Suggested change for Land Grab

Hijacker27

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Mississauaga Ontario, Canada
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hijacker Hijacker27 inferno
So, as we all know, land grabs are currently broken, due to mainly lag, vehicles covering the land marker, and it being too easy for people to just swarm the claim rod and have enough time to get back to the rod that the 30 second count down never has time to end.

We also know MA has limited resources and can't/won't easily fix the lag or revamp the whole system entirely.

I have a solution that solves the claim rod issue, vehicles, and part of the lag issue.

All you need to do is put the claim rod inside the control room of the fort, and make it claimable to anyone as soon as the 4 terminals inside are destroyed. In order to be balanced, the 4 terminals should have 5K SI each, and be repairable as long as they're not destroyed. Once each teriminal is destroyed, they cannot be repaired until the claim rod is taken. This means the attacking team(s) have to hold the room long enough to do at least 5K SI damage per attack wave without being killed, for a total of 20K SI damage.. As soon as the terminals are destroyed, the first society to activate the claim marker gets set as defenders and the 4 terminals instantly return to full SI.

This solves the vehicle issue because vehicles don't fit indoors, but you can still use them to defend the fort. It also solves the rod count down being extended indefinitely with a large enough group that can outzerg the countdown due to it being too easy to return to the claim. Attackers can defend the hallway leading to the control room, picking off any defenders on the way back to the claim. This also solves the lag a bit because the system no longer needs to calculate who/what is near the claim, as that is irrelevant. The main focus of the land grab will also be taken indoors, so any fighting would be broken up and have less avatars on screen at once, causing less lag.

I think this should be easy to implement, and fair to both the attackers and defenders. Let me know what you guys/gals think!
 
good idea,but also revive and terminals should be same way cant be repaired when broken this way you not just revive back inside fort after every death

yes lag is the big issue at lg,only reason wss has been able to hold lgs for so long even when good fight and should reset them they just revive on claim till others get back therefore impossible to reset it.
and people stop going mainly due to lag issue

i kind of think fort should be removed with no vehicles and big no teleporting range where you need to run to marker on foot..maybe setup walls to cover behind and fight your way through gaining ground as you go :idea:

here you have more time to load surroundings and not as much to load reduceing lag.also takes longer to get back giveing time to reset it, atm hard as take you 1 tp back and your back at fort.less taging,people more spread out through the area, and more strategy will come into play. :sniper:

vehicles can still be used near entering the no tping area to attack or stop those from entering.cheers :shots:
 
Disable flamethrowers ans launcheads would be awsome and reduce alot lags for people imo. :) alleays fun to watch streams without decaying . I dont understAnd why they even made that decay posibility instead of fair pvp
 
Nice suggestion.
 
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yes lag is the big issue at lg,only reason wss has been able to hold lgs for so long even when good fight and should reset them they just revive on claim till others get back therefore impossible to reset it.

LOL!:handjob:
 
Or make whole fort non-vehicle zone..
 
2 things to say:

1`st - some changes could help, but not all that Hijacker offered (or with some extra things like TP at MCR that only defenders can use)

2`nd - funny to see how no changes was needed for so long, but now when preparing to attack - asking for changes...


P.S. Who did ask for not reparable gates in LGs? WSS saw that dumb attackers do not know how to open the gates so started repairing gates to keep attackers outside of fort. So dumb attackers went to MA and asked for non reparable gates and got that. So now they can drive to fort with pitbul, jump out, run inside it and take a cover (use like a shield) and shoot from inside...

Just saying that that some changes are unfair for one or another side...
 
2 things to say:

1`st - some changes could help, but not all that Hijacker offered (or with some extra things like TP at MCR that only defenders can use)

2`nd - funny to see how no changes was needed for so long, but now when preparing to attack - asking for changes...


P.S. Who did ask for not reparable gates in LGs? WSS saw that dumb attackers do not know how to open the gates so started repairing gates to keep attackers outside of fort. So dumb attackers went to MA and asked for non reparable gates and got that. So now they can drive to fort with pitbul, jump out, run inside it and take a cover (use like a shield) and shoot from inside...

Just saying that that some changes are unfair for one or another side...

does Mindark see that other people are too lazy to attack pk soc so they trye to "balance" it in unfair situation and tryes to make that no pk skills is needed and armors but count of people :)

like it was with pvp4 - made for people to be able not fight just run :)
 
Remove fort and vehicles all together and just have a claim in middle of LA ;)

That should reduce lag a fair amount.
 
Remove fort and vehicles all together and just have a claim in middle of LA ;)

That should reduce lag a fair amount.

It was like that years ago :) But then rockets came. Was sooooo big lag, that noone could move. Then MA was removing rockets animacion for each LG :D
 
So, as we all know, land grabs are currently broken, due to mainly lag, vehicles covering the land marker, and it being too easy for people to just swarm the claim rod and have enough time to get back to the rod that the 30 second count down never has time to end.

We also know MA has limited resources and can't/won't easily fix the lag or revamp the whole system entirely.

I have a solution that solves the claim rod issue, vehicles, and part of the lag issue.

All you need to do is put the claim rod inside the control room of the fort, and make it claimable to anyone as soon as the 4 terminals inside are destroyed. In order to be balanced, the 4 terminals should have 5K SI each, and be repairable as long as they're not destroyed. Once each teriminal is destroyed, they cannot be repaired until the claim rod is taken. This means the attacking team(s) have to hold the room long enough to do at least 5K SI damage per attack wave without being killed, for a total of 20K SI damage.. As soon as the terminals are destroyed, the first society to activate the claim marker gets set as defenders and the 4 terminals instantly return to full SI.

This solves the vehicle issue because vehicles don't fit indoors, but you can still use them to defend the fort. It also solves the rod count down being extended indefinitely with a large enough group that can outzerg the countdown due to it being too easy to return to the claim. Attackers can defend the hallway leading to the control room, picking off any defenders on the way back to the claim. This also solves the lag a bit because the system no longer needs to calculate who/what is near the claim, as that is irrelevant. The main focus of the land grab will also be taken indoors, so any fighting would be broken up and have less avatars on screen at once, causing less lag.

I think this should be easy to implement, and fair to both the attackers and defenders. Let me know what you guys/gals think!


Seen good idea :beerchug:
 
Not sure if this would work, since everyone would just log in at control room, making it useless to defend outside of it.

But on the other hand, could probably be fixed if you get transferred to another server if you try to log in there.
 
nah... shity idea hj... lg is fight between people, and with this soulution it would be fight against a few terminals... dont sounds like fun
 
I got the feeling it wasn't very impartial the last big community battle. I'll leave it at that.
 
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