melander
Old Alpha
- Joined
- Apr 4, 2010
- Posts
- 993
- Location
- Sweden
- Society
- Global Alliance
- Avatar Name
- Zweshi Xavier Maccoy
Hello, I have a question in regards to the new shrapnel loot change.
As of now it is possible to p2p trade, TT or convert shrapnel, it is however not possible to auction it. My question is why was the decision to allow for all avenues of trade except auctioning, by far the most convenient way to trade.
By disabling auctioning i think that melee users who was just recently graced with amps to be more equal to ranged will now be faced with a new dissadvantage, Not only will they have a certain % lower turn over posibility on a per ped basis but if they actually want to sell there shrapnel with a markup then they will need to stand in the rain for hours looking for a buyer.
In addition to the issue for melee users there is the issue of bound items, or in this case not bound but severely restricted to how effectively it can be traded. I think this is rather odd since if it could be traded rapidly it would mean less liability on the part of MindArk in the long run as well as less stagnation for the ingame economy helping everyone involved.
My understanding of items that had similair properties in the past, like calypso bone samples were that they were aimed at beginners thus making trade restricted to p2p trades ment that the new player would need to interact with others upon arrival rather then a GUI strengthening a sense of community, thus helping retention rates. With shrapnel this is not really the case.
I am not here for a witch hunt i am genuinely interested in why this decision was taken, so please lets keep this clean and give MA/PP's ample time to answer here or in a dev note.
Thank you and best regards
Zweshi
As of now it is possible to p2p trade, TT or convert shrapnel, it is however not possible to auction it. My question is why was the decision to allow for all avenues of trade except auctioning, by far the most convenient way to trade.
By disabling auctioning i think that melee users who was just recently graced with amps to be more equal to ranged will now be faced with a new dissadvantage, Not only will they have a certain % lower turn over posibility on a per ped basis but if they actually want to sell there shrapnel with a markup then they will need to stand in the rain for hours looking for a buyer.
In addition to the issue for melee users there is the issue of bound items, or in this case not bound but severely restricted to how effectively it can be traded. I think this is rather odd since if it could be traded rapidly it would mean less liability on the part of MindArk in the long run as well as less stagnation for the ingame economy helping everyone involved.
My understanding of items that had similair properties in the past, like calypso bone samples were that they were aimed at beginners thus making trade restricted to p2p trades ment that the new player would need to interact with others upon arrival rather then a GUI strengthening a sense of community, thus helping retention rates. With shrapnel this is not really the case.
I am not here for a witch hunt i am genuinely interested in why this decision was taken, so please lets keep this clean and give MA/PP's ample time to answer here or in a dev note.
Thank you and best regards
Zweshi