About armors.

valentin

Elite
Joined
Jun 18, 2006
Posts
4,865
Society
Experia
Avatar Name
Sir Valentin
I do not understand why people have begun to find top armors are so expensive !! often I have heard that there are at least as good (L) armors so whay buy a (ul) armor för that kind of money.

But....Lets say...Take a shadow full armor (L) whats the price - Lets say about 2000 peds and if you hunt much or are a hardcore hunter you need 2 full sets per/week it is 4000 peds, 4000x52 its 208000 peds per/year or if you are a normal hunter its about 2000x52 its 104000 peds per/year.

Just something to think about.
 
You still pay (more) decay on the unL versions.

Personally wouldn't buy Shadow @ 200 but when you can pick up vain, senti, supra all for 110-120%...
 
I see pros and cons to both types of armor and basically my decision on what to wear is going to depend on what I plan to hunt.

Limited armors as we all know you are constantly paying MU to replace but in turn they offer constant damage protection without having to repair after every hunt.

Unlimited of course you have the one time MU of the item then you own it forever meaning no more having to wait and see if anyone is selling the particular piece you need. Of course there is the decay Vs. protection argument here.

Also I don't know how anyone else feels but I personally believe that bothering to buy enhancers for (L) armor is a waste of time whereas the uL versions have that advantage of tier increases (yes I know there is substantial cost to some of these) but if my understanding of the durability enhancers is correct they help offset some of the decay rate and therefore protection deterioration.


Again for me, my needs are all based on the protection and frequency of what I'm going to hunt.
 
Never having to wait for what you need to be put on auction (for limited items) and having permanent tiers is a big plus. And yes, depending on how much you hunt, UL armors may quickly pay for themselves.

I've considered the pros and cons, and landed on owning a set of high-end UL armor. The most painful part for me with limited sets was the auction wait. If less people owned UL sets, the cost of limited sets would also increase.
 
The (L) armors are great for the occasional big mob hunt or team hunting if you aren't the one doing the most damage. Beyond that, if you grind or hunt big things frequently, unlimited is the way to go.

I cringe when I see people hunting Vanguard Commander solo in 200% (L) armor
 
The availability of looted/crafted L armors is not granted.

Availability of uL armor is granted.

Worse eco, yes!
Expencive to get it, yes!
But you got the armor when you need it, and don´t have to worry about replacing broken parts :D
 
Having to buy a set of armor before a hunt... hmmm. No.

For myself, that scenario would be deposit, buy gun and armor and hunt for three minutes. Buying UL for me means I may have to buy a gun, but I'll have enough ped left to do something for as long as it takes to cycle that ped into nothing.

Mindark doesn't allow me decent enough returns to accumulate things. If I want to start having things I need to deposit to do that. I deposit to play, not to stare at crap in my storage. With UL, I can keep it repaired and cost to maintain it that way is relatively cheap. It's easier for me to spend 20 ped fixing my armor after a hunt than it is to buy a set of armor for 1k-2k ped every time it wears out.
 
There are some reasons why the high asking price of top end armors is not what people are willing to pay anymore:

1 ) It's a good thing other planets have started to drop high end armors as well like dark knight of arkadia, sand stormer etc. It adds to the diversity and makes the price of old armors drop.
Ofcourse supremacy has a high asking price. The question is, who is still going to fork it up, with the expectation that more UL armors from other planets are around the corner.
2)
And then there's the thing called skilling. More hp and more evade means less demand for armor. Why wear armor when you can create a large team and ping pong a mob to death, all you need is to be able to withstand two hits without dieing or being able to panic fap back to life. More and more people have healthpoints around or over 200 now and a nice evade level as well.

3) Stronger faps and usefulness of heal chips nowadays help a lot in that area too.

4) All items seems to lose value in entropia lately. Gremlin is almost tt fodder now, with viceroy being better, a lot of value is off jaguar with the better close protection of liakon for a smaller pricetag or jarhead which comes close. Angel is starting to crumble under the weight of more and more dune rider and sand stormer parts entering the market. Angel isn't as all round as dune rider, and the 6 points higher close protection doesnt close that gap.
With every golden key and more dark knight of arkadia dropping the high end market is going to feel cracks too.
 
2)
And then there's the thing called skilling. More hp and more evade means less demand for armor. Why wear armor when you can create a large team and ping pong a mob to death, all you need is to be able to withstand two hits without dieing or being able to panic fap back to life. More and more people have healthpoints around or over 200 now and a nice evade level as well.


Just one comment to that, I believe the right is the opposite, the more skills (mainly evade) you have the better armor you want actually ;p

Basically don't even think about high protection armor without proper evade.

That's how you should think about it.
 
There are some reasons why the high asking price of top end armors is not what people are willing to pay anymore:

**SNIP**

So much about this is incorrect. Yes, you may have better healing capabilities and more HP, but that doesn't mean you don't need high end armor. Have fun trying to tank and heal uber mobs in Gremlin, it just won't happen. And people are still buying high end armor, so not sure about your remark on the Supremacy (seeing as how those parts are still selling consistently).

And sure, you can ping pong in large teams... but many people don't like doing that. And there are a lot of mobs that you can't do that with. Go try and ping pong Dasps lol
 
I think it depends on your bankroll and gameplay :

* You focus on "same" type of damage and got the bankroll to cycle enough, good to go unl armor
* You are changing of mob each morning ? Maybe you will need one "middle" set and complete for others hunts with L
* You don't have the bankroll .. In my opinion, i prefer cycle 10x more than keeping peds on items if you don't have the money for both. 10 hunts a week is better than 1 per months if you can't supply your gun with ammo :lolup:
 
So much about this is incorrect. Yes, you may have better healing capabilities and more HP, but that doesn't mean you don't need high end armor. Have fun trying to tank and heal uber mobs in Gremlin, it just won't happen. And people are still buying high end armor, so not sure about your remark on the Supremacy (seeing as how those parts are still selling consistently).

And sure, you can ping pong in large teams... but many people don't like doing that. And there are a lot of mobs that you can't do that with. Go try and ping pong Dasps lol

Our soc member Blast has turned the omegaton land area into scaboreas stalkers. My friend Kris has the optac armor with really high impact protection. He still gets hit pretty damn hard.Supremacy won't help here because there's not much difference.

Solution to this problem: get a bigger team ping pong and don't wear uber armor at all.

tanking? there's no armor in this game that can tank this mob, unless your armor is called evade.
Carramone with pulsar plates still hits 40 ish. ok.. that one is useable but still not comfortable. what does help is high reload high range weapons and drop the mob before it hits you.

your incorrectness is another man's truth.
 
Last edited:
Carramone with pulsar plates still hits 40 ish.

Using shadow + pulsar 5 should hit 70ish, still doable with 200 HP and a FAPer in your back.
FAPer with UR125 or UR175 should be able to heal against that DMG.
Well crits may sent you to revive, but therefor we got TP chips. Scabo is not fast regen, not that big thing.

With 300+ HP and Mod FAP service, hmm Pixi + 5bs ?
 
Our soc member Blast has turned the omegaton land area into scaboreas stalkers. My friend Kris has the optac armor with really high impact protection. He still gets hit pretty damn hard.Supremacy won't help here because there's not much difference.

Solution to this problem: get a bigger team ping pong and don't wear uber armor at all.

tanking? there's no armor in this game that can tank this mob, unless your armor is called evade.
Carramone with pulsar plates still hits 40 ish. ok.. that one is useable but still not comfortable. what does help is high reload high range weapons and drop the mob before it hits you.

your incorrectness is another man's truth.

Yeah, I have RX Optac as well (with 8A SGA plate set), and I have no problem soloing the Scabs. If you can out-heal and evade the mob, then the armor is worthwhile. Low-level players in high-level armor may not see the effectiveness of the high-level armor if they lack the HP, evade, and healing skills. And Scabs are slow and have low HP, so ping-ponging them would be easy. Really, two people with decent carbines can take down a Scab stalker before it gets to them if they are side by side.

There are some mobs that just outright require good armor. Look at Vanguards, as an example, they have insane range, so you can't ping pong them because they don't need to move and have multiple attacks. Same with Dasps, they have range and are super fast, good luck juggling them.

You supported your argument about killing high-level mobs by referencing a low-HP, level 40 mob. And again, some people just don't like hunting that way. Some of us like to solo kill big mobs. Or avoid the ping-pong hunt.
 
Yeah, I have RX Optac as well (with 8A SGA plate set), and I have no problem soloing the Scabs. If you can out-heal and evade the mob, then the armor is worthwhile. Low-level players in high-level armor may not see the effectiveness of the high-level armor if they lack the HP, evade, and healing skills. And Scabs are slow and have low HP, so ping-ponging them would be easy. Really, two people with decent carbines can take down a Scab stalker before it gets to them if they are side by side.

There are some mobs that just outright require good armor. Look at Vanguards, as an example, they have insane range, so you can't ping pong them because they don't need to move and have multiple attacks. Same with Dasps, they have range and are super fast, good luck juggling them.

You supported your argument about killing high-level mobs by referencing a low-HP, level 40 mob. And again, some people just don't like hunting that way. Some of us like to solo kill big mobs. Or avoid the ping-pong hunt.

I referred to the scaboreas because it doesn't matter how big the armor is, it will still hit you for 40 in the biggest set, which makes armor irrelevant. You supported my argument that its easier ping-ponging it avoiding to get hit. The more damage the mob does, the more irrelevant armor becomes. High end mobs? what about atrox queens? oratan lancer colossus?

You speak about vanguards. I do them in team with Kris using the ping pong technique you say is impossible to do. Yeah they hit me hard because I only have some martial sga and improved vigi and angel. But it's doable without a fapper.

The point I am trying to make is that if you have a nice mid level society and you can hunt all those mobs if you simply team up and everybody's got the midlevel hp and evade, decay bill gets split and ammo in case of loss too.. then why on earth would I fork out 7k ped per supremacy part?

You have your optac.. it lacks some protection like stab and is lowish on cut. Meaning you'll have to specialise in robots but can easily do common midlevel imp/cut/stab mobs.
My question to you is would you buy armor at 12k per piece to improve on the cut and stab?
 
Last edited:
Maybe our definitions of ping ponging aren't the same. 10 years ago, ping ponging meant never getting hit because the mob would constantly be moving while changing agro. If you're getting hit hard by vanguards, it means you aren't really ping ponging, you're just changing agro here and there. But there you go, it hits you hard, and without it changing agro to Kris, you probably wouldn't survive (therefor not being able to solo Vanguards). They hit me for 1-10 damage. Totally worth the armor and plates. With proper dodge/evade on mobs, you may only take tiny amounts of damage here and there in the rare times you do get hit. That is worth the armor to me. I've killed Vanguards without ever healing (solo), and that in my opinion, is worth it.

Still getting hit for 40ish damage is acceptable by me (when you mention the Scabs). I have a total of 62 impact protection, which makes a HUGE difference when it comes to healing. The max heal of my UL Regen XI is like 82 HP. So taking 40 damage compared to 100+ is the difference between 1 heal or 2. That second heal is time I lose for hitting the mob. With a mod fap, as an example, a constant 40 damage is completely different than a constant 100 damage. You can wait out several hits and keep attacking instead of having to heal every time you are hit.

As far as Cut/Stab goes, you are right. With my 8A SGA plates, my C/S/I is like 22/8/62, obviously lacking in stab. Although there are some plates that offer a nice bump in all 3 protection types. But on some mobs, that 62 impact and 22 cut is pretty huge. It's all about mob selection. There are plenty if impact only or impact majority mobs to choose from, some of which are big mobs (like dasps). Even the mulmun looter elite tickles me, which on a mob that requires a lot of damage to kill, the less time spent healing the better.

Its all about preference.
 
Back
Top