Squad to fight pirates?

nin33ch

Mature
Joined
Oct 29, 2014
Posts
32
Hello. I want to share my idea of creating a squad, big or small, that would fight pirates. At the moment they dominate space, mostly NVE, but there are solo hunters. After gathering some information about them, i can give
some conclusions about Piracy:
* Caly SS is most popular place for their activities.
* There at least one pirate almost all the time patroling around Calypso SS. If one gone, second comes instantly.
* Pirates coordinate their actions with each other.
* They have a spies in some MS and know where people will gather for space travelling/hunting/repairing.
* Everyday i hear about pirates getting loot from people who try to earn some PED. We would open more possibilities for traders to bring goods to other planets and stabilize markets around Universe. We would start helping each other, not leave anyone to fight pirates alone..

What our rules/missions would look like(editable):
* Never attack first, unless the target is well known pirate.
* Watch space, share information, coordinate our activities like pirates do.
* Kill aggressor. If pirate attacks someone, we destroy him immediately. We only share pirated loot to buy more weapons/oil/ammo for our activities.
* Our member can be anyone, we defend each other and other victims of pirates. Also if member is in space and somewhere near where combat taking place, he should be ready to assist anti-piracy community.

* We can edit/add rules by suggestions of other members.
First of all i want to know if there would be any interests from people around Entropia universe for such activities..

After offering this in game i heard few opinions that MA will fix space, there will be patrollers who shot pirates. Maybe, in 2-3 years time or longer.. and their efficiency is doubtful.. So i offer to do something now, take responsibility and create alliance against aggressors.

Please express your opinion.
 
Last edited:
The pirates would enjoy that, and i hear some use software to guarentee hits and increase speed so even a squad may struggle against 1 pirate. good luck with your mission however, it would be good to clear the galaxy
 
The pirates would enjoy that, and i hear some use software to guarentee hits and increase speed so even a squad may struggle against 1 pirate. good luck with your mission however, it would be good to clear the galaxy

Well, i think it's hard to clear galaxy, but to create something counter-attacking, suppressing pirate dominated space would be goals of the squad.

and cheating.. there are rumors but not many proofs and it can be debatable.. everything depends on MA, if they allow cheating in space.. it's not so hard to find out by getting cheaters on video..
 
I have watched squads/alliances/anti-pirate patrols/whatever you wish to call them come and go up in space. It is a good and noble idea that usually ends in failure. Shooting pirates in space does not bring returns, so most of those who will join you either will quit or join the pirates so they can start getting some loot. Of course that is just based on what I've seen in the past.

Now that I've said why this will fail, I do wish you luck and success.
 
They also freely exploit the pilot crashing-bug. I have support saying that it was indeed a bug when micjack was sitting in the spot where pilots crash and shooting defenseless ships just outside of save-zone.

They have no honor.

We don't need to have rules about when we should shoot them, we just need the rest of us to work together and shoot them every time we can. We need a dedicated anti-pirate force of 200+ that works together, with TS and a private channel, that have tons of time on their hands and can travel in packs.

It would be a boring job, as anyone who has gone to space knows...but I am getting bored with the rest of the game anyhow...this might be fun.

It will never happen though, and MA will keep letting them exploit bugs.
 
Just a waste of ped just like the pirates constantly shooting me down for no loot. People fighting pirates is unsustainable because it will just be a ped hole and, as one can tell easily on pcf, people have a short tolerance for any ped sinks.
 
Agree with 5 dolla.

Have you seen the amount of action in space? It gets boring quickly and you lose interest for the cause in a heartbeat. I wanted to learn how to PVP in space to fight them myself and not go down without a fight, but i realized that implied having to shoot others nibs and consequently "pirate" them myself. I've learned to cope with it and just see it as another planet entry/exit fee. They are usually pretty good about letting you be once they take you down. Just make sure to double check ya pockets before ya enter space.

On a side note, I do however try to avoid and evade them as much as possible to tick them off :D. Ive done my fair share of work by having them shoot me only to land in safe zone and avoid being killed :D Maybe you can teach/encourage that:wise:
 
They also freely exploit the pilot crashing-bug. I have support saying that it was indeed a bug when micjack was sitting in the spot where pilots crash and shooting defenseless ships just outside of save-zone.

They have no honor.

We don't need to have rules about when we should shoot them, we just need the rest of us to work together and shoot them every time we can. We need a dedicated anti-pirate force of 200+ that works together, with TS and a private channel, that have tons of time on their hands and can travel in packs.

It would be a boring job, as anyone who has gone to space knows...but I am getting bored with the rest of the game anyhow...this might be fun.

It will never happen though, and MA will keep letting them exploit bugs.

I have similar view for some things. On the planet now it's like real casino. You win when MA gives you, but mostly you lose. Just space need some balancing (i really hope that it will be done in future) and also to form anti-piracy faction.

Well, if to talk about profit.. i watched them closely few days, they get loot for sure, even report some numbers at public space chat.. we can wait while they loot someone, that is not in our community and didn't asked our help then loot pirate bastards.. or we could offer help to cross some space location for traders and take some payment that could cover our expenses..
the whole idea is good but it needs to be well polished... need more people to share information all around space.. need to work quick and ambush them in packs, coordinated while they're not prepared for that..
Bug exploiting by pirates should be reported to MA. If more people report it, it's more possible that MA will do something about it.

Also we could have a spies around galaxy.. it's easy.. player report where he saw pirates looting.. we come and ambush bad guy. if we find some loot, spy get his % from it..
yeah, space can be boring, but if we manage to attract more people for good cause, it can be fun also.
 
naming and shaming helps as well. And never buy anything from a pirate. They can have their space but that is all.
Kill em when they dare to enter a planet. We now can change into mobs, so non pvp is not safe for them. They need to be killed always, they cannot roam the surface of our planets. Save your halloween stuff for those rare occasions that they do walk the planet. Shout it out in local chat in society chat. that a pirate is on the planet, and keep killing them over and over till they can do nothing else but log out. Educate newbies in our societies that piracy is not normal but a crime. Pirates need to be treated like.. pirates. Virtually hang them. They are the scum of this universe and have to be treated as such. Never buy anything from goblins shop on arkadia quarry. etc etc etc. They choose the role of the villain. Make sure they keep getting treated this way.
 
Pirates should be excluded from some EU things for example- they loot and go to sell items at same space station where the victim has spawned.. it's like:

Pirate - hey, i just looted you, hope you don't mind?....
Victim- hey yeah np, we can be friends here..

nonsense.. pirates should have their own base that would let only them to enter and sell looted things.. and SS should be for good karma players only..

that would bring more realistic gameplay to space.. because now it's a joke.... I am fan of space rts games, and EU space is most unbalanced from all that i've been played..
 
nonsense.. pirates should have their own base that would let only them to enter and sell looted things.. and SS should be for good karma players only..

Karma rating is meaningless, is attached to a ship, not a player and can easily be manipulated.
 
Attrition is probably the only way to truly beat pirates.

Shooting them is a loss of PED for you and a gain in skill (worth PED, decent MU too) for them.

Going up with loot is a loss of PED for you and a gain in loot (worth PED) for them.

If they make PED they have no reason to stop.

Now, if large numbers of people sent waves of "no-looters" up all day...there is a chance.

After awhile they will have no option but to stop the bleeding and leave space.
Otherwise, they win something every time you shoot/feed them, and have no reason to leave.

So take the squad and just send waves all week. You will get skills, while pirates lose PED. You win. :)
 
The pirates would enjoy that, and i hear some use software to guarentee hits and increase speed so even a squad may struggle against 1 pirate. good luck with your mission however, it would be good to clear the galaxy

Tricks pirates use,
1. They play in safe mode to cut out any lag so they have a great speed advantage
2. They approach at an angle, flying straight is slow. That's why they catch u.

Also, never advertise your intentions before you leave the planet. PM owners of Motherships and Privateers directly, don't stand in Twins asking for a taxi.
QUAD taxis are a guaranteed pirate magnet, you are absolutely stupid if you use a QUAD and have loot on you.
 
Attrition is probably the only way to truly beat pirates.

Shooting them is a loss of PED for you and a gain in skill (worth PED, decent MU too) for them.

Going up with loot is a loss of PED for you and a gain in loot (worth PED) for them.

If they make PED they have no reason to stop.

Now, if large numbers of people sent waves of "no-looters" up all day...there is a chance.

After awhile they will have no option but to stop the bleeding and leave space.
Otherwise, they win something every time you shoot/feed them, and have no reason to leave.

So take the squad and just send waves all week. You will get skills, while pirates lose PED. You win. :)

Provided its done the right way, this can be a profession killer strategy for sure. I doubt most folks here have any idea just how effective this sort of strategy can be. "tips hat"
 
On the rare times I don't use a MS for space travel, I'm always a fan of wasting their time.

If you have some time, blast off from the station like you have loot. Doge, run, try to evade. Then just before your quad dies ( usually around 1/4 hp) stop and log out. Pirates will get all excited and camp your spot for hours and hours waiting for you to log back in. Great fun to log out and go do something productive and fun IRL while the waste of life sits there and waits for you :cool:
 
About a year ago a group of us actually started an anti pirate group, as previously stated there is no way to make any money out of this pursuit. All members had to fund their own quad - repairs - ammo and landing fees (the landing fees end up being quite a lot when you spend so much time in space)

We approached a number of MS owners about them paying for a defense squad. The problem here is that unless MA remove the log out option when warping (unlikely) the MS owners have no real need to fund a defense squadron.

The squadron can only be in one place at a time. If one pirate spots the squad at caly they will notify the other pirates who will likely attack avatars around other planets. Hell we couldn't even get the pirates to show up for a battle after spending 1 month advertising on bill boards and on in game radio that we were organising "Love a Pirate Day" - Sarcasm Intended. we all turned up ready to fight the pirates who were to yellow to show up.

As previously stated this is a noble idea that does not work in reality.
 
About a year ago a group of us actually started an anti pirate group, as previously stated there is no way to make any money out of this pursuit. All members had to fund their own quad - repairs - ammo and landing fees (the landing fees end up being quite a lot when you spend so much time in space)

We approached a number of MS owners about them paying for a defense squad. The problem here is that unless MA remove the log out option when warping (unlikely) the MS owners have no real need to fund a defense squadron.

The squadron can only be in one place at a time. If one pirate spots the squad at caly they will notify the other pirates who will likely attack avatars around other planets. Hell we couldn't even get the pirates to show up for a battle after spending 1 month advertising on bill boards and on in game radio that we were organising "Love a Pirate Day" - Sarcasm Intended. we all turned up ready to fight the pirates who were to yellow to show up.

As previously stated this is a noble idea that does not work in reality.

Yeah i see your point.. space needs balancing and i believe that will take X years for MA do do something..

But anyway, i will try realize my idea, maybe start from small squad, 3-4 quads would be perfect, i can provide oil, repair tools for both, some ammo maybe for one reliable avatar..
If here are any players who would have patience to wait for pirates and ambush them in space pm me.
I can also add that i'm just playing about 2 weeks in space, so i'm still a noob in terms of skill and practical gameplay, so any level of players invited to join the team.
 
Problem with space would be like LGs.

When action actually becomes fun and alot of people show up. Servers can't handle it.
 
We now can change into mobs, so non pvp is not safe for them. They need to be killed always, they cannot roam the surface of our planets. Save your halloween stuff for those rare occasions that they do walk the planet. Shout it out in local chat in society chat. that a pirate is on the planet, and keep killing them over and over till they can do nothing else but log out.

Hmm... if you were to look at the ATH & 24hr HOF charts for creature control it would seems the pirates are actually the ones having all the fun :smoke:

yKOg35l.jpg


By the way, harassment like that in the game would most probably be a banable offence.
 
A lot of good comments. And yeah, pirates are basically the people who get their jollies from harassing others, it just happens they can do a lot of that in space.

Anti-pirate squads have all failed because it's pure ped cost (5-10 ped to shoot down a pirate) and they just revive moments later. Yes, you can help people out of the safe zone and on their way, but it'll be a free service. You may be able to recover freshly looted items from pirates but you'll want to return that to the owner anyway. And most won't want to pay you for your ammo... if they wanted to take more they'd just take a MS. So if you have the funds and don't mind losing peds, go for it, it's a noble cause. I recommend though that you do like me and put the pirates on ignore, it will make your day more enjoyable... they truly are an antisocial bunch.

Now, if large numbers of people sent waves of "no-looters" up all day...there is a chance.

Silly as it sounds this is probably the best anti-pirate strategy. Organize something like this and you'll decrease pirate activity. It costs 1 ped to travel back down to the planet (2 if you don't share), but at least it's less than they spend shooting you down. You can get the pirate to spend 5-10 ped for every ped you spend. Also practice evading. Even with the "best" pirates, you can evade at least half of their shots and double their expenditure.

It's sad that this is the extent of PVP in space. We'd see a lot more if it weren't so expensive or if there were real consequences to dying in space without loot.
 
A lot of good comments. And yeah, pirates are basically the people who get their jollies from harassing others, it just happens they can do a lot of that in space.

Anti-pirate squads have all failed because it's pure ped cost (5-10 ped to shoot down a pirate) and they just revive moments later. Yes, you can help people out of the safe zone and on their way, but it'll be a free service. You may be able to recover freshly looted items from pirates but you'll want to return that to the owner anyway. And most won't want to pay you for your ammo... if they wanted to take more they'd just take a MS. So if you have the funds and don't mind losing peds, go for it, it's a noble cause. I recommend though that you do like me and put the pirates on ignore, it will make your day more enjoyable... they truly are an antisocial bunch.



Silly as it sounds this is probably the best anti-pirate strategy. Organize something like this and you'll decrease pirate activity. It costs 1 ped to travel back down to the planet (2 if you don't share), but at least it's less than they spend shooting you down. You can get the pirate to spend 5-10 ped for every ped you spend. Also practice evading. Even with the "best" pirates, you can evade at least half of their shots and double their expenditure.

It's sad that this is the extent of PVP in space. We'd see a lot more if it weren't so expensive or if there were real consequences to dying in space without loot.




As a organized initiative;

one person at a time spawns into space or out of the station,
allow the hunter to invest time, money and emotion into each chase
allow time for the hunter to get back to his ambush position for the next spawn
repeat
repeat
repeat


One mass wave will very quickly be identified for what it is and be a waste of everyones time except the hunters who wont fall for it for long, if at all.

Im only contributing to this as it would make things more interesting for when Daisy returns one day.
 
good luck with your mission however, it would be good to clear the galaxy

It would just be a wast of ped, the only thing most pirates own is the ship and 3 or 4 ped ammo, so there is nothing to loot from these leeches.
What you can do is, when you are bored go to space... press R and let your Vtol or quad just fly around alone and empty.
They will try to shoot it down and waste their ammo
take a repair tool and keep flying to the next station.
 
I agree - one of the best ideas is to send a squad and just camp out in pvp right near space stations. Let a pirate come up on 5-6 quads just sitting still. They can shoot every single one and get no loot from every single one. It costs the squad next to nothing - just repair your quad and repeat. I would love to join up for that. Even if no official effort comes about - I will still try and do this solo as much as possible. I think thought that most of the pirates are such losers that they will continue to shoot everyone they see regardless of losses. But I can't talk - I do the same things with mobs!! LOL
 
MA tryed something, like separated economies and separated auctions ect but with space as is now it do not work as intended.
With empty space except sporadic mobs and maybe 10 pirates in total of 50k active players, with long and boring travel time to other planets MA achieved something contrary of what was supposed to be.
Local auction houses dieing and depending on local demand and few sporadic reselers who wrap travell do not help new planets to grow.
Maybe its cause of recent planet servers resising and deleting half planet areas of some planets.
Except of initial sale of motherships space do not bring profits and do not help any planet except Calypso to grow with same conditions.
EU cant wait 12 years witch Calypso had at disposition to grow - for other planets to do it in restricted conditions.
But MA seem do not care, resising server park of some planets to cut some of costs seem is only sollution they offered by now.
So why shud we care too?
Just ignore space and pirates untill MA will get on idea that space can be place of income for them and growing other planets could be additional income for them too.
 
Most of us would like to see more use in space, it would be great to have more usefull differences between the different types of ships, it would be great to have pvp and non pvp areas, it would be great to have areas where low level players can hunt and not just those with larger ped cards, it would be great to have mining at all levels, it would be great to have dynamic stations and bases controled by players that change in size, shape and function according to players interactions and activities in the area.

BUT....

Unlike most people, I do not think the system is currently broken.

MA has provided choices for all of us, we can do what we want with them.

In a majority of sci-fi/fantasy i have read or watched there wastelands or areas 'beyond the void' where the scum of humanity resides. Only the bravest of 'heros' dare cross into those areas and most who do, never return.

MA was successful in creating an area like this.
MA was successful in creating the 'drama' as well as providing something that pulled real emotion from 100s or 1000s of players.

Emotion!
This is what makes the game real, not just a game.

MA has provided investment opportunities to us as well.
Motherships and Privateers can provide safe passage between planets as well as creative ways of hunting, skilling, and PVP.

Pirates have provided the illusion of danger and emotion which is necessary for the investments people made into the warp ships to be worth anything.

Current prices on a VIP warp are cheaper than they were in the old CND days and now you can take up to 50people with you instead of just 4..... The warp game is alive and well and provides human interaction in a MMO.... this is a good thing.

it would be great to have areas where low level players can hunt and not just those with larger ped cards
Isn't this really what piracy is with the current system?
It may not be what we like, but the opportunities are there.

I owned a mothership and operated it alongside a privateer for ~3yrs.
Our policy was to never engage with ammo or *words. We made sure our passengers were safe #1 and then if attacked just made sure that it was as costly a mistake as possible for them. Then repaired and went again, and again and again if needed.

*there was ocational verbal sparing.

The reality is that if they cant take ped from you, and they cant get an emotional response, and you just act like a pre-programed drone, there is no fun or profit in it for them.

If you want to create a squad and 'fight the evil' thats great and fun. But do it for the right reasons.... Realize you will not actually effect piracy or the space culture. You can however have fun fighting for a cause, this is an RPG and there is nothing wrong with that at all, it could provide for days/weeks/months of fun and purpose.

None of this addresses the fact the main group of pirates has for the longest time and probably still does harbor one of the games worst scammers, exploiters, and alt farmers.
Piracy is part of the game, but this is unforgivable, and demonstrates their true character.

------------------------------------------------------------------------------------------

TLDR - Have fun and play the game how you want, but don't invest your emotions unless that is something you enjoy.
 
Back
Top