Do you hate wandering mobs?

Do you hate wandering mobs?

  • Yes

    Votes: 54 42.9%
  • No

    Votes: 49 38.9%
  • I dont know

    Votes: 7 5.6%
  • I dont care

    Votes: 16 12.7%

  • Total voters
    126

HardWrath

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Max HardWrath Mayhem
Simple question: Do you hate wandering mobs?

I personally find it very annoying while hunting... it consumes more resources in my PC and it increases my hunting costs. I would prefer it if creatures didnt wander around on their own so much. I dont care if its more "realistic" because I dont play EU for realism.

Edit: since some fail to understand what specifically I'm talking about here..

There shouldnt be a scenario where the nearest mob from me is 100+ meters, and I tag one, but by the time it reaches me, 5 or more have ninja spawned, wandered, and now have attacked me simultaneously. In that scenario, there is little to no point in using economical ranged weapons.
 
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So.... you want to shoot non-moving boxes or? :scratch2:


Can give more colorful textures if more dangerous, to add more excitement :rolleyes:
 
So.... you want to shoot non-moving boxes or? :scratch2:


Can give more colorful textures if more dangerous, to add more excitement :rolleyes:

No, i want to be able to shoot the mob im trying to kill without 5 others wandering over to me in the process.
 
No, i want to be able to shoot the mob im trying to kill without 5 others wandering over to me in the process.

So... get a long range tagger, perhaps? I can't say I have any problem related to "wandering mobs", except when hunting very high aggro stuff like Atrox and Scips in tight areas.
 
So... get a long range tagger, perhaps? I can't say I have any problem related to "wandering mobs", except when hunting very high aggro stuff like Atrox and Scips in tight areas.

Thats not a problem, thats a bonus :)
 
So... get a long range tagger, perhaps? I can't say I have any problem related to "wandering mobs", except when hunting very high aggro stuff like Atrox and Scips in tight areas.

Foeburner Nighthawk Delta
Favorite Mob: Exarosaur
Highest Loot: 1 084 PED
Total Loot: 76 814 PED
Hunting Rank: NA. of 3 529

Molisk Young 25 PED Tue, 03 Jun 2014 11:04:59
Argonaut Young 29 PED Wed, 30 Apr 2014 19:00:58
Argonaut Young 32 PED Wed, 30 Apr 2014 18:54:50
Argonaut Young 59 PED Wed, 30 Apr 2014 18:54:31

Or.. if you had actually bothered to hunt anything in the last two months you would know that MindArk made a change. Now on the mobs that you hunt, the noob mobs, that change doesnt make much of a difference. However when you start hunting creatures that have several thousand health points that take more than a second or two to kill, then it becomes a big problem... especially when you are trying to fap through 150+ point critical hits and also absorbing all the armor decay from numerous big creatures attacking you at once.

Tagging at a long distance doesnt matter when you combine ninja spawns with wandering mobs that seem to "randomly" all make their way strait toward your avatar.
 
Sorry if I sound like a complete dick but I really dislike being given hunting advice from people who seldom hunt and when they do hunt, its very small creatures that are pretty much guaranteed to be ped losers long term.
 
Don't really care much about the wandering around in the spawn but what is really annoying is that the whole spawn is wandering around. The eomon young spawn was moving all the time and it was annoying to spend time looking for the spawn if you didn't play for a few days. I made a support case about it but I basically got told to fuck off (written a bit nicer tho).

I also don't need someone replying telling me that it was for realism since we obviously are not playing this for the realism that's ingame.
 
Captain EntropiaLife is back at it...

It's programmed to cause you decay, not be realistic, nobhead. Aggro is just added "difficulty" to prolong the lifetime of already aging mobs... it's either that or another across-the-board regen+hp boost.
 
I like both. Depending on my mood and dps i bring along. I know on some mobs it can be a fun killer but overall it has never been too bad. It forces us to be observative to the radar if available in your hunting area and to use the camera a bit to see the surrounding (some pvp 4 habits). But i also believe both spawn are usually available. Static and wanderers. Which mob did you have problem with man?
 
No, i want to be able to shoot the mob im trying to kill without 5 others wandering over to me in the process.

Well you really need to understand that this isn't a gambling type casino game we are playing here and second you need to plan out what you will be hunting as in that area that you pull a mob in to make sure it's not close to others that will agro on you. Last think back and think hard about when that last wandering mobs was that ATH? They are just trying to show their love in saying kill kill me I'm that All Time High No Looter!!!
 
I just did few k ped hunt, first real hunt since early summer.
Was wondering what the hell are those mobs doing... when did MA nerf it?

I must say I truly hate it. Not sure about other mobs but big LT come from 50 meters and suddenly you have 3-5 or more on you.
If other mobs do same then definitely this makes hunting not fun and probably would hunt less than usually.
 
Point A Well you really need to understand that this isn't a gambling type casino game we are playing here and second Point B you need to plan out what you will be hunting as in that area that you pull a mob in to make sure it's not close to others that will agro on you. Point C Last think back and think hard about when that last wandering mobs was that ATH? They are just trying to show their love in saying kill kill me I'm that All Time High No Looter!!!

What exactly do I need to understand?

I fail to see how your points are relevant to this thread

Point A and C contradict each other.. also, like point A and C, point B is not relevant to what I am talking about.
 
Let me be more specific for those who dont know what im talking about...

A Feffox Dominant has 4,900 health points and does 4 damage types, which means your armor will be suffering a lot of decay costs due to the amount of damage that its absorbing. In order to minimize decay, I even hire a medic so I dont have to stop to fap.

Ill fly my Sleipnir to find a large gap in the spawn where i can peacefully tag the mobs that I want.. so then I tag a Feffox Dominant from across the radar, while I'm killing it, another Feffox Dominant spawns ~70 meters away and walks strait toward me... it reaches me and attacks me by the time my original Feffox Dom is half dead... upon arrival, another Feffox Dominant spawns 30 meters away and also walks strait toward me and of course also attacks me.

Repeat this scenario over and over and over. I have had scenarios where 5 or 6 Feffox are on me at once chewing on my armor all because of this new "feature" of how they wander around.

Not all mobs behave like this.. only certain ones and its relatively new. I have mostly avoided shared loot Longtooth because they wander, as a pack, and attack together in groups. Its bullshit. The non shared Longtooth did not do that at all and because of it, i happily crushed my Iron 30K and then Bronze 30K in the first few weeks of migration and then continued killing them every day through the end. Now all we have is the shared loot Longtooth which I hate, partially because of how they wander. Go try the big Massive Shared Loot Longtooth or Feffox and you will see what i mean.
 
I think you probably need to learn to hunt properly. I've been critical in the past of changes that supposedly add realism but which have a negative affect on gameplay by making it more frustrating without any benefit in return (eg annoyingly small hitboxes). This however is a change that adds depth - not the same thing as realism - meaning that there is more to consider and think about (and watch, for the more aesthetic minded). It therefore improves gameplay and immersion. I see no downside for anyone who doesn't hunt like a moron, and those who do should be penalised for doing so, so that's only fair.

There may be some issues with individual mobs (especially on Cyrene) that now move excessively fast or far, but those can presumably be addressed quite easily in forthcoming planet partner updates.

If you're going to compare Tracker stats then by your own standards I think it would be fair for me to now dismiss your view completely, but I'm not as petty or self-centered as you so I'll allow you to have an opinion.
 
Sorry if I sound like a complete dick but I really dislike being given hunting advice from people who seldom hunt and when they do hunt, its very small creatures that are pretty much guaranteed to be ped losers long term.

then don't ask ppl in open forum about their opinion...

plz stop posting at all..you pollute this forum for me...when i am pissed about sth posted, its 90% sth you posted..

(thank god i am hidden on entropialife)
 
i won't do what you suggested to do to myself in reputation msg, i have gf who does this to me with pleasure....

and to not stay just ot i will give you advice you give out too on topics which doesn't touch you directly:

adapt
 
I think you probably need to learn to hunt properly.

No, I am hunting properly... but I suppose that depends on how you define "properly" and by how you define it, probably not.... but also I am not interested in playing EU like you do.

Im not saying that my way is better, yours probably is, what I am saying is that your way isn't fun for me. More importantly, hunting style has little to nothing to do with the thread topic.

I've been critical in the past of changes that supposedly add realism but which have a negative affect on gameplay by making it more frustrating without any benefit in return (eg annoyingly small hitboxes). This however is a change that adds depth - not the same thing as realism - meaning that there is more to consider and think about (and watch, for the more aesthetic minded). It therefore improves gameplay and immersion. I see no downside for anyone who doesn't hunt like a moron, and those who do should be penalised for doing so, so that's only fair.

There may be some issues with individual mobs (especially on Cyrene) that now move excessively fast or far, but those can presumably be addressed quite easily in forthcoming planet partner updates.

I bolded the part I agree with. There shouldnt be a scenario where the nearest mob from me is 100+ meters, and I tag one, but by the time it reaches me, 5 or more have ninja spawned, wandered, and now have attacked me simultaneously. In that scenario, there is little to no point in using economical ranged weapons.

If you're going to compare Tracker stats then by your own standards I think it would be fair for me to now dismiss your view completely, but I'm not as petty or self-centered as you so I'll allow you to have an opinion.

Let me be more clear.. I wasn't comparing tracker stats. I simply don't want hunting advice from people that A) don't hunt, or B) don't hunt anything near what I hunt... and its not like I'm hunting very big things either.
 
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Just wait... we will see how happy people are if this Mob AI gets applied to more than a couple different creatures. Its quite clear that most who have replied have no clue what I'm talking about right now.
 
I think wandering mobs are great, and hope this is the beginning of actual AI. I'd like to see it expanded.

For reference:

Say there's a herd of Cornudos. These are grazing animals and hang together in packs.

Atrox are a predatory beast and only a few should populate a given area at any time. They may hunt in small packs, with a more mature dominant leading a hunt group. These packs may at any point raid a cornudos herd, with their primary targets being the cornudos. A skilled hunter might be able to tag one and avoid the attention of the others by picking the right weapon, firing well timed lure shots, using a decoy, and then drawing the mob away from the others before moving in quietly with melee for a kill.

This would, to me, equal a great amount of fun. Hunts would be less about sheer farming and more about skilled manipulation of the AI to achieve a desired result. Failure to do so might attract more than one of the target.

Depending on the mob they could operate in more than one hunt group, and make things more interesting...

I have no problem with this as the armors that I use are often less specialized, general suits of armor, and my skills at evasion are usually more than adequate for the mobs I engage.
 
Anyone who likes the mobs wandering doesn't understand initial spawn vs. new spawn loot dynamics, likely has very low perception skills, and doesn't know how to use it effectively.

It's not about the decay I take. I don't care about ninjas...I am talking about constantly shifting spawns, most obvious on Cyrene, but becoming more and more prevalent universe wide.

I understand it might be more of a challenge, and that it's part of the game...doesn't mean I have to like it :)
 
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I dont care about the wandering mobs you can find them fasts but all this ninja sawn mobs ok to have few ninja mobs from time to time but sometime is up to 80% of all mobs you kill ninja mobs even if you stay a a long bit of where all mobs is it allways plop up a mob beside you and also after this new VU 10.0 we got a lot of hills and most mobs is behind the hills so we are forced to get closer the mobs.

And i know what i talking about just take a look in Entropia Life. :)
I can bet a lot that MA made it only for the " decay " not to look realistic... ( realistic would it be if you hunted in an anthill not elsewhere ).
 
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Anyone who likes the mobs wandering doesn't understand initial spawn vs. new spawn loot dynamics, likely has very low perception skills, and doesn't know how to use it effectively.

Or they think that the world in its current form does not seem very alive. There are various hunting 'theme parks' if you will, and they think that feels grotesque and artificial.

While the world as a whole may be pretty, after 4 years the grind of daily hunting became somewhat of a bore, and they found themselves fighting the urge to sleep (or actually falling asleep) when they did it. And thus they logged in less and less, and their hunting activities became shorter and more sporadic.

That's my story anyway. I assure you my perception skills are fine. With over 250k skill points I'm no noob. I simply want my game to be fun.
 
Ill fly my Sleipnir to find a large gap in the spawn where i can peacefully tag the mobs that I want

I have no drama i just come in from the edge as most sensible people would, if you land in the middle of a spawn there is a really really good chance a mob will spawn there maybe even 2 :).

Also bagging someone due to their entropialife not showing much hunting is pointless, i did 60k of Longtooth in the shared location so you would get the same outlook on my hunting over the last month or so.
 
If this is really as big a problem for you as you make it out to be then your skills as a hunter are somewhat lacking. I don't mean you avatars skills, your skills.

I don't understand what you are hunting that you are killing them so slow that 5 more respawn/wander over and agro onto you before you can even finish killing 1 of them, can't say i've had that happen to me ever. If you're killing things that slow you should probably look at using a higher dps weapon or hunting easier mobs.
 
If this is really as big a problem for you as you make it out to be then your skills as a hunter are somewhat lacking. I don't mean you avatars skills, your skills.

I don't understand what you are hunting that you are killing them so slow that 5 more respawn/wander over and agro onto you before you can even finish killing 1 of them, can't say i've had that happen to me ever. If you're killing things that slow you should probably look at using a higher dps weapon or hunting easier mobs.

You have a whole lot of erroneous assumptions there.
 
Yes I hate it after this last VU, where they wander alot more, and for a longer distance. Especially fast mobs, who can walk like 30m straight towards you in short time. It also seems that they are designed to walk towards you, but maybe that's just my imagination. Sometimes when looking it radar, it looks like all the red dots are walking towards me.
 
Yes I hate it after this last VU, where they wander alot more, and for a longer distance. Especially fast mobs, who can walk like 30m straight towards you in short time. It also seems that they are designed to walk towards you, but maybe that's just my imagination. Sometimes when looking it radar, it looks like all the red dots are walking towards me.

Its not your imagination...

Ive gone from no mobs until about 100m, tagging one, then several spawn out of aggro range but then walk strait toward me, and by the time the mob that I tagged reaches me, I have numerous mobs attacking me. Other times, I've had them stack over and over.. killing one, another wanders into aggro range, 2 on me, no big deal, then a 3rd (all within seconds) then the first two are dead, but three more spawn and wander into aggro range, over and over.

Its not a matter of hunting smarter, increasing DPS, or any of the other ignorant points being made in this thread. In the mob AI, if there is already 2 or 3 mobs attacking a hunter, then more shouldnt "wander" into aggro range repeatedly.
 
spoiled...

Have you been spoiled by hunting with melee weapons too much? Maybe you should go back to playing with swords? Stay on the outer edges of the mob spawn and just tag closest mob with gun then go to blades when they get close. Staying on outside edges of spawn ensures that you won't be in the middle of agro city.
when you start hunting creatures that have several thousand health points that take more than a second or two to kill, then it becomes a big problem... especially when you are trying to fap through 150+ point critical hits and also absorbing all the armor decay from numerous big creatures attacking you at once.
Maybe just maybe you are hunting above your level and should go back down to lower health mobs?
 
Have you been spoiled by hunting with melee weapons too much? Maybe you should go back to playing with swords?

Swords are also a melee weapon

Melee vs ranged has nothing to do with the topic of this thread

Stay on the outer edges of the mob spawn and just tag closest mob with gun then go to blades when they get close. Staying on outside edges of spawn ensures that you won't be in the middle of agro city.

I dont always want to be at the edge of the mob spawn. Sometimes I prefer to kill the whole spawn, other times Ill target specific mobs in the spawn for specific reasons.

Mesh, you dont hunt, ever.. dont give me advice on how to hunt.

Maria mastermesh Mesh
Hunting Stats
Favorite Mob: NA.
Highest Loot: NA. PED
Total Loot: NA. PED
Hunting Rank: NA. of

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Highest Loot: NA. PED
Total Loot: NA. PED
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Total Loot: NA. PED
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