they will undertake to obtain profit will be easier in economy consisted of more ppl.

That will works as long as playerw will not be internally taxed within EU economy. Loss on every ped spent ingame can be considered like line tax. Lowering it will make more ppl making use of it's peds as risk involved will be leser.

It's called laffer curve - MA is like IRS here which sets taxes value and players are like tax-payer ( taksed 10-20% atm )
 
Basicaly yes as there is vast majority of dumb or average ppl over few geniuses that are smart to make profit. In larger scale and longer time making more comfortable enviroments for that majority will alow such closed economy as EU have blossom. Meanwhile those few geniuses will make their money anyway course whatever they will undertake to obtain profit will be easier in economy consisted of more ppl.

That will works as long as playerw will not be internally taxed within EU economy. Loss on every ped spent ingame can be considered like line tax. Lowering it will make more ppl making use of it's peds as risk involved will be leser.

It's called laffer curve - MA is like IRS here which sets taxes value and players are like tax-payer ( taksed 10-20% atm )

Yes , but increasing the ped returned to players, will make MA make less money, maybe not long term since over time more people would play, but short term it would hit MA hard.

And since CLD was essential for MA to even survive im not sure how big loss MA can afford to take.

I see no problem in the system as it is today, i still cycle the same bankroll, even ttíng some of the loot.

Its about understanding what you should , and shouldnt do, thats the actual game.

People think there is some failsafe rescuing them if they do stupid things, but there isnt.

Sure im not a hunter on top spots in ET etc, but whats the point of beeing there, its just for show and has nothing to do with success ingame.

People buy their way onto the spotlight, then gets suprised when game wont reward em for beeing self centered.

Adapt to the game, dont expect the game to adapt to you.
 
MA should bring back the possibility to hit mega super uber loot.

It's a basic human psychology, we tend to ignore the difference between 1:100000 and 1:10000000000 much more easily than difference between "Close to zero" and "Impossible".

Ya i know we got what we asked for: better returns, smaller loot swings, more stability... And yes, now we don't like it and want it remade again. :)
So what. Sometimes u have to ignore what your customers say, use your own head and give em what they need instead of what they want. :p
 
Yes , but increasing the ped returned to players, will make MA make less money, maybe not long term since over time more people would play, but short term it would hit MA hard.

...

Thats what need to be done, everyone runing any bussines wil tell you that beter suffer at begining on the way to state wchich brings calm and prosperity than making some panic moves wchich will cost much in future.

Ofcourse there is no other way sometimes, but such panic moves can be used only in emergency to buy some time to introduce long term working solvings.

It's like waiting with visit to dentist - it will be only worse. Ofcorurse u can take anty pain pill once or two.

In MA case that panic move ( pill instead of dentist ) was issuing CLD's. Now they only cost them.

EU is not typical MMO which can be managed by typical MMO manager. EU needs serious economist to at least lead game desiners and owners into goals they want reach in propper manner. That Economist shall not be one of those Keynes like or other socialist...it shall represent Smith, Friedman, Ricardo and Mill beliefs. It would be easy task for him as most of processes would gave fast effect and all data can be easly aviable.
 
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