ComPet App Deeds

I think this could work if:

1) All pets available to the ComPet game came from inside the entropia universe, and were tamed by players and put into the stable "pet shop".
2) Pets also work in EU in the traditional ways we all expect from taming, following you around, etc.

Basically, this could be a way to boost EU economy by using an extra revenue source and high demand for pets.

Of course, that's all speculation whether it will really work this way.

As for the cartoonish atrox and bery I don't see any problem having cartoon versions of EU mobs in the ComPet game, as long as it doesn't force PPs to create pokemon style mobs. We already have blue TabTabs, that should be enough for anybody ;)

I agree. There should absolutely not be any animals in there which do not occur on any of the planets. This could even revamp the Facebook Ambassador game where they pitch one mob agaisnt another, and ask who'd win.
 
So...

We bitch when MA takes away pets
We bitch when MA announces they are coming back
We bitch when MA doesn't provide enough info
We bitch when MA gives us more info
We bitch for the sake of bitching, troll the forum, and scare off potential new players
We bitch because the player base is too small
We bitch when not enough items with markup are in the the loot
We bitch when MA announces a new system that likely will give us more items with markup.
We bitch, we bitch, we bitch

What exactly is the point of this forum, is it just to bitch and moan?

STFU Bitch

:lolup::lolup::lolup::lolup:

Sorry, I couldn't resist :)
And now I can only hope you got a sense of humor, and don't report me and get me forum banned.
 
Just a question:

Will be possible to play this on a Iphone? Or will it be like Virtual Tycoon?


Not that I have an Iphone but I know lots of people that own one!
 
They are bringing in external revenue sources in to the EU economy, i fail to see how this is negative... As for the game itself i personally dont like it(dont like the artstyle, dont like the gameplay type) so i wont play it, simple as that.

We already have god damn "Nusul" creature in game, a fat purple mini giraffe who skips around when moving, did i miss the crytrain on that one or is panda bears just one step further on the shit list? There are entire systems in Entropia i dont give two shits about, that dosn't mean i want them removed im just not gonna use them, Entropia is a giant game there is room for more then one type of player.


Cheers
Zweshi

It is not at all certain that this game will have any economic ties with the real game, is it? We are assuming it does, and it would make sense, but for all we know, it's entirely separate.
 
*Tries to decide which fighting method to use*
  • Stick-n-move
  • Rope-a-dope
  • Ground-n-pound




I'm afraid I have no real faith in this. This is essentially a PVP game, (using per-programmed mobs) and looking at EU history, pvp haven't done well, except for some specialists.

The "win peds" thing shows a simple hint of the game plan and drawbacks.
  • Get folks to pay to get pets
  • Get folks to pay to upgrade pets
  • Get folks to pay to fight pets
  • Pay portion of the fee to fight (I.E. If entrance fee is 20 peds each, the winner gets 90%, or 36 ped, winning 16 ped from the loser)
  • Stable/arena owners get portion of decay/fight fees as revenue in exchange for investing in game
Which means that those that pay the most will win the most, also making poorer folks complain about the game as they are the final income base. Then they will play less and less, or simply play against each other, refusing to fight the "ubers".

I can obviously mention the issues I have about the choice of "pets" they showed in the poster (EU mobs in the background/defocused, etc.) and what that implies for the main EU game, but that almost matters least.

PvP may not have been successful ingame, but this app appears to be targeting a whole new crowd. Which is why I think it may actually be quite successful. And if they manage to get an economic link, where some money goes from the app-players to the actual planets, then I am all yay :)

Just don't get any friggin Panda's on my Scifi planet. This is the far future. Pandas have become extinct ages ago!
 
However you won't be able to avoid furry pandas, global announcements of "xxx beat xxx in PET BATTLE" and all the 12 year olds swarming.

Watching PE die is like watching a relative get alzheimers. It's utterly depressing.

Yes you can. Just rearrange your screen a bit, so that the global notifications appear behind chat and or radar :)
I think most ComPet players coming from outside won't even BE on planet.
 
It is not at all certain that this game will have any economic ties with the real game, is it? We are assuming it does, and it would make sense, but for all we know, it's entirely separate.

Im talking about the deeds :), what i mean is that the mobil/tablet/web revenue will partially enter the Entropia universe circulation through the deeds boosting the economy as a whole.

Cheers!
Zweshi
 
Yes, I think so. Because in Poker, you are dealt cards, and these are (should be) totally random. While in this, your decisions, and the decisions of your opponent are the most important thing in mind. (Unless they totally fuck this up, so that a mob with 999999 hitpoints can actually still lose from one with only 1 hitpoint).

*frowns*. Although the cards dealt should be random, what isn't is how you play your bets and react to the bets of others. That IS precisely "your decisions, and the decisions of your opponent".
I cannot imagine one particular setup for one particular mob being wildly better than other setups in the long run. It will be about tweaking and fine-tuning (like a race car). If you just play out hand after hand of poker the results would be about 50:50 between 2 players; it is the choice of exactly how much to risk etc that should give the edge.
It will thus be crucial (for the edge) to know who my opponents in the ring can be - and how I can alter my pet tactics before the fight based on this - but the result of each actual fight may still be 90% random or more...

I also cannot imagine people playing long as beginners if they just keep losing to more experienced players.
[edit: what I mean is that it will look something like 80% returns even for poor players, so that they will think they are not doing too badly and can get better with more practice. Thus if even not so good players can win 40% of battles, then the chance factor will indeed have to be high.]

Oh, if you thought loot theories were weird, just wait for all the strategy theories, believers of combinations etc... Oh, and always enter the ring after sitting in seat 5e first :D
 
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No time to read a huge report. Can you put in some quotes?

Pressure to make in-game purchases
One of the most interesting figures to come out of the report show the psychological effects of a freemium game that limits players’ ability to progress quickly unless they make in-game purchases.

The figures show that people are much more likely to make a rapid series of purchases in a short space of time with the typical time lapse between the first and second purchase being only one hour and 40 minutes and then dropping off rapidly thereafter.

The freemium model has come under question in recent months, as some governments and organisations feel the model is misleading customers into thinking the app is free when it is not.

One game in particular, Dungeon Keeper, has recently been criticised for making it almost impossible to play without making significant purchases in-game.

I'd say that is similar to what MA are suggesting for the free players.

It’s no surprise that so much commentary focused on the fact that a mere .15% of freemium game players in the month contributed over 50% of all in-app revenues.
...

•That’s .15% of a big number. Approximately 1 billion players are playing mobile games worldwide. That’s a large audience, and a lot of that is thanks to freemium. Of course most of them don’t spend in any given month. That isn’t surprising either. But of those who DO, the revenue curve is familiar to many businesses. In fact our data closely matched the 80/20 pareto law when looking at the analysis of payers only. Bottom line is the freemium model has been spectacularly successful – which explains it’s widespread adoption

•As covered by Gamasutra and others, the reliance on ‘whales’ leads to suggestions that the freemium model relies on massive spending from a small number of players. But the answer to this objection is in the research. Our .15% made an average of 7 purchases in the month at an average value of around $11. That’s an $80 a month hobby. Of course there are outliers, but the model doesn’t rely on them.
 
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*frowns*. Although the cards dealt should be random, what isn't is how you play your bets and react to the bets of others. That IS precisely "your decisions, and the decisions of your opponent".
I cannot imagine one particular setup for one particular mob being wildly better than other setups in the long run. It will be about tweaking and fine-tuning (like a race car). If you just play out hand after hand of poker the results would be about 50:50 between 2 players; it is the choice of exactly how much to risk etc that should give the edge.
It will thus be crucial (for the edge) to know who my opponents in the ring can be - and how I can alter my pet tactics before the fight based on this - but the result of each actual fight may still be 90% random or more...

I also cannot imagine people playing long as beginners if they just keep losing to more experienced players.
[edit: what I mean is that it will look something like 80% returns even for poor players, so that they will think they are not doing too badly and can get better with more practice. Thus if even not so good players can win 40% of battles, then the chance factor will indeed have to be high.]

Oh, if you thought loot theories were weird, just wait for all the strategy theories, believers of combinations etc... Oh, and always enter the ring after sitting in seat 5e first :D

I never said poker is pure gambling. In my country, the government determines that something is gambling, if more than 51% of the outcome is based on luck, and 49% or less is based on skills. Poker is, in my country, not officially gambling.

But, Poker DOES include a pretty big element of chance. In ComPets, players will, I assume, choose:
- Which mob to play with
- How to train it
So all input is based on the decisions of the player, while in poker, it is random (the cards).

Then the fight comes, and again, during this fight, it is the choices of the player which count:
If A, then my mob will do B. Again, skill.

So, I expect ComPets to be LESS gambling than Poker is, which itself is (officially) not gambling.

Regarding the retention of newbies: hopefully, there will be leagues based on skills and stuff.
 
I'd say that is similar to what MA are suggesting for the free players.

Thanks for the quotes, but I fail to see how this explains the 80 free/20 paying ratio. You said this report explains it, but all I see is 0,15%. Bit less than 20 out of 100...
 
Seriously why no implement fishing ingame , people whoud rather play that, then this kids game.
 
confused.jpg


:scratch2:

Crouching dragon hidden panda?
 
It is not at all certain that this game will have any economic ties with the real game, is it? We are assuming it does, and it would make sense, but for all we know, it's entirely separate.

Aside from the fact that it's currency is to be Ped, it is intrinsically linked because it is owned by Mindark.
That means that Ped can flow from Entropia to this game if Mindark adjust the loot payouts so Entropia's is lower.
 
So what?

It's two totally separate games, almost mutually exclusive from each other, that will function independently of each other to a large extent. Aside from having the potential to fill your hunting loot window with items of value, it won't change how you play EU.

Some will like it, some won't, but we all stand to benefit.

mostly flood of 10-12 years old...which is not bad in terms of more users, but that game was enclave of specific type players. MA could start new game if they feel they want try MOBA.
 
Looks ok, might be a good investment i guess.

I'm not interested at all though tbh. :)
 
Aside from the fact that it's currency is to be Ped, it is intrinsically linked because it is owned by Mindark.
That means that Ped can flow from Entropia to this game if Mindark adjust the loot payouts so Entropia's is lower.

Or they can just milk the new product for all they can and boost their profits while changing nothing in the game elsewhere.
Not saying they will do, or won't do it. But there are both clearly possible.
 
Ok, thanks for the careful explanation of what you mean Wollo. I think we probably have a problem with the definition of an 'outcome'. Is it one event or a combination of events? Even your country may not 'understand' things there, but we shouldn't go further here I guess :scratch2:. At some point when we see the system in action we can rediscuss things :)

On another point, will under age people be allowed to play for peds (i.e. sign up in the first place officially), or only be in the free combat area or what? And will peds actually be reasonably withdrawable via the pet world? Or will it take months, require a fairly high minimum amount and cost a relatively large fee at that level?
 
Thanks for the quotes, but I fail to see how this explains the 80 free/20 paying ratio. You said this report explains it, but all I see is 0,15%. Bit less than 20 out of 100...

I think the 0.15% is the percentage of people paying for freemium content from the entire user base and the 80/20 is for individual apps.

The problem is these games are completely different to the one MA are proposing, you can't compare Simpsons Tapped Out or Candy Crush where the cash goes to either buying special items or skipping levels.

It's the fact the of those that do pay for freemium content usually only do so once.
 
that return graph cracked my day.. like there was over 5000 players in this game.. and like half of them ever bought any of these deeds.. i literally laughed for 5min straight.. then it made me furious.. so if its freaking smartphones and other shits it means u dont need to be ingame and then we come to the point WHERE DO WE NEED TAMING.. or if it does require u to tame pets ingame before using them will that bring players? nope

this is probly the most ridicilous thing MA has come up to this far..

and this to be ever good? i doubt it.. there is pokemon which is made for this shit only.. there are mods like pokemmo to bring it to the multiplayer platform.. if there is pay to win option it will always push more players away.. and while knowing MA on fixing anything it would take years to fix things like balance on pets and so on
 
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that return graph cracked my day.. like there was over 5000 players in this game.. and like half of them ever bought any of these deeds.. i literally laughed for 5min straight

The graph shows not the number of deed holders or EU players, but future players of this mobile game, most of whom will never even hear about Entropia Universe. People install on their phones and play all kind of shit, especially when it's free. Sure, most delete an app within 10 mins, but by that time 3 new players have installed it and there's always a chance that one of them get hooked enough to pay. 250k is nothing, if they'll actively promote it.

Two important things which most seem to miss.
1. ComPet is not Entropia Universe, neither is related to it in any ways.
2. It's not made by MA's developers (because obviously coders don't start developing for a different platform overnight; Virtual Tycoon was made for MA by Whitecard Studios). MA here is merely an investor (and so are those of us who will buy CPDs). EU's dev team isn't diverted from its usual tasks, only funds are.

MindArk is always eager to explore new opportunities and will soon be announcing the first such partnership project, separate from the existing Entropia Universe product. Full details will be made available on the MindArk.com website very soon.

It won't affect EU in any way except that, depending on success of this new venture, MA might divert more and more money from developing of EU towards other side projects like ComPet.
 
But the amount of content for the Pets etc

that's where the costs come man ...... and trust me there will be more :D
 
The graph shows not the number of deed holders or EU players, but future players of this mobile game, most of whom will never even hear about Entropia Universe. People install on their phones and play all kind of shit, especially when it's free. Sure, most delete an app within 10 mins, but by that time 3 new players have installed it and there's always a chance that one of them get hooked enough to pay. 250k is nothing, if they'll actively promote it.

Two important things which most seem to miss.
1. ComPet is not Entropia Universe, neither is related to it in any ways.
2. It's not made by MA's developers (because obviously coders don't start developing for a different platform overnight; Virtual Tycoon was made for MA by Whitecard Studios). MA here is merely an investor (and so are those of us who will buy CPDs). EU's dev team isn't diverted from its usual tasks, only funds are.



It won't affect EU in any way except that, depending on success of this new venture, MA might divert more and more money from developing of EU towards other side projects like ComPet.
so why the fuck they sell stables and shares if its not related to entropia universe.. all i can see is that MA is looking for poor souls to pay for this shit which will most likely flop... what will make this differ from all those other games that is on the market.. its a freaking pokemon... BUT its "free" so its most likely crap..
 
so why the fuck they sell stables and shares if its not related to entropia universe..

Ingame stables and future Battle Arenas Deeds don't have anything to do with ComPet. Those are totally related to EU.

Really people, aren't we reading the same sources :scratch2:

sall i can see is that MA is looking for poor souls to pay for this shit which will most likely flop...

Yeah, I have mixed feelings about that. Obviously we're interested in MA's commercial success and should wish best to this "shit". On the other hand, if it utterly fails, maybe MA will finally concentrate their efforts on EU itself :)
 
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Lets see what we have...

  1. A video game company with a game operational for 10~ years cannot afford $2M to finance their own R&D
  2. Furthermore, asks for money by selling "deeds" on numerous occasions to finance various activities. Also sells in-game content for exorbitant prices (moon comes to mind as of late)
  3. Zero experience developing mobile games
  4. Lack of game details, though apparently attempting to mimic many existing free to play games

I am genuinely curious if they will be able to sell all of their shares this time. Every time MA asks for money like this, I lose a bit more faith that the game will continue to exist for much longer. There is no reason for any investor to believe that this venture will be successful, especially because this is a new market MA has no experience with. Lets not forget FPC, MindBank, and the castle...

Just from reading their description, I am quite confident that the game model itself is unsuccessful. Without going into specifics, this pretty much sums up what they are doing wrong:
The biggest problem I see them having is that they're treating the users differently. Sure mobile games have premium content but with this they're saying work as hard as you want but if you don't give us cash you're a second class player.

I find it funny that MA is still able to sell "deeds" like this. Players continue to fund MA's bad business decisions while they are essentially selling stocks without limitation or liability. At this rate they may as well put the beta's stock exchange terminals back into the game.
 
I think the 0.15% is the percentage of people paying for freemium content from the entire user base and the 80/20 is for individual apps.

Huh?
Doesn't ever user have an app?
 
Lets see what we have...

  1. A video game company with a game operational for 10~ years cannot afford $2M to finance their own R&D
  2. Furthermore, asks for money by selling "deeds" on numerous occasions to finance various activities. Also sells in-game content for exorbitant prices (moon comes to mind as of late)
  3. Zero experience developing mobile games
  4. Lack of game details, though apparently attempting to mimic many existing free to play games

I am genuinely curious if they will be able to sell all of their shares this time. Every time MA asks for money like this, I lose a bit more faith that the game will continue to exist for much longer. There is no reason for any investor to believe that this venture will be successful, especially because this is a new market MA has no experience with. Lets not forget FPC, MindBank, and the castle...

Just from reading their description, I am quite confident that the game model itself is unsuccessful. Without going into specifics, this pretty much sums up what they are doing wrong:

I find it funny that MA is still able to sell "deeds" like this. Players continue to fund MA's bad business decisions while they are essentially selling stocks without limitation or liability. At this rate they may as well put the beta's stock exchange terminals back into the game.

It's not uncommon that a company seeks external funding when they want to introduce a new product. If they were able to just pay this whole thing in cash..THAT is when you need to worry, as it is a clear sign of very poor cash management. You can get funding through many channels: sell bonds, get a bank loan, issue shares, crowdfunding etc. This is just a form of crowdfunding.
 
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