Fed up!

short answer, no.

Then i must enlighten you, if you kill 100 mobs you get more loot tt wise then if u killed 40 mobs, should seem obvious to me?
 
Picking up chips off the floor yeah

from my previous post

I grinded corn N of Argus for at least half a year, argonauts probably 1 year or so, drones well over a year and so on.

and all natural, no chipping in or chipping out.
 
Then i must enlighten you, if you kill 100 mobs you get more loot tt wise then if u killed 40 mobs, should seem obvious to me?


Loot is connected to amount ped spent, no correlation to numbers. Only fault in this reasoning is amount of mobs (has been said be4 as well, too small sample). Do 10k v 4k mobs and the numbers will add up.
 
Loot is connected to amount ped spent, no correlation to numbers. Only fault in this reasoning is amount of mobs (has been said be4 as well, too small sample). Do 10k v 4k mobs and the numbers will add up.

It was an example i put with 100 kills, lets dumb it down a bit more, if u kill 1 mob would u get more or less loot then if u killed 2 mobs.
 
... I'm lvl 72 laser and 197 HP. I agree- I could hunt smaller mobs, but then there is the flaw that others have said before too.... why am I skilling up to hunt smaller stuff. At this HP I should be hunting Hoggolo and big Atrox IMO.

Bold/italic added by me. Here lies your dilemma.

You have an idea about what someone at your level SHOULD be doing.

Now it looks like you have to make a decision: Stick to current style and get same results (you feel like you're going insane eh?) OR change style and try out some smaller hunting more in accordance with your PED card.

The reason you're at that level is because you've been around some years and have built up skills, but your PED card doesn't seem to have grown parallel.

Are you playing to grow your avatar, or for safer returns on your expenditure?
 
It was an example i put with 100 kills, lets dumb it down a bit more, if u kill 1 mob would u get more or less loot then if u killed 2 mobs.

:duh: I give up......


2 mobs killed = 2007, 1 mob killed = 2014 (same amount of ammo used), hope that helps, but that's all i can do for you.
 
2 mobs killed = 2007, 1 mob killed = 2014 (same amount of ammo used), hope that helps, but that's all i can do for you.

and AVERAGE loot in 2007 was 1,5ped/mob, while now it is 3ped/mob.

I must have done something wrong all these years playing for free....
 
and AVERAGE loot in 2007 was 1,5ped/mob, while now it is 3ped/mob.

I must have done something wrong all these years playing for free....

Basically u are saying 2 kills in 2007 will give same tt value now in 2014 for 1 kill, that kinda makes me laugh.
 
Basically u are saying 2 kills in 2007 will give same tt value now in 2014 for 1 kill, that kinda makes me laugh.

you are aware that the trox have been nerfed a couple times in that time frame.
 
you are aware that the trox have been nerfed a couple times in that time frame.

You can kill less today then you could in 2007 with same amount of ammo, how is that a nerf?
 
I can easily say I have way too low knowledge how lootsystem is created,
but to make it easy:

There are two parts in a buildup of loot, value related to player and value related to
the system.
When these two are maxed in values you will have a really good roi, and vice versa.

It's not about luck or favourtism for certain players in the payout of average loot (doubt
it is that for any loot ;)), it's about to use right values that interact with each other.
The key to keep what you lose to a minimum is to figure out all parts that are included
for each part in the build up for loot.
The reality is that it can cost a s**tload to just figure out small parts in value related
to the system part in loot build up, but once you do, you will see such things more easily
in the future (in another word, you will know what to observe and look for).
I'm too bored of EU atm to care of these things in a more serious way, I just "shoot and loot"
now, but when I did last Troopermission I at least cared about "right" hours of the day and
right section, that helped me go from 24k to 60k points without any depo.
 
regen has increased.

And that´s good for us? Hp increased, they regenerate quicker, resulting in more ammo used to kill then back then, which will give u less kills in the end.
 
And that´s good for us? Hp increased, they regenerate quicker, resulting in more ammo used to kill then back then, which will give u less kills in the end.

*sigh* cant resist...

Example:

Back in the days, lets say a trox young had almost no regen, cost to kill 1,5 ped

Now, it has more regen , making cost to kill 3 ped ( again, an example )

What does more regen mean, it means you must kill off more HP to kill the mob.

What is loot based on? , HP .. HP !!!

So loot was based on HP killed back then, and is based on HP killed now.
 
*sigh* cant resist...

Example:

Back in the days, lets say a trox young had almost no regen, cost to kill 1,5 ped

Now, it has more regen , making cost to kill 3 ped ( again, an example )

What does more regen mean, it means you must kill off more HP to kill the mob.

What is loot based on? , HP .. HP !!!

So loot was based on HP killed back then, and is based on HP killed now.

We can all agree the cost to kill has gone up due to the mobs having their hp increased and added regeneration but has the loot made the same jump as those?
 
*sigh* cant resist...

Example:

Back in the days, lets say a trox young had almost no regen, cost to kill 1,5 ped

Now, it has more regen , making cost to kill 3 ped ( again, an example )

What does more regen mean, it means you must kill off more HP to kill the mob.

What is loot based on? , HP .. HP !!!

So loot was based on HP killed back then, and is based on HP killed now.

Well, low lvl hunter here and I really don't have all the big of issue. I get a 90% (not including MU) return or 140% return. Still not a lot of money but it slowly builds up. Anyway back to your example. You forgot about the chance of getting a global here. Yes more mobs you kill you may get a bit more loot but with high HP mods you get less of a chance to get a global as you once did. And of course this is why MA made the mob have higher HP on larger mobs.

Edit: Plus forgot to add to kill a mob takes about 11% of misses as well and that there is the big issue as well with larger mobs.
 
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Well i lost over 100 dollar depo in less then 3 days so ill join the whiners club!
Nothing says welcome ingame then being !!!!! by MA and see your pedcard and cretitcard in pain :(
 
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We can all agree the cost to kill has gone up due to the mobs having their hp increased and added regeneration but has the loot made the same jump as those?

ofcourse loot has followed, since its based on hp killed ....
 
ofcourse loot has followed, since its based on hp killed ....

That's not what JimmyB's test showed. Regen HP don't give the same return as non-regen HP.
 
In my opinion a hunt should not depend on a depo and a depo should not depend on returns.

In other words you should play at a level based on your ped card over time, not the entire depo on repair and ammo with 0 ped left over.

In the same way you should have a pre determined depo BUDGET that you do regardless of the state of your ped card or recent (bad) luck.
 
Change what you do or how you do it.

/succinct mode, plenty of other advice above I'd have posted but didnt need to.


Dont give up though, just do things a different way. You might surprise yourself. GL.


:thumbup:
 
We can all agree the cost to kill has gone up due to the mobs having their hp increased and added regeneration but has the loot made the same jump as those?

No you are right. Loot back then was about 90 % tt return. Today we get the same loot from the same mob, but the mob costs twice as much to kill. So today loot is at about 45 % tt return. It makes sense.

:lam:
 
Sry to hear your anger! Problem is people love globals and hofs! To get super stabile TT returns they need to remove alot of globals and hofs, and what fun we have left then? People already complaining about no big hofs!

Hard to balance it for all players. Best way as many say, go on alot smaller mobs and less dps on your gun. Alot of eco-alternative nowdays.

Good luck all
 
Bold/italic added by me. Here lies your dilemma.

You have an idea about what someone at your level SHOULD be doing.

Now it looks like you have to make a decision: Stick to current style and get same results (you feel like you're going insane eh?) OR change style and try out some smaller hunting more in accordance with your PED card.

The reason you're at that level is because you've been around some years and have built up skills, but your PED card doesn't seem to have grown parallel.

Are you playing to grow your avatar, or for safer returns on your expenditure?

Yea I agree with you, there isn't some way I really should be doing. I've tried to change my style and do smaller mobs times before - I had same results. I have to think the start of my run on the 100 Atrax was one of the worst parts percentage wise. But I hear you saying - play about your ped card - not always your skill count.
My ped card has been tapped by repeated insane amount of depositing that I have turned into skills and very few gear. I'm playing to grow my avatar. I'm playing to have fun and be challenged. The point is - at what cost? I guess I'm just tired of having the cycle of depositing 200-300 USD a month and then feeling like a complete loser at the end of the month.
My point of view is that $100 should be plenty of money to play a game for a whole month - several hours a day. It just isn't the case for me anymore. I don't want to shoot Cornucanda with an opalo or swunt bibos... that's what I did 4 years ago.

One of my main points is that I took a break - came back and spent some money - and saw it disappear in no time flat. I can agree with many points people make about what mobs I hunted or should have hunted or what not... the point is I don't see the point in depositing more money. Definition of insanity is doing the same things and expecting different results. "This time it will be different" For me not to spend any money is for me not to play anymore...
 
Sry to hear your anger! Problem is people love globals and hofs! To get super stabile TT returns they need to remove alot of globals and hofs, and what fun we have left then? People already complaining about no big hofs!

Hard to balance it for all players. Best way as many say, go on alot smaller mobs and less dps on your gun. Alot of eco-alternative nowdays.

Good luck all

This is basicly the sum of what you're experiencing... I dont believe we're at a peak point when it comes to bad hunting runs... There were a period of time in EU when it was almost on daily basis with 10-20 k Hofs, sometimes multiple... And there were only 1 group of people to pay for those HOF's and that was the players.

At that time you were hunting / mining / crafting into a money pit that ate your peds in to the next huge HOF / ATH. i think they were trying to get new players excited with the amount of money handed out that they would go all in to get one themself...

Right now its fairly in the middle... But your history is a true horror story of how it can still be, when you can't cycle enough peds through a mob. This is basicly also why im trying to keep myself to hunting level 20's max. simply because i can't afford the amount of money for bigger right now
 
not according swedish law.
I´ve played for over 7 years without depositing and ZERO WITHDRAWALS. hit/dmg on main prof 85/83. Would that be possible in a casino?

Can you sweat, pickup fruit and oh TRADE in a casino? not a good comparison.
 
Well peronaly I do very well. But then again I turnover alot of peds. But the OP ask for peronal lootpools and very high avg. returns. Then I think most would quit the game! :) No excitement left. Since hofs would more or less dissapear.

GL OP, stay strong, don't stop believing!
 
All I am going to say to this topic.. please read and adapt:

Risk of ruin is a concept in gambling, insurance, and finance relating to the likelihood of losing all one's capital[1] or impacting one's bankroll to the point that it cannot be recovered. For instance, if someone bets all their money on a simple coin toss, the risk of ruin is 50%. In a multiple-bet scenario, risk of ruin correlates with the number of bets, in which risk increases the longer one plays.

Citation: http://en.wikipedia.org/wiki/Risk_of_ruin


Your risk of ruin should be 1-2%.
 
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