HardWrath
Marauder
- Joined
- Dec 8, 2005
- Posts
- 6,038
- Location
- Wisconsin, USA
- Society
- Freelancer
- Avatar Name
- Max HardWrath Mayhem
Dev Notes #1
http://www.entropiauniverse.com/bulletin/buzz/2012/5/23/Developer-Notes---1.xml
If something is being allocated or reallocated, that specifically means (among other things) that the supply is finite and not infinite. So as is clear, in order to manage scarcity of any resource and have a limited supply, there has to be at least a loose cap on that resource that restricts the maximum amount in circulation at any given time.
No doubt the system tracks the total TT value of any specific resource that's circulating among players regardless if those people are miners, crafters, traders, or otherwise. Then from there it makes more available in loot as existing supples are consumed. Because of this, if one person hoards an excessive amount of a specific resource, the system thereby can be exploited, because by preventing more from looting, the price will rise.
Therefor, the easiest way to correct the problem is just to raise the cap.
http://www.entropiauniverse.com/bulletin/buzz/2012/5/23/Developer-Notes---1.xml
Resource Distribution - In order to promote interplanetary trade and to stimulate the growth of local planetary economies, the availability of various resources will be periodically adjusted on each of the different planets within Entropia Universe. The MindArk balancing team monitors resource availability and distribution among the planets very closely, and is constantly making adjustments to achieve the goals of local planetary economy growth and interplanetary trade. One exciting side effect of this process is that it creates unique opportunities for observant and industrious participants to profit from shifts in supply and demand in local planetary markets and creates opportunities for speculation. Another benefit is that the reallocation process creates a more dynamic and challenging universe for participants to enjoy and adapt to.
If something is being allocated or reallocated, that specifically means (among other things) that the supply is finite and not infinite. So as is clear, in order to manage scarcity of any resource and have a limited supply, there has to be at least a loose cap on that resource that restricts the maximum amount in circulation at any given time.
No doubt the system tracks the total TT value of any specific resource that's circulating among players regardless if those people are miners, crafters, traders, or otherwise. Then from there it makes more available in loot as existing supples are consumed. Because of this, if one person hoards an excessive amount of a specific resource, the system thereby can be exploited, because by preventing more from looting, the price will rise.
Therefor, the easiest way to correct the problem is just to raise the cap.