I have been logging my Combibo hunts from stage 1 through to half way through stage 5 before VU15 came, and thought it would be interesting to take a look at the loot distribution changes after my first 250~ ped hunt on them in the new version.
Pre version 15, this was my log of total distribution over about 2k ped cycled in Combibo young-provider (mostly young-old: south of Billy's).
Here are a few examples of individual 200-300 ped runs (This is around 600-800 kills per run, which gives a fairly none-volatile return that overall stands at 93.89% with a range of 91-109% per run.
As you can see, the more common loots are fairly consistent in their percentage of overall loot, and even the rarer loots are quite consistent overall.
Due to this predictability, it's a good example to compare with my last run, which was done today (VU 15.) and shows a large difference from the predicted outcome:
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A few things I have noted:
It seems that shrapnel has not actually effected the majority of the loot that made up most of the returns: for example, muscle oil and ammo retain similar distribution.
Shrapnel seems to be taking up most of all of the miscellaneous items you get usually.
Excluding a freak loot of 0.04 strong clothe extractor, the only extractor I looted was Basic Stone, which was common from this mob prior the VU 15, and seems to have retained it's distribution %age. No basic leather extractors or other common or rare extractors dropped.
Simplifier components were very stable pre VU15. They still only loot in 1s, even though they are stackable, but seem to drop far less than they did.
No Wool variant dropped at all. Nor did any other variant of hide besides 'animal hide' (ignoring combibo skin).
No other paint besides 'orange' dropped. Incidentally, this is one of the highest totals of orange paint I have had from one of these runs (4x it's previous average).
No explosive shots were looted during this entire run.
No weapon drop this run, though this has happened before and is mostly dependent on 'globals'.
No Socket components were dropped, nor any other components besides the interactive simplifier and one loot of 4 tier I enhancer components.
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Conclusions
It is still too soon to say for sure, but I am inclined to say that mobs now drop less of a range of items commonly. They will now loot more specifically: for example, combibos loot orange paint, another mob must be looting green paint, another olive paint, etc.
This is a good thing, in my opinion, as it gives more solid reasoning for hunting specific mobs, besides their big item drops, which are rare in the grand scheme of things.
For the most part, shrapnel takes up this % of the distribution, leaving the other item loots (like for example, muscle oil) unchanged.
Some loot distributions have been altered though, a clear example being the simplifier component, or orange paint in Combibo.
I like the changes.
Pre version 15, this was my log of total distribution over about 2k ped cycled in Combibo young-provider (mostly young-old: south of Billy's).
Here are a few examples of individual 200-300 ped runs (This is around 600-800 kills per run, which gives a fairly none-volatile return that overall stands at 93.89% with a range of 91-109% per run.
As you can see, the more common loots are fairly consistent in their percentage of overall loot, and even the rarer loots are quite consistent overall.
Due to this predictability, it's a good example to compare with my last run, which was done today (VU 15.) and shows a large difference from the predicted outcome:
____________________
A few things I have noted:
It seems that shrapnel has not actually effected the majority of the loot that made up most of the returns: for example, muscle oil and ammo retain similar distribution.
Shrapnel seems to be taking up most of all of the miscellaneous items you get usually.
Excluding a freak loot of 0.04 strong clothe extractor, the only extractor I looted was Basic Stone, which was common from this mob prior the VU 15, and seems to have retained it's distribution %age. No basic leather extractors or other common or rare extractors dropped.
Simplifier components were very stable pre VU15. They still only loot in 1s, even though they are stackable, but seem to drop far less than they did.
No Wool variant dropped at all. Nor did any other variant of hide besides 'animal hide' (ignoring combibo skin).
No other paint besides 'orange' dropped. Incidentally, this is one of the highest totals of orange paint I have had from one of these runs (4x it's previous average).
No explosive shots were looted during this entire run.
No weapon drop this run, though this has happened before and is mostly dependent on 'globals'.
No Socket components were dropped, nor any other components besides the interactive simplifier and one loot of 4 tier I enhancer components.
_____________________________
Conclusions
It is still too soon to say for sure, but I am inclined to say that mobs now drop less of a range of items commonly. They will now loot more specifically: for example, combibos loot orange paint, another mob must be looting green paint, another olive paint, etc.
This is a good thing, in my opinion, as it gives more solid reasoning for hunting specific mobs, besides their big item drops, which are rare in the grand scheme of things.
For the most part, shrapnel takes up this % of the distribution, leaving the other item loots (like for example, muscle oil) unchanged.
Some loot distributions have been altered though, a clear example being the simplifier component, or orange paint in Combibo.
I like the changes.