WhiningSkeptic
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Good day,
One thing that has been on my mind for a while is wondering how much you can do in game at what cost. I've just recently begun to stash up on various deeds that gives me a few PED a day. I (and probably at least someone of you other) would find it interesting to have a hunting ladder based on expected losses to use for milestones and guidance. Basically a "this is what you can do with a daily income of x ped".
If we assume the following:
- There is a bankroll big enough to stash loot.
- Long-term return is about 90% including markup and multipliers.
Then for 1 PED a day you could make a 10 PED hunt (expected loss is 1PED). Such a hunt could be killing 250 Caudatergus Punys at 4pec each or 250 Berycled Punys at the same cost. Finishing the 10k puny mission would require 40 days.
At 2 PED a day I really don't see much more than doubling the stakes from the 1PED level, really. Perhaps you could go slightly more uneconomical and have a bit less boring.
At 3PED a day we have reached a hunting budget of 30PED. At this point you would be able to hunt Shinkibas. The young ones are at 30hp and you could take down 250 a day including overkill. The shinkiba 10k could be finished in 40 days.
---
Alright, I just realized that what I've written is a mess. I hope you get the idea, I will update the first post once I get my hands on a PC.
Feel free to chip in with some ideas. I will be adding up to it in order to show that a low level player actually could benefit from the various deeds. Also, I am trying to convince myself that all my deed-buying was not a waste of money...
---
Edit:
Remember it's work in progress. Feel free to add to the various levels!
So, the basic idea is explained above. I will add to this section as soon as I figure out what can be done at a sane and productive rate depending on the rate of income and/or deposits. The model I am suggesting assumes a big enough bankroll to support hoarding and purchase of weapons and tools with money outside the bankroll. I also assume a long-term return as high as 90% including multipliers and markup on sales.
PPD = Ped per day
1 PPD
Given we are in the hunting section, there is not much else to do with such an income than hunting puny mobs with a hp of 10. Assuming a return of 90% the 1PPD should support hunting for 10 PED. This would be just about enough to kill 250 puny mobs using any of the entry level weapons. Finishing the 10k puny iron challenge would take about 40 days, unless returns from runs with positive results get recycled the same day.
2 PPD
At 2PPD it is quite possible to widen the range of mobs to include the smallest sabakumas and maffoids. However, none of these counts towards any iron challenge and therefore it would probably be more rewarding long-term to stay with the punys.
3 PPD
At 3PPD it is possible to add Shinkibas to the list of huntable mobs. The young ones have no more than 30HP and at a return rate of 90% and cheap SIB weapons you should be able to take down at least 250 a day.
One thing that has been on my mind for a while is wondering how much you can do in game at what cost. I've just recently begun to stash up on various deeds that gives me a few PED a day. I (and probably at least someone of you other) would find it interesting to have a hunting ladder based on expected losses to use for milestones and guidance. Basically a "this is what you can do with a daily income of x ped".
If we assume the following:
- There is a bankroll big enough to stash loot.
- Long-term return is about 90% including markup and multipliers.
Then for 1 PED a day you could make a 10 PED hunt (expected loss is 1PED). Such a hunt could be killing 250 Caudatergus Punys at 4pec each or 250 Berycled Punys at the same cost. Finishing the 10k puny mission would require 40 days.
At 2 PED a day I really don't see much more than doubling the stakes from the 1PED level, really. Perhaps you could go slightly more uneconomical and have a bit less boring.
At 3PED a day we have reached a hunting budget of 30PED. At this point you would be able to hunt Shinkibas. The young ones are at 30hp and you could take down 250 a day including overkill. The shinkiba 10k could be finished in 40 days.
---
Alright, I just realized that what I've written is a mess. I hope you get the idea, I will update the first post once I get my hands on a PC.
Feel free to chip in with some ideas. I will be adding up to it in order to show that a low level player actually could benefit from the various deeds. Also, I am trying to convince myself that all my deed-buying was not a waste of money...
---
Edit:
Remember it's work in progress. Feel free to add to the various levels!
So, the basic idea is explained above. I will add to this section as soon as I figure out what can be done at a sane and productive rate depending on the rate of income and/or deposits. The model I am suggesting assumes a big enough bankroll to support hoarding and purchase of weapons and tools with money outside the bankroll. I also assume a long-term return as high as 90% including multipliers and markup on sales.
PPD = Ped per day
1 PPD
Given we are in the hunting section, there is not much else to do with such an income than hunting puny mobs with a hp of 10. Assuming a return of 90% the 1PPD should support hunting for 10 PED. This would be just about enough to kill 250 puny mobs using any of the entry level weapons. Finishing the 10k puny iron challenge would take about 40 days, unless returns from runs with positive results get recycled the same day.
2 PPD
At 2PPD it is quite possible to widen the range of mobs to include the smallest sabakumas and maffoids. However, none of these counts towards any iron challenge and therefore it would probably be more rewarding long-term to stay with the punys.
3 PPD
At 3PPD it is possible to add Shinkibas to the list of huntable mobs. The young ones have no more than 30HP and at a return rate of 90% and cheap SIB weapons you should be able to take down at least 250 a day.
Last edited: