MsPudding
Elite
- Joined
- Feb 2, 2011
- Posts
- 4,366
- Location
- Salt Lake City, USA
- Avatar Name
- Rachel MsPudding Hawkins
I made a suggestion. Combine effects. Here, let me be more specific:
High level Metabolic Acceleration + High level Focus = Increased Dodge and Evasion, castable on self or others.
High level Slowness + High level Focus = Increased Armor, castable on self or others.
High level Attack + High level Telekinesis = Added elemental effect and damage on any handheld weapon.
High level Focus + High level Telekinesis = Ability to levitate self or others. Might be kindof funny in PvP or any combat to levitate your enemy.
Instead of focusing on the raw damage output of MF, make MF a truly unique class capable of offering extended support to hunters. Reward people who skill alot in MF not with mega damage uberness, but with the ability to perform useful tricks in the game nobody else can.
Who wouldnt pay for a 30 min buff vs a specific element or attack type, in order to save $$ on expensive armor?
Then focus on increasing the availability of chips to make this viable. We've had Metabolic Acceleration I for how many years now without seeing a II?
Let's get real here. We dont need amps yet. We need MA to finish the effing class.
I like some of these ideas, having a class that is different than the others is definitely a good thing. I would love to see new 'effect' chips, but alongside that I would love to see larger chips. Sometimes I just want to hunt Dasp, Vanguards, or big Prots... and not have to use 6+ damage enhancers in my Combustive VIII chip, which is what I currently have to do to kill any sort of large mob semi-quickly. It would be nice to just continue introducing SIB chips for us to allow us to skill up to that 100 level mark. Introduce the chips and I will gladly continue grinding away.
One suggestion is to combine your ideas and create an attachment that gave a small boost to damage and also applied an effect to the mob or user, like you suggested above. Why not meld the idea of an 'effect' with added damage? Is it so much to ask that Mind Force users get a little boost to their damage output? I don't see what's so wrong with that.
If you want to compare professions, Mind Force users really get screwed out of HP gains making them weak in PVP, and making it difficult for them to hunt large mobs that do 180+ damage a hit. To keep things balanced, only allow the attachments to go onto chips other than the Arsonistic series. The Arso chips were supposed to be a form of 'amps' but really have worked more in favor of all classes rather than just MF users because they are so effective at such a low level requirement. Perhaps if they released an Arso X chip that required level 60 in Pyrokinesis, well that would be great for a dedicated MF user, grinding to 60 is no easy feat.
When I started hunting 100% with MF I thought for sure they would have something bigger out than they do now, but of course that is not the case I took the risk to skill MF, and sure I've got to live with that, but hey it's worth a shot to voice my opinion on here and hope a dev or employee reads it and feels more motivated to press for larger chips or amps. I can hope can't I!?