How did taming work?

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I have a level x pet in my inventory, unsure if its a daikiba, exaro or snable.
I bought it while taming wasn't available.

questions:

As the roadmap says, taming will be reintroduced first, Stables later.
How do I keep my pet alive? Will my pet be very hungry after being in hybernation all these years?
Will it stay alive if I keep it in inventory? Can I feed it and then put it back into inventory?
Do I have to brush it to keep it alive?

How did it work in the old taming system?
 
http://www.entropiadirectory.com/wiki/animal_taming/

Animal taming is a skill related to an avatar‘s ability of Taming animals and take control over some of their actions. This is accomplished by whipping a mob with a whip and then feeding it a minimum of 200 nutrio bars, if you feed it less than 200 it will still not obey your commands. While whipped the mob takes damage, decreases the mob’s spirit and increases its respect. This is shown by a set of 3 coloured bars above the mob, with the spirit and respect bar above the health bar.

I only saw the procedure once while I was at Camp Pheonix.
 
If I remember correctly there was only three species that could be tamed, Daikiba, Snablesnot, and Exarosaur.

They had a health bar and above that health bar was a different bar. So you had to attack the mob with a whip and without killing it, you had to wear down the bar above the health bar. At that point, you would get the mob's loot and then it became a pet.

From there you had to feed it, we refined Sweet Stuff with other things and that made Nutrino Bars. Then you had to "build trust" which consisted of you sitting there for hours and hours brushing it with a Brush that decayed with use. If you neglected it or let it starve, it would lose trust. The more it trusted you, the more you could make it do. Each species had a few basic tricks that it could do, but it was very limited. You also could make the pet follow you around but they generally were scared of turrets which made it hard to walk it into town. Back then we didn't have vehicles.

At first people took trained pets out with them and made them follow around on hunts or whatever but it wasn't long before people got bored with it. Since you could customize the pet name and basically park the pet in a populated area all day, people soon figured out that you could use pets to advertise shops, land areas, or whatever. As a result, whenever you went to a populated area, it was nothing but pet after pet, all with names advertising this or that. It was kind of a mess.

I'm looking forward to when I can finally respawn Donny The Donkey, Pet Exarosaur Stalker. He has been hibernating in storage for years.
 
They had a health bar and above that health bar was a different bar. So you had to attack the mob with a whip and without killing it, you had to wear down the bar above the health bar. At that point, you would get the mob's loot and then it became a pet.

I don't think you got any loot other than a pet deed if you successfully tamed the creature. However, it's been so long since I the system existed, maybe I'm wrong on that? The 'attempt tame' action was also not always successful as it was somewhat skill based and luck based like other professions. You had to time it just right so that the three bars above the creature lined up just right before you could even attempt the taming.. and then it was a trick to not damage the mob enough that it died before the attempt tame was successful... Whips could be only weapon used on the mob... if a laser hit it or whatever, the whipping would not lead to the attempt tame thing being possible (unless maybe the creature healed all the way? can't remember if that was the case or not). You had to find a secluded place to attempt taming as other avatars in the area sometimes gave tamers grief by tagging mobs, which caused the taming attempt to not be possible... which was very annoying. When you got the health bar lower, lower damage whips like viper became helpful so you didn't accidentally kill the mob with too hard of a hit on that last hit before you attempted tame command... On higher maturity mobs though the bigger damage weapons were enormously helpful to whack off that first chunk of the health bars.

Also, if you did not keep the pet's trust level up via taming and feeding it enough, etc. there was a small chance that it could escape from the stable when you were logged off I think.

As far as the pet signs go, the pet could only stay logged in to an area on a server where you were I think.

If you logged off, or let the pet exit the outer range of your avatar's radar too long the pet went back in to storage or stable or whatever after 10 minutes or so... and I am not sure on this but I think there may have even been a penalty in the trust factor on the pet tied to this so if you left the pet by itself in the wild off your radar it's trust factor went down somewhat.

That's radar range thing is why the busy places like Neas and Sweat Camp had tons of pets - their owners were not far away.

I think they had 3 levels max and each level had different tricks. One trick was jumping around as a greeting type of thing. Another Trick was the follow command, and the final trick was the rename pet command that let the 'signs' come in to existence. To get to level 3 didn't take too long... maybe about 2 hours of brushing or so.
 
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I don't think you got any loot other than a pet deed if you successfully tamed the creature.

Yes you had loot, and even global/hofs for the lucky ones.
Personnally i never had a global, even I tamed a good 100s daikiba prowler/stalker.
(when PJ in my soc Aquarius at this time, had many, even with lower prof level... understand who can...).

* I'm fapping vs eomons atm,
I'll take more time to read and answer in a bit...
 
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I don't think you got any loot other than a pet deed if you successfully tamed the creature. However, it's been so long since I the system existed, maybe I'm wrong on that?

No there was loot, I was there, I tamed a pet or two, and I got loot.
 
'If you refuse or forget to feed the pet, it will desert you.'

I havent fed my pet for some years now.. so if I spawn it do I get the chance to feed it?
 
From what I remember, you used a whip to train it, the higher damage whips kill snables to fast so usually had to use a small damage whip in order to not kill the low mobs before it trusted you. Brush was used to keep the trust under control.

And had to feed it using nutrio bars, a refined product from fruit and sweetstuff. Stables basically was where you could store your pet and keep it alive for so much a month without going out and feeding every day or two, ( Im thinking 5 ped or something) was done kind of like the old estate fees. If you didn't stable the pet and left it out and logged usually it just died without food or left you.

Most I ever used one for was when you could name it, park it in PA or twins and let it advertize while you are off hunting. And sometimes since all we did was run, having the pet follow you would keep a mob train a little behind you saving a few hits.
 
To tame creatures you had 2 bars - and had to get the will bar of creature down without killing it, then give it 200 nutrio i think to obtain deed for it. Stabling was free back then, but had to keep feeding them.

You used to be able to use greet command on pets if i remember right and they would do couple of things, but can't remember what (dance and something else i think).

It gave skills doing it though and people would afk auto clk at TI for skills.
 
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Yes you had loot, and even global/hofs for the lucky ones.
Personnally i never had a global, even I tamed a good 100s daikiba prowler/stalker.
(when PJ in my soc Aquarius at this time, had many, even with lower prof level... understand who can...).

* I'm fapping vs eomons atm,
I'll take more time to read and answer in a bit...

No there was loot, I was there, I tamed a pet or two, and I got loot.

There was a period of time where they didn't loot, and then at some point the loot on taming a mob was restored.

Comments:

Pets never could reach level X. What you are seeing is just the placeholder. III was the max IIRC.

If a pet ran out of food while stabled it would lose trust and you would have to use a brush to get it back up to where it would do tricks or be stabled again (IIRC). If it was abandoned again at that point before you restored some trust i think it would "run off" and you would lose it.

Food (nutrios) was the "fuel" to get the pets to do actions. All they could do was "greet" and "present" (a little trick of some kind, again IIRC) which was really limited, but it was kind of cool that each of the three tamable species had its own actions, and also to have a mob act "tame".

With the maximum whip at the time being the Cobra ME, taming the biggest possible pet (daiki stalkers) was a long process and for best results required several tamers. Again, as has been mentioned, all it took was a single attach from another weapon and all progress would be lost. One had to be careful to use a keymap set without any finishers etc. mapped. :eyecrazy:

Taming required a lot of finesse with the small mobs because it was hard to get their respect up and their will down without killing them. You'd typically have to use the mind-numbingly slow viper whip and let the mob regen for awhile, and also hope you got no crits.

ETA my favorite taming image:
20070722-TamingDaikibaStalkers.jpg

Taming a Daiki Stalker
 
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'If you refuse or forget to feed the pet, it will desert you.'

I havent fed my pet for some years now.. so if I spawn it do I get the chance to feed it?

Mobs/deeds had a date on them, showing when they'll run out of food. Presuming MA will give the ped deeds the old functionality, the pets should have the same amount of time left on them, as if they were frozen. I know my daiki had been fed for 2 months, so let's wait and see :)
 
You could skill on it without leting him to lvl up.
Once leveled up it started to consume much more nutrio bars.
 
I think that old pet deeds should have some kind of special use or functionality.
 
only use for pets was advertisement

5 Diakiba stalkers running behind you also kept a spider at bay for precious seconds while you lured it to the sweat camp... that was a fun use... you need imagination.
 
only use for pets was advertisement

There was, I am sure, an unquantifiable "enjoyment" factor for many, and some of that never hurt any game. We could use a bit more of it here.
 
There was also an option to release into the wild. It would just vanish and you no longer had a pet. I did it once to see.:yup:
 
Mobs/deeds had a date on them, showing when they'll run out of food. Presuming MA will give the ped deeds the old functionality, the pets should have the same amount of time left on them, as if they were frozen. I know my daiki had been fed for 2 months, so let's wait and see :)

The privateers came back without the stored oil, though.
 
The privateers came back without the stored oil, though.

They weren't same ships though. Before, there basically weren't real ships, hangars emulated them. If the changes will be equally drastic with pets, then most likely it's goodbye to old stats/conditions, yes.
 
They weren't same ships though. Before, there basically weren't real ships, hangars emulated them. If the changes will be equally drastic with pets, then most likely it's goodbye to old stats/conditions, yes.

The deeds lost all info but had a tt value that only could be seen by putting in a tt after VU 10. Though from what I have heard that tt value is no longer there when you put it in tt. Unless it shows up on your ped card if you sell it?:scratch2:

The tt value was from what I remember how well trained the pet was and also maybe the nutrio it had stored up.
 
Zoology have a consequent impact on the Taming profession.
Animal Tamer 13%, Pet Handler 19%.

animaltamer-pet_handler.jpg


Saddly Mindark completly destroyed the scanning profession when they introduced the new disciple system (to avoid people scanning human afk. Yeah they prefer the 3 big activity instead, so why anatomy, geology, engineering).

May be with the (long awaited - 6 years) re-introduction of the Taming profession,
Mindark could consider to give us back the scanning profession like it was before,
at least for scan animal/robot/vehicle,
since it is clear they will not give it back for "human"...
Notice that scanning is a universal profession which affects many professions in the game.
Just too bad it became a dead profession today...

May be the new Taming profession and the activities related to the new features announced,
will give a better use of skills like Biology, Botany, Genetics and Xenobiology.

I personnally continue to think that MindForce could have a real impact in the Taming aspect where the players powers could influence, the aggressivity of pets (needed for combats), or other applications.
 
Is there any way to level the relevant skills without taming? The 3 skills which seem to make a difference to taming and pet handling are:

Zoology
Animal taming
Animal lore

The others are 1-2% (apart from the 8% from whipping) so wont make too much difference. Is there any way to skill these 3 prior to taming being reintroduced?
 
https://web.archive.org/web/20101124152203/http://www.playmmo.com/forum/showthread.php?p=88717
PROJECT ENTROPIA VERSION UPDATE 7.8
2005-11-23

*** PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PROJECT ENTROPIA! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING PROJECT ENTROPIA SUPPORT! ***


VERSION UPDATE FEATURES


Taming
The first stage of the Taming system is introduced. It is now possible to tame certain species of the Calypso wildlife. In order to tame an animal you need to break its free spirit and subject them to your authority and leadership. This is done by using a whip. All tamable animals have three bars showing when they are targeted. These bars show the animal's level of Respect, Spirit and Health. When health and spirit are low and respect is high enough, you may attempt to tame the animal by activating the "Tame Animal" action in the Action book.

If an animal gets hit by another weapon than a whip before the animal has been successfully tamed, it needs to regenerate to full health until you can initiate a new taming session.

Pet Feeding and Trust
When you have succeeded in taming an animal, it will be hungry and needs to be fed with Nutrio bars. You feed the pet by dragging the Nutrio bar on to the animal and dropping it. The next step is to make your pet trust you. The trust will increase when you brush it with the appropriate tool.

Pet Experience and Performance
When the pet is no longer hungry and its trust is high enough, you can try to get it to perform actions (e.g. Greet or Impress). These actions are shown in the Action book under the "Pet" tab. By performing actions, the pet will gain experience. For each level of experience the pet gains, more and more actions will become available.

Please be aware that you will need to take care of your pet and feed it on a regular basis. If you fail to keep it in the appropriate way, it will lose trust, energy and experience.

Note: In this first stage, the pet level is capped to level three. Higher levels will be added in future VU:s.


Stables
If you don't want your pet to tag along or you want to logout for a longer period, you need to leave the animal in a stable. To do this you need to find a stable keeper outside one of the cities or towns. You have to stand close to the stable keeper and then you use the stable action from the action book. When a pet is stabled you will receive a pet deed in your inventory. To collect your pet again, you need to approach any stable keeper and activate the pet deed in your Inventory.

If you fail to stable your pet in time, if no one looks after the pet (you leave it or if you are offline) for longer than 10 minutes, your pet will get automatically stabled. If this happens, your pet will lose trust, experience and energy. Please note that if the energy level and experience of your pet is 0 when you desert it, it will die!

If the pet starves while in stable it will lose trust, experience and energy.

The pet deed can be dropped on the ground or sold in private trade to other participants. It cannot be sold in auction.

Pet Death
A tamed pet is currently not killable. This will change in upcoming VU:s.

New Skills introduced
]The skill Animal lore has been added to the skill section.

New actions added to the Action Book
New actions added regarding pets and taming.

Tooltips added
The various stats when examining an item in Items Info view now have tooltips that describes the statistic to greater detail.

Auction updates
Several categories in the auction have been split into more detailed counterparts, including the energy matter elements and the skill implant sections, to allow for clearer browsing.

Limited armor updates
Limited armor and armor attachments have full protection levels until they are unusable.

Elevator repaired
The elevator in Omegaton Beta complex has been repaired. Floor nine is once again available.

More scenery
More visual objects and scenery have been added to Project Entropia.

Item count in estates
The item count is now updated correctly.

Estates to Treasure Island
New hangars added to Treasure Island.

New blueprints for tools and weapons added
Taming tools and craftable whips has been added to Project Entropia.

Fixed an issue with armor attachments
It is no longer possible to drag armor platings to the avatar in the Inventory. The platings need to be attached to the armor, before the armor is equipped to the avatar.



KNOWN ISSUES/MISSING FEATURES

You can’t repair an item with attachments attached to it. You have to detach them prior to repairing.
 
Is there any way to level the relevant skills without taming? The 3 skills which seem to make a difference to taming and pet handling are:

Zoology
Animal taming
Animal lore

Animal Taming & Animal Lore are directly linked to the Taming Process.
So without Taming in-game, there is no way to skill up those skills today.

Now for Zoology, read my post #23 above...
 
Wasn't there some kind of announcement saying the pets will be put into "hibernation" so they won't get hungry? Not sure if it was at the end of taming or during some lengthy VU when the game was offline for a long time. :scratch2:
The privateers came back without the stored oil, though.
Luckily u don't lose your privateer if it's out of oil. If the pets would revive over-starved however, they'd go wild and run away. If all ppl would lose all their pets, i think MA would just do a database rollback and fix it.
 
yeah... roll over... fetch the paper :)
 
only use for pets was advertisement

Wrong!

It was also used in landgrab, defenders could hide behind their PETs :D
 
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