Aio
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Nope don't hate it..... dislike it maybe.
Sure it would be fun to have all mobs stationary, no ninja spawns etc. But while were at it, hills are annoying too, so are trees and bushes that get in the way, these make it harder for me to use my max distance and eco as well.
If you keep trying to go for what's easy, you'll end up in a square box, perfectly flat ground with no visual stimulus clicking a slot machine.
Economy wise and when in my grinding mode I'd of course prefer the above scenario due to the fact that I'd get the most bang for my buck.
But it'd get boring quickly... It already is a bit too easy with the super spawns as of late (IE Feffox).
To where your just set autoshoot on and just flip your crosshairs between mobs.
Back in my day (read this in an old grandpa talking about the golden days voice), you actually hunted, usually you had to run a radar between mobs sometime. Some like longu desert where they had 4 longu's surrounded by about 100 merps. Hunters would have to run the merps off but leave the 4 longu's to have a hunting area.
And we would hunt those 4 longu's having to run around and find the respawn inbetween kills.
(or 1 Tantardion xD)
Now we have super spawns, hunting profession kind of turned into the grinding profession, it just doesn't require thought anymore.
Even though I'd prefer to save every pec I can when hunting, I see mobs roaming around and coming on you mid kill is part of hunting, its a natural occurrence that provides some thrill, maybe a bit of challenge or unexpectedness to the grind.
IMO mobs don't move enough / need more AI, as much as it would suck to hunt smarter mobs, It'd make it a lot less boring. I'd like aggressive mobs, mobs that would help out fellow mobs, mobs that move in packs, so you would actually have to start dodging some slow moving swarms.
Some other variables to consider when selecting a mob besides how much hp does it have and how much dmg does it do.
I've killed feffox's of all maturities, its easy to avoid roamers, again what some other people pointed out, hunting smart does matter. I can do 4k ped of ammo on big feffox and only ever find myself getting hit by more than one due to roaming is maybe a total of 3 or 4 times the entire hunt.
TL'DR: No I do not hate wandering mobs, I think they should wander more / act smarter.
PS: Everyone is welcome to check my Entropialife to confirm I have indeed hunted big feffox's
Did someone say... Retardions?!?!?! I must admit, one of the biggest reasons PE was cheaper back in the day was due to the lack of any real grinding... Even raven plains or twin ambul there wasn't that many mobs there... it would be a "low" density spawn now. I preferred it, but then the mechanics fit it also (can you imagine trying to get an item drop on those spawns with todays loot system? urgh)
Valid points Da... It enhanced AI does make it more dynamic.
The problem for me is I'm usually multi tasking.... Soc chat, juggling PMs, etc.
Exactly the same points as everyone else has made in this thread.