Rave
Stalker
- Joined
- Jun 16, 2005
- Posts
- 2,400
- Location
- Florida
- Society
- Freelancer
- Avatar Name
- RP Rave Prospector
I'm just curious if anyone else has noticed this: mobs levels don't seem comparable from mob to mob.
Example:
Mulaak'f Bandit (LV52): 1450 HP, 118 Damage (100% impact), 17110 Threat
Falxangius Stalker (LV48): 3560 HP, 260 Damage (10% Stab, 90% Impact), 92560 Threat
Big Bulk Gen 01 (LV39): 5600 HP, 103 Damage (100% impact), 68452 Threat
Okay, sure the Mulaak'f is pure impact, but even at 90%, the Falx does more impact damage. Other than that, the Falx hits a bit slower but its not a big difference. For me, they both hit me about the same (in terms of evasion), but the Falx is stronger in every other way. Now, the Big Bulk is nearly identical to the Mulaak'f in damage, but far more HP and threat. Yet, the Bulk hits me more often than either of the other two. If the level were merely meant to represent evasion opportunity for my avatar, it wouldn't make sense that the Bulk hits me much more often than the Falx or Mulaak'f.
Nothing about these stats can anyway be properly represented by their mob level, at least from what I can tell. Not to mention the kill points each is worth just doesn't make sense. Why should I get the same number of kill points from a Falx Stalker that I get from mid-maturity Mulaak'fs? The Falx mission chain just isn't worth a damn (bad skill rewards in bad TT value) when you consider how much more you have to spend (ammo and time wise) to finish any given iron mission.
Back in the day there were no visible mob levels, you just went after what you could kill and what you felt like grinding out. Since mob levels were implemented, I never paid much attention, until now. Could anyone offer any insight into this?
Cheers
Rave
Example:
Mulaak'f Bandit (LV52): 1450 HP, 118 Damage (100% impact), 17110 Threat
Falxangius Stalker (LV48): 3560 HP, 260 Damage (10% Stab, 90% Impact), 92560 Threat
Big Bulk Gen 01 (LV39): 5600 HP, 103 Damage (100% impact), 68452 Threat
Okay, sure the Mulaak'f is pure impact, but even at 90%, the Falx does more impact damage. Other than that, the Falx hits a bit slower but its not a big difference. For me, they both hit me about the same (in terms of evasion), but the Falx is stronger in every other way. Now, the Big Bulk is nearly identical to the Mulaak'f in damage, but far more HP and threat. Yet, the Bulk hits me more often than either of the other two. If the level were merely meant to represent evasion opportunity for my avatar, it wouldn't make sense that the Bulk hits me much more often than the Falx or Mulaak'f.
Nothing about these stats can anyway be properly represented by their mob level, at least from what I can tell. Not to mention the kill points each is worth just doesn't make sense. Why should I get the same number of kill points from a Falx Stalker that I get from mid-maturity Mulaak'fs? The Falx mission chain just isn't worth a damn (bad skill rewards in bad TT value) when you consider how much more you have to spend (ammo and time wise) to finish any given iron mission.
Back in the day there were no visible mob levels, you just went after what you could kill and what you felt like grinding out. Since mob levels were implemented, I never paid much attention, until now. Could anyone offer any insight into this?
Cheers
Rave