Help: When are the adj/imp/mod 2350/2600 maxed?

slither

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There may be a formula for this but could be lost in the mists of time, so I figured we'd do it with a brute force method (unless someone can post the formula).

So please post your pro standing if you max the fap with less than the max skills posted, or don't max it with more than the min skills posted:

Adj 2350: 4.57 >= maxed <=22.25

Imp 2350: 4.57 >= maxed <=45

Mod 2350: undiscovered

Adj 2600: undiscovered

Imp 2600: undiscovered

Mod 2600: undiscovered


Note: to check your skills go to auction orders and pull up description of fap.
 
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i am 33 paramedic and i am maxed on 2350
 
doesn't help much but i'm at 31.7789 and it's maxed. ;)

Regards
Thark
 
If this is the same as always then it is always max heal all the time, just the same as the original emt faps.

Ive been using a t5 emt ek-2900 55 a heal 29/min (modfap stats) since prof 15, and it heals the same 55 a heal at prof 26.
The lower the prof, the better the skill gain as far as I can tell.

to answer I am prof 25.98 and Adj 2350 = max heal.

I just wanted to add that the only difference is the decay so far.

Average durability(original 2350) = 5 - 9.99 pec per use
good durability(adj 2350)= 1 - 2.49 pec per use

So we should see a significant change in decay, and potentially very good durability or better (.5-.99) with mod.
 
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Imp 2350 has been discovered. double the heal (48) but half of it over time (5 seconds).
 
Imp 2350 has been discovered. double the heal (48) but half of it over time (5 seconds).

And still has the same durability (good). Even if the decay is probably a bit bigger, the imp 2350 must be very eco. 15-20 heal/pec is my guess.

Hello new super eco faps !!! :D

The 2600 is going to be a beast.
 
And still has the same durability (good). Even if the decay is probably a bit bigger, the imp 2350 must be very eco. 15-20 heal/pec is my guess.

Hello new super eco faps !!! :D

The 2600 is going to be a beast.

48 max heal, and decay from 0.01-0.0249 pec
Means eco at best will be 48.0 and at worst 19.27 (since the HoT SHOULD be always exact values if the fap is maxed since the fap has no heal gap)

(correct me if i got it wrong)
 
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Mod 2350 discovered, can anyone provide stats?
 
default_mod_emt_2350.jpg
 
Worst possible eco = 24 heals/pec
Best possible eco = 60 heals/pec

So better than adjusted fap

Rgds

Ace

Now, wonder...

1. What the cost to get one by completing the mission is?

2. How mod2600 will be?
 
Now, wonder...

1. What the cost to get one by completing the mission is?

2. How mod2600 will be?

for point 2 we can assume it, as the progression pattern most likely will be the same. I put in a guess
Same eco ( 25hpp / 47,25 heal per sec with 50% Heal over time )
 
If 2600 follows same path as 2350 then:

Normal: 42 heals 27/min 4 eco
adjusted: 42 / 27 /10
improved: 84 / 27 / 25
modified: 105 / 27 / 25

Pure speculation of course

Rgds

Ace
 
If 2600 follows same path as 2350 then:

Normal: 42 heals 27/min 4 eco
adjusted: 42 / 27 /10
improved: 84 / 27 / 25
modified: 105 / 27 / 25

Pure speculation of course

Rgds

Ace

For the Adj this is already the case ( assuming pedia is right here ), so i would say the pattern is quite likely. However, the fast speed of the 2350 could work out even better if the HOT is stackable and several effects can be put on top of each other making it more powerful than a regular fap without that feature and these both in similiar range:
-2600 more heal per use
-2350 a lot faster allowing more HOTs to stack -> More powerful after some stacks,
just speculation as well, but some intense testing will happen i guess.
 
anyone make mod 2600 i am buying :D
 
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