Can I pop in?

Naomi

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Naomi NP Polder
Can I go to work, and in the evening pop in for a fun event in entropia with all kinds of crazy expensive uber gear?

Do I stand a chance against people(s) who hunt 12hours daily or more?

Or in other words: Is it luck based? Or turnover based?
Is 'luck' influenced by turnover? (so basically no longer 'luck)

It used to be like: someone who hunts many hours, has statistically a better chance for ath's etc.
But, does turnover influence the size of ones globals?

In that case, I'm out. I don't have the real life opportunities to spend all day in entropia, neither to play with several people on my account.
 
100% luck, and rly that people who long time not play and comes on events suddenly have better loot and that sux
 
Those who stay here 12 hours have no job in real so they loose money in real =)
It's a pick, pick the game or pick the real :D
 
i think it is luck based...
12 hr guy gets more because he plays more..but i think if you count it to blabla/hr its all the same..

the "in the evening" guy can list stuff at auction when he stops and its perhaps sold when he relogs next time while the 12hr guy has to perhaps tt its stuff or sell low to continue to get his 12 hrs full....
this of course doesn't matter if youe have "ul" ped card or profiting is not your goal...

i would say you have same chance as others to win evts...
 
A person that turnover more per day has a higher chance of hitting a ATH if you count all the time he hunts yes, but within that hour the event is on for the chances are equal as long as they hunt in the same pace with same weapons.

I kinda proved to myself today that it was luck based in the Osseo event at Smilgs LA today. Got 4th but I tbh I doubt that there was done more dmg. For the fun of it I borrowed some gear from a friend just to test and the setup was following:

Modmerc tier 10, fully enhanced
Hyper A204 amp
Omegaton Ranger scope mk.II
omegaton ranger sight mk.II
Mod hedoc t1
Shadow
Candy cane and halloween box that gives 10% faster reload and focused blow.

Didn't calc the DPS but without the effect of scope and sight and the 10% faster reload the dps should be close to 165 effective or 238 max dps. I'm lvl 95 so maybe a tad less but shouldn't be much. The winner ran 112.4dmg/sec average and over 1hour of hunting that equals about 180000 less in damage and that equals to about 600ped extra spent or 540ped more loot if you want.

I didn't fap much since I evade osseo pretty good and with that huge dps I do much damage before they even hit me. I was walking backwards the whole event and when one mob died I moved gun straight over to the other mob and never ran out of mobs or had to use tagger.

Place / global and hof value
1. 993ped
2. 1360ped
3. 708ped
4. 371ped
5. 817ped

You do the math ^^
 
Those who stay here 12 hours have no job in real so they loose money in real =)
It's a pick, pick the game or pick the real :D

yes anyone who plays the game for any length of time is obviously an unemployed bum :)

on the other hand they

  • They are single and after working 8 hours they prefer gaming to nightclubs, bars etc.
  • Work from home and can play whenever they like.
  • They Retired with a good bank balance and plenty of free time to do whatever the hell they like.
  • Rich from hard work in real life and can work when they feel like working.
  • Rich from birth.
  • Sick and all they have is gaming to pass their time.
  • A parent who is at home all day looking after there kids and isn't interested in watching Dr Phil when they have some downtime.
  • Work in a remote location (oil rig, mining) with nothing else to do but game, read, internet or get drunk.

I'm sure there are more.

edit: i forgot drug dealer/grower and assassin.
 
Last edited:
yes anyone who plays the game for any length of time is obviously an unemployed bum :)

on the other hand they

  • They are single and after working 8 hours they prefer gaming to nightclubs, bars etc.
  • Work from home and can play whenever they like.
  • They Retired with a good bank balance and plenty of free time to do whatever the hell they like.
  • Rich from hard work in real life and can work when they feel like working.
  • Rich from birth.
  • Sick and all they have is gaming to pass their time.
  • A parent who is at home all day looking after there kids and isn't interested in watching Dr Phil when they have some downtime.
  • Work in a remote location (oil rig, mining) with nothing else to do but game, read, internet or get drunk.

I'm sure there are more.

edit: i forgot drug dealer/grower and assassin.

add to the list

  • work parttime 4-5h a day only
  • can play at work
  • share an account with some family member (Avatar is played 12h by more than one person)
  • playing EU is their work

:cool:
 
I have worked 8+ hrs a day 5+ days a week since long before I started playing Entropia.
I have not had the time (or money) to reach uber levels, but I have no complaints about my 'luck'

I have had a 5 didget
Several UL SIB weapons (Stingury and Snubnoses)
Tons of markup hunting and mining (ESI's with color including a full one, and alot of alternative ore)
Lots of discoveries
etc.....

I think you can do fine playing a few hours each night or whenever you want as long as you put in the time to stay current on the trends. (doesn't have to be playing)
 
I would say luck and luck and 100% luck, have not seen anything else unless you are trader or LA owner.

Luck can be controlled ( not by the player ) or random but anyway it's just a matter of luck.
 
No idea.

I used to play every waking minute and got nothing, now I play sporadically and get nothing...

I seriously doubt turnover=return though. Wouldn't make any sense whatsoever (as the people paying for it would be the noobies, with low turnover).
 
Luck has a lot to do with it. Also... learning to recognize when the loot pool is constantly emptied on shared loot mobs and that no amount of luck is going to save your returns helps. FU Arkadia with your ammo sponge Exarosaur young loot payout mobs and your tight-fisted not buying anything players.
 
Learn to see when to do what helps alot.

Not doing anything when your avatar is in a bad swing also helps.

Going all in when avatar is in a good swing, helps alot.

Just mindlessly grinding day in and day out = depending solely on luck ....
 
Learn to see when to do what helps alot.

Not doing anything when your avatar is in a bad swing also helps.

Going all in when avatar is in a good swing, helps alot.

Just mindlessly grinding day in and day out = depending solely on luck ....

I do the last thing and it works great.. Imo the system always return and keep you on the steady tt return so there is nothing to be supersticious about. The timing of doing an event like this can be important tho but you never know when it turns so it's impossible to know if you should attend or not.

And yeah I've read the dev notes and I don't care.. Prefer to go by own experience as it's clearly more accurate than both dev notes and the MA support team.
 
I do the last thing and it works great.. Imo the system always return and keep you on the steady tt return so there is nothing to be supersticious about. The timing of doing an event like this can be important tho but you never know when it turns so it's impossible to know if you should attend or not.

And yeah I've read the dev notes and I don't care.. Prefer to go by own experience as it's clearly more accurate than both dev notes and the MA support team.

yep, this pretty much sums up my thoughts on it.
 
All i can say is, that grinding doesnt help at all to get an ATH. I turned over 2.5 Million peds during last 1.5 Years, and my largest hit was 4 K ped hunting and like 5 K ped mining.

If u hunt the right stuff, u have chances to get some items, yes. And when items drop, your chances are better when u grind... thats true too.

But i for my part will keep hunting during Events only (as most ubers do). Rest of the time is trading/mining.
 
Time after time we see people who continuously grind all day get amazing loots... But also time after time we see people who seldom hunt get amazing loots. No doubt there is a "luck" factor of some kind.

Profitability through game play is possible but not easy. For a lot of people, creating an in-game income source is the key component to their long term survival. There is no shortage of ways to do this.
 
I am disappointed to hear this newbie question from you m8. You think anyone who knows what and how to do will share it on open forum ?? EU loot is a science as much as anything else and if u take the effort of monitoring how the loot works, take it from me that u cannot lose in EU. Most people grind mindlessly and quote 90% tt returns ( I personally believe it to be BS based on my experience but to each there own) which actually would work if u grind mindlessly as all your modifiers are evened out. Making up that 10% or so loss is neither easy in terms of mu nor impossible. Experimentation leads to knowledge which leads to victory. Observation of your loot is pretty much all you need to do in Eu and it will bring out facts way better then anyone else can.

Oh yes, and stop procrastinating on the forum and start playing :yay:

To Hof's and ATH's to come :beerchug:
 
Divinity brings up a good point regarding that 90% return MA has told us about.

I believe that the system overall does payback 90% or whatever the number is that they said. But that doesnt mean any specific individual is guaranteed 90% return because there is always that dynamic pseudo-random element that we call "luck". Because of that, any specific individual is going to be on one side or the other of that 90% mark.
 
thanks :)

Thank you all for the interesting answers. And yes Divinity and Atami, I know a lot of the answers :)

Part 2 of my question:
for the part of it that is 100% luck based...
To me 'luck' seems to be that accompanies someone in his/her life. Like a compagnon that one carries along.

Some people seem to be at the right time at the right place, while others struggle for survival and/or building up a life. some people meet the right people at the right time, while for others timing always sucks.
Or is it just perception?

Or is luck something one get given at birth/conception. Something that strangely seems to apply to both irl as in game stuff...
 
Thank you all for the interesting answers. And yes Divinity and Atami, I know a lot of the answers :)

Part 2 of my question:
for the part of it that is 100% luck based...
To me 'luck' seems to be that accompanies someone in his/her life. Like a compagnon that one carries along.

Some people seem to be at the right time at the right place, while others struggle for survival and/or building up a life. some people meet the right people at the right time, while for others timing always sucks.
Or is it just perception?

Or is luck something one get given at birth/conception. Something that strangely seems to apply to both irl as in game stuff...

Luck comes to the prepared mind, goes for both IRL and ingame.
 
No one is lucky.

It is all random.

Anyone who you see HOF a lot is not lucky. He/she just spent more than others.

I got 20 Gz's for a 12xx treasure chest with no mu on RT last night that we paid over 2k to get, losing over 800 ped.

Crafters lose 5k in 4 hours prior to people seeing a few 1k HOF's scroll by in chat and think "wow, that avatar is so lucky".

Hunters like LB that cycle endlessly daily, lose endlessly, and 1k-2k-5k hofs don't help, but everyone thinks that he is "lucky" because they don't fucking get it.

People call me "lucky" cuz of hofs i paid 20x's over for and I want to kill them in the face...

Warants loots items, and well..."fuck them, they are lucky"

There is no luck. Anyone who plays for fun will lose over time, and sometimes may randomly get a big loot.

There is profit in short term bursts, but never over long term for most of us, if you play at a high level and cycle 3-10k ammo a day.

Certain set-ups can come very close to profiting if you eco-fag all day on a certain mob, but I don't call that "playing for fun".

For "players-for-fun" there is nothing that creates luck other than being in the right place at the right time. Which means it's all random, and especially at events, that simply means logging in at the right time and randomly finding something good.

Luck sucks.

The only reason I was part of 7 shared-loot ATH's is cuz for the last 4 years I have never stopped shooting at shared loot. Am I lucky? No! I just made sure that the "randomness" wouldn't happen when I was off-line. But I still miss plenty of big ones, due to sleep, work etc.

You want to "get lucky"? Just spend whatever time you can play killing something as eco as you can, shoot the whole time you are logged in, and even if you play a few hours a week, you will eventually get something "random" and cool to happen to you. But you will have paid for it many times over prior.
 
Some avas like you and me Naomi always had bad luck but we can't give up, our time will come! I play alot less now and with less DPS but my TT returns got better. So what MiniM says seems right! Just need a little bit of timing!

Stay strong brother

Peace

BKK
 
Some avas like you and me Naomi always had bad luck but we can't give up, our time will come! I play alot less now and with less DPS but my TT returns got better. So what MiniM says seems right! Just need a little bit of timing!

Stay strong brother

Peace

BKK

im amazed,when i used to look at your tracker results i always figured you played eu for income,you have some big loots in tracker
is your average return very low then ?
 
Do I stand a chance against people(s) who hunt 12hours daily or more?

There was a time I was able to play more than 12 hours/day, mainly up to VU10.

I got a few bigger HOFs, in terms of TT value, but the bulk in those was animal oils, no items out-of-the-ordinary. (This was at the casino loot era when prices in auction also were at all-time-high). No profit.

I should add, the Equipment I had at my disposal was things I could afford; things like EWE-40 and Katsuichi Determination and odd faps like EK-2380 (skilled up with EK-2500). Pretty much all Equipment I use I've had I've bought from ingame auction with a few exceptions like Pixie SGA gloves and Teleport(II) chip.
 
Did MA really wrote that the return is 90% of the TT spent ?

I'd like to read such post.

Id like to read it again but its gonna require some serious digging...

Does someone know where it is?
 
Think only MA have stated better returns. But users who log have come to conclusion that it's average 90 %

Veteran Appreciation/Cost to Play
As promised in the 2013 State of the Universe Address, MindArk implemented several changes and features that helped to reduce the overall cost to participate in Entropia Universe, including:
Average TT returns were increased across the board for hunting, mining, crafting and other activities.

Removal or lowering of many unpopular fees, such as the armor equipping fee.
Increased the unlimited item tiering speed.
The minimum condition of most items lowered to 3%, freeing up a large number of PED, especially for owners of older UL weapons.
Reduced the volatility of many activities, especially for lower level avatars.
Decay and ammo consumption were removed when using a weapon not aimed at a valid target.

Also abit more

Cost to Play & Balancing
Continuing with the improvements made in 2013, MindArk plans to further improve average returns for many activities. One example would be the removal of the clothing equip fee in an upcoming platform release.

State of the Universe Address 2014
 
Think only MA have stated better returns. But users who log have come to conclusion that it's average 90 %

Veteran Appreciation/Cost to Play
As promised in the 2013 State of the Universe Address, MindArk implemented several changes and features that helped to reduce the overall cost to participate in Entropia Universe, including:
Average TT returns were increased across the board for hunting, mining, crafting and other activities.

From my records, TT return during those months was over 100%.
 
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