Doer
Marauder
- Joined
- Nov 29, 2005
- Posts
- 7,004
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- Muddlin' Through
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- Avatar Name
- David "Doer" Falkayn
This thread was prompted by these threads:
https://www.planetcalypsoforum.com/forums/showthread.php?262143-new-discoveries
https://www.planetcalypsoforum.com/forums/showthread.php?262172-Explore-Even-More
...But it has been a long time coming. We've seen the phasing out of several generations of Calypso weapons (along with the entire set of bps) and increasingly ridiculous in-game item counts. It's hard to keep track of weapon lines and it can be frustrating to have to throw out everything you know about a particular aspect of the game and start over (I still know exactly where to find every mob in calypso... unfortunately that map was tossed out and redone at VU 10...).
All of this is to say that, although the game can (and should) evolve, this is often done in ways that unnecessarily add confusion or "throw out the baby with the bath water". New stats and features can be introduced without abandoning what we know.
Instead of tossing out the entire Geotrek line, add Mark IIs with similar relative stats; instead of making blueprints useless and abruptly removing components from loot, incorporate the obsolete product into new, upgraded products.
Instead of abandoning your entire line up of classic armors (some of which still don't have footguards), offer upgrades or refresh the designs. Drop armor-specific buff attachments, refiner ingredients, or bps which consume the actual items and produce an upgraded item.
This has been done to a small extent: we have upgrades to 5B and 6A plates, imp/adj/mod versions of some armors that dropped for a limited time, as well as A105 and A204 amps, TEN, mentor and SGA editions, adj pixie . How about expanding that concept of ingredient drops that can be refined with the armor pieces, or two pieces, to make some of those classic sets relevant again, not just to collectors, but for use? Dragon, hunter, bodyguard, shogun, knight, guardian, explorer, etc. have all become obsolete in durability. Sets with low protection now (fail to) compete with new PP faps with 15+ heal/pec and armors from PPs.
Other sets are still relevant, but the writing is on the wall: armor with built-in buffs is being introduced. The animal armor line (bear, boar, jag, tiger, lion, etc.) is still the bread and butter of the caly lineup, along with the undead line (zombie, ghost, phantom, liche, etc.). Many of us know the heirarchy/progression of these series and this helps keep straight expectations about the stats of a given set. Please consider mark IIs or upgrades when the time comes for new armors to the caly lineup, rather than abandoning the classic PE gear designs. IMO many of those have more personality than later items. In fact, it may finally be time now (with the buff system) to implement personality differences in armor and other items that could only be described or hinted at originally. The caly design team is, in many ways, entrusted with the keeping of the soul of PE. Much of that was good, so please don't abandon it.
One final comment in what is admittedly a post that may not reflect the views or understanding of many newer players and even some of my fellow geezers: upgrading an item need not always mean greater protection or damage. The new scopes and sites are an indication you have finally realized there's potential in economy upgrades.
https://www.planetcalypsoforum.com/forums/showthread.php?262143-new-discoveries
https://www.planetcalypsoforum.com/forums/showthread.php?262172-Explore-Even-More
...But it has been a long time coming. We've seen the phasing out of several generations of Calypso weapons (along with the entire set of bps) and increasingly ridiculous in-game item counts. It's hard to keep track of weapon lines and it can be frustrating to have to throw out everything you know about a particular aspect of the game and start over (I still know exactly where to find every mob in calypso... unfortunately that map was tossed out and redone at VU 10...).
All of this is to say that, although the game can (and should) evolve, this is often done in ways that unnecessarily add confusion or "throw out the baby with the bath water". New stats and features can be introduced without abandoning what we know.
Instead of tossing out the entire Geotrek line, add Mark IIs with similar relative stats; instead of making blueprints useless and abruptly removing components from loot, incorporate the obsolete product into new, upgraded products.
Instead of abandoning your entire line up of classic armors (some of which still don't have footguards), offer upgrades or refresh the designs. Drop armor-specific buff attachments, refiner ingredients, or bps which consume the actual items and produce an upgraded item.
This has been done to a small extent: we have upgrades to 5B and 6A plates, imp/adj/mod versions of some armors that dropped for a limited time, as well as A105 and A204 amps, TEN, mentor and SGA editions, adj pixie . How about expanding that concept of ingredient drops that can be refined with the armor pieces, or two pieces, to make some of those classic sets relevant again, not just to collectors, but for use? Dragon, hunter, bodyguard, shogun, knight, guardian, explorer, etc. have all become obsolete in durability. Sets with low protection now (fail to) compete with new PP faps with 15+ heal/pec and armors from PPs.
Other sets are still relevant, but the writing is on the wall: armor with built-in buffs is being introduced. The animal armor line (bear, boar, jag, tiger, lion, etc.) is still the bread and butter of the caly lineup, along with the undead line (zombie, ghost, phantom, liche, etc.). Many of us know the heirarchy/progression of these series and this helps keep straight expectations about the stats of a given set. Please consider mark IIs or upgrades when the time comes for new armors to the caly lineup, rather than abandoning the classic PE gear designs. IMO many of those have more personality than later items. In fact, it may finally be time now (with the buff system) to implement personality differences in armor and other items that could only be described or hinted at originally. The caly design team is, in many ways, entrusted with the keeping of the soul of PE. Much of that was good, so please don't abandon it.
One final comment in what is admittedly a post that may not reflect the views or understanding of many newer players and even some of my fellow geezers: upgrading an item need not always mean greater protection or damage. The new scopes and sites are an indication you have finally realized there's potential in economy upgrades.