but will they use that info to look beyond first type?
There is alot ways how to solve this issuse.
at first people need to understand what is wrong with it.
Connection from Client to Server can be described like a road from Usa to Europe.
There are alot of different ways, short ones, long ones, with alot crossers or less.
Problem is standart user cannot choose which way he need to go. It is made by making internet users to use internet connection easy.
not even some internet service providers not trace every connection to check if it have good quality connection or not.
Like from mine Location to Mindark server i have connection with 8 croosers "routers" . Some people who live in America or in other place in the world can have more than 20 roouters connecting to direct point.
in example , more "routers" in way can describe as bigger response "lag" between client and server
and it has nothing to do with internet download/upload speed .
But this is not real problem and cannot be described as problem of lag.
If you have like 20 routers between server and client, and you have lag all time. it is simple knowing that problem is here.
But worse situation in this connection can be sescribed even with 3-4 routers, that 1 of tham are (not fully functional, ddosed, or busy).
So in example if it goes like : (my pc) ->>>> (1 router OK)->>>> (2 router OK)->>>> (3 router
Cause LAG)->>>> (4 router OK) ->>>> (MA server) . We will have LAG in the end.
There is 2 different resolutions how to solve it.
Both is simply should pass bad crosser "router" to have excelent connection.
1st fix is : when mindark get all information about users that experiencing lag, need to find one similar factor , like (bad router, same coutry, same trace (road to server)) .
after getting that info joakim ask you now, they can make
Tunnel to taht "place" or make virtual ip that people to connect passing bad connection routers.
Main problem in this fis is that Clien side , should have rules why it has to connect to that tunnel.
Like : i am from germany ip where is most lagging so i can connect to tunnel . Client need rule to know if it needed to connect to tunnel otherwize it will be no point.
2fix is when Client "User" can fix that issuse himself. It is well known problem when alot mmorpg gamers connect to other sservers like "Europe player connect to USA game server". They have huge lag because connection from Europe to USA has alot of scrossers "routers" that cause huge lag all time (not sometimes).
So gamers started to use software like
Leatrix Latency Fix.
Code:
Leatrix Latency Fix will reduce your online gaming latency significantly by increasing the frequency of TCP acknowledgements sent to the game server. For the technically minded, this is a program which will modify TCPAckFrequency.
It has not analyzing any situation ,
Some of this type sofwater just make tunnels, some reduces "router" count in connection.
Ofc for people who have continue lag every day can trye to search for good and safe software to reduce lag.
Since this connection problem is not Fault by ma , it is hard to blaim Mindark for it, and need alot of knowlage and help from internet service provider to make it perfect.
Ofc i will never understand why my "road" to login server from Lithuania/Europe Goes to USA and than Back
is there are no other factors like Security reasons it seems unreasonable