To introduce myself just abit, I played several mmorpgs - some are wellknown, some are unknown. In that time I heard much about loot theories before I came across EU. Additionally 2 years ago I started my own rpg - whole story doesn't matter but sure I also had to think about loot from developers view. You'll read a mixture of being a player and also developer.
Theory 1: Loot is linked to daytime, avatar, team or not team, location etc.
2 pec: From developers view it would be much to dangerous to link loot in any way to such parameters, because this system would be ready for being manipulated. Linked to the daytime, every player would try to cheat the system. Linked to avatar it would be really hard to track and balance any avatar in relation to another and more important: What happens if you have 10, 100, 1000, 1k player? Such a system must crash normally.
Theory 2: There is a personal lootpool
2 pec: Half a year back I would subscribe to this theory, because in the past after a bigger or big global I had just bad runs for month. I did 900+ped global 2 weeks(something around this) after I played EU 1st time being a newbie and after this I never got a return 0.0001% plus again. I just lost till I went down to null ped.
After a half year break I came back half a year ago maybe. Thinking of today I can't subscribe this theory anymore. I did 560+ global and after that I got 100, 200,esi,110 in just some days. Additionally I git 2 esi within 1 hour, one on arka, one on caly.
Theory 3: (It was one of my 1st theorys) Loot is totally random
Here again I would be much much frightend from developers view. If you ever heard the term "ghost in the machine" you would not sleep well after you started a totally random thing because totally trandom offers the chance of 1000 active players ingame getting an ath in the same time.
Theory 4: (My newest theory) Loot comes from different pools
A low inetconnection is interesting playing onlinegames, because transfered data sometimes feel like slowmotion. More and more I found out, that special loot comes with a really small lag under a second. That means for example the Adaptive Fire Rate Component at Traeskerons. It's not rates "very often" and when I go out atm to do them, I 1st get ammo and "very often" stuff. With a really small lag, EU is adding that special item then. The order of items I would not put my hands into fire, becaus it's a new theory, but I remember being at Artax I got a 350+ global and definately the castorian blades and other weapon was at the end of loot list.
Means: When a mob is down, EU calculates "very often", "often", "rare" and so on stuff, I guess from different servers, because the calculation over one server without datarecalls from different servers would not answer the timelag.
Theory 5: There is lootwaves
There is definately no waveform that I evers noticed, being at hadraada did around 25k mobs maybe, I never got a plant in 1 1/2 years and then some month ago I got 2 trees within 10 minutes. I didn't global 10 ped for more than 2 month, then I global 12 times in 1 hour.
Theory 6: There is looty and unlooty mobs ingame
Definately I would subcribe this. The most terrible arka mob is Oro and I never met anybody ingame that loves oro and tallked about good loot. My emergency mob on arkadia so is hadraada. Just having 2 ped, I would never hunt another mob just having 2ped left if I wanna have good loot or wanna global within 10-20 shots. Ostelok could be nice to me, but hadraada is definately safer in return. In the first I called Argonauts on caly looty, but in the end I rated them down to unlooty for ripping me around 300ped in a row.
Theory 7: Hunting, Mining, Crafting is like using a slotmachine
I think it's true. Shooting down a mob is inserting the coins, mob down is spinning the wheels.
Theory 8: The return of EU remembers me to classic casino
Since I started playing EU 3 years ago when I was totally newbie, I learmned alot about the game. All I've to say is: If someone is crying about just losing, it's like crying in a casino about losing. Why is other players on the road to be a winner? Because they know how to play and follow detailed and special rules made out of experience. Normally a good player in casino is someone who notice things n details and could use them for his game. Same here.
I don't want to go too much into details, but one of my golden casino rules (I just go in once in 3-5 years maybe for fun and never lost over years)...
Rule: Never mix beginning balance with what u win.
Example: You hunt for 100ped
1) Use one pot to feed the machine whole 100 ped
2) Use another pot to collect what u win
3) Don't reinvest what u win in a turn
And don't be so clever to think you could cover a loss of 50ped with other 50ped. It's a game and you gamble. When you go out in a club to have a flirt, paying 10$ entry, did u ever came out and asked the security to get your money back because u hadn't a flirt?
Theory 1: Loot is linked to daytime, avatar, team or not team, location etc.
2 pec: From developers view it would be much to dangerous to link loot in any way to such parameters, because this system would be ready for being manipulated. Linked to the daytime, every player would try to cheat the system. Linked to avatar it would be really hard to track and balance any avatar in relation to another and more important: What happens if you have 10, 100, 1000, 1k player? Such a system must crash normally.
Theory 2: There is a personal lootpool
2 pec: Half a year back I would subscribe to this theory, because in the past after a bigger or big global I had just bad runs for month. I did 900+ped global 2 weeks(something around this) after I played EU 1st time being a newbie and after this I never got a return 0.0001% plus again. I just lost till I went down to null ped.
After a half year break I came back half a year ago maybe. Thinking of today I can't subscribe this theory anymore. I did 560+ global and after that I got 100, 200,esi,110 in just some days. Additionally I git 2 esi within 1 hour, one on arka, one on caly.
Theory 3: (It was one of my 1st theorys) Loot is totally random
Here again I would be much much frightend from developers view. If you ever heard the term "ghost in the machine" you would not sleep well after you started a totally random thing because totally trandom offers the chance of 1000 active players ingame getting an ath in the same time.
Theory 4: (My newest theory) Loot comes from different pools
A low inetconnection is interesting playing onlinegames, because transfered data sometimes feel like slowmotion. More and more I found out, that special loot comes with a really small lag under a second. That means for example the Adaptive Fire Rate Component at Traeskerons. It's not rates "very often" and when I go out atm to do them, I 1st get ammo and "very often" stuff. With a really small lag, EU is adding that special item then. The order of items I would not put my hands into fire, becaus it's a new theory, but I remember being at Artax I got a 350+ global and definately the castorian blades and other weapon was at the end of loot list.
Means: When a mob is down, EU calculates "very often", "often", "rare" and so on stuff, I guess from different servers, because the calculation over one server without datarecalls from different servers would not answer the timelag.
Theory 5: There is lootwaves
There is definately no waveform that I evers noticed, being at hadraada did around 25k mobs maybe, I never got a plant in 1 1/2 years and then some month ago I got 2 trees within 10 minutes. I didn't global 10 ped for more than 2 month, then I global 12 times in 1 hour.
Theory 6: There is looty and unlooty mobs ingame
Definately I would subcribe this. The most terrible arka mob is Oro and I never met anybody ingame that loves oro and tallked about good loot. My emergency mob on arkadia so is hadraada. Just having 2 ped, I would never hunt another mob just having 2ped left if I wanna have good loot or wanna global within 10-20 shots. Ostelok could be nice to me, but hadraada is definately safer in return. In the first I called Argonauts on caly looty, but in the end I rated them down to unlooty for ripping me around 300ped in a row.
Theory 7: Hunting, Mining, Crafting is like using a slotmachine
I think it's true. Shooting down a mob is inserting the coins, mob down is spinning the wheels.
Theory 8: The return of EU remembers me to classic casino
Since I started playing EU 3 years ago when I was totally newbie, I learmned alot about the game. All I've to say is: If someone is crying about just losing, it's like crying in a casino about losing. Why is other players on the road to be a winner? Because they know how to play and follow detailed and special rules made out of experience. Normally a good player in casino is someone who notice things n details and could use them for his game. Same here.
I don't want to go too much into details, but one of my golden casino rules (I just go in once in 3-5 years maybe for fun and never lost over years)...
Rule: Never mix beginning balance with what u win.
Example: You hunt for 100ped
1) Use one pot to feed the machine whole 100 ped
2) Use another pot to collect what u win
3) Don't reinvest what u win in a turn
And don't be so clever to think you could cover a loss of 50ped with other 50ped. It's a game and you gamble. When you go out in a club to have a flirt, paying 10$ entry, did u ever came out and asked the security to get your money back because u hadn't a flirt?