R4tt3xx
I want to believe
- Joined
- Apr 10, 2005
- Posts
- 2,175
- Location
- South Africa
- Society
- Freelancer
- Avatar Name
- Alexis Sky Greenstar
Would be nice to get the answere from MA, about the claims are prespawned or not.
I remember Marco said, that loot is generated when you hit the loot button.
The different there, it is need to see the creatures, and also to set a ton of spawn markers to the level as level designer. but im pretty sure the mining system work in an other matter. Not the lootsytem, the system how mining is done in the game, technicaly. It really don't need to be prespawned, or it need to set markers or anything.
All happens in the moment when you drop the prob and it say that to the server. But you easy can travel from new york to florida via europa. This would be the same to use prespawned invisible claims.
I work at a MMO, but we never would use a such system, to spawn invisible things, and set spawnmarkers and such in the level, when you just can make all that with code!
But ok, a lot ways going to Rom. But what is the easiest and cheapest way?
I can give you a very simple way of doing it...
repeat the following math t times to get the full effect
x=cos(radians(t*.618*360))*sqrt(t)
y=-sin(radians(t*.618*360))*sqrt(t)
That is based on phi, being a dev, you should know what phi is. Who knows perhaps this is the base array for loot, till us players screwed it up and moved things around.
PS back in Project Entropia days, the timer could be "cracked" by moving sqrt(minute)*bomb radius from a miss in order to find a vein.
It was SOOOO obvious back in the day, hofs / globals occurring every 15 minutes. I used this array back then
x=cos(2*pi()*(sqrt(t)+(t/60)))*sqrt(t)*radius
y=-sin(2*pi()*(sqrt(t)+(t/60)))*sqrt(t)*radius
where t was the current minute
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